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目录
Primer §0.0: Variables and Data Types .................................................................................... 5
Primer §0.1: Arrays ..................................................................................................................... 11
Primer §0.2: Containers ............................................................................................................. 15
Primer §0.3: Escape Sequences .............................................................................................. 18
Primer §0.4: JSON ....................................................................................................................... 21
GDScript §1.0: Primitive Types ................................................................................................ 22
GDScript §1.1: Arrays ................................................................................................................. 24
Godot §1.2: String ...................................................................................................................... 26
GDSCript §1.3: Color .................................................................................................................. 27
GDScript §1.4: Dictionary ......................................................................................................... 28
Primer §2.0: Procedural Programming ................................................................................. 29
Primer §2.1: Branch Control Structures ................................................................................ 31
Primer §2.2: Loop Control Structures .................................................................................... 43
GDScript §3.0: Function Signatures ....................................................................................... 47
B. Arguments/Parameters ....................................................................................................... 49
Primer §4.0: Classes and Objects ........................................................................................... 54
Primer §4.1: Inheritance ............................................................................................................ 56
Primer §4.2: Data Scope ........................................................................................................... 57
Primer §4.3: Signals .................................................................................................................... 58
GDScript §5.0: Object Instantiation ....................................................................................... 66
GDScript §5.1: Inheritance ....................................................................................................... 67
GDScript §5.2: User Signals ..................................................................................................... 69
Annex: Math ................................................................................................................................ 76
Annex: Recommended Resources and General Advice for Beginners ........................ 80
Annex: ... for Intermediate Programmers ............................................................................ 83
Documentation
.
i. GDScript native functions header on GitHub.
- Linked by Mad_Gouki
Note: Further citations will be added to source, as it is studied to
document various functionality of GDScript; _init() is forthcoming since it
belongs to an entry already nearly complete. Stay tuned.
A community for discussion and support in development with the Godot game
engine.
Godot Engine
Download | Source | Forums | Facebook| Twitter
#godotengine on irc.freenode.net
Reference Material:
• Community Wiki
• Official Wiki
• GDScript
• Shaders
• Game Programming Patterns
Related subreddits:
• /r/gamedev
• /r/GameDesign
.
§0. Variables and Data (Primers)
.
0.0. Primer: Variables and Data Types
0.1. Primer: Arrays
0.2. Primer: Containers
0.3. Primer: Escape Sequences
0.4. Primer: JSON
.
§1. Fundamental Variables and Data (GDScript)
.
1.0. Primitive Types
1.1. Arrays
1.2. String
1.3. Color
1.4. Dictionary
.
§2. Procedural Programming (Primers)
.
2.0. Primer: Procedural Programming
2.1. Primer: Branch Control Structures
2.2. Primer: Loop Control Structures
.
§3. Procedural Programming (GDScript)
.
3.0 Function Signatures
.
§4. Classes and Objects (Primers)
.
4.0. Primer: Classes and Objects
4.1. Primer: Inheritance
4.2. Primer: Data Scope
4.3. Primer: Signals
.
§5. Object-Oriented Programming (GDScript)
.
5.0. Object Instantiation
5.1. Inheritance
5.2. User Signals
[5.3 Sub Classes and Subclass Instantiation]()
.
§6. Event-Driven Programming (Primers)
.
[6.0. Primer: The Observer Pattern]()
.
§7. Event-Driven Programming (GDScript)
.
[7.0. Community Scene Library: Self-Configurable Menubar]()
[7.1. The Observer Pattern in Nodes and GDScript]()
.
Annex: Math
Annex: Recommended Resources and Advice for Beginning
Programmers
Annex: ... For Intermediate Programmers
////////////////////////////////////////////////////////////////////////////////////////////
/////
Primer §0.0: Variables and Data Types
.
Variables in programming are very similar to those in mathematics. They
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