八数码问题python代码
时间: 2023-05-17 17:02:52 浏览: 132
以下是一个八数码问题的 Python 代码示例:
```
from queue import PriorityQueue
class Board:
def __init__(self, board, moves=0, previous=None):
self.board = board
self.moves = moves
self.previous = previous
def __lt__(self, other):
return self.moves < other.moves
def __eq__(self, other):
return self.board == other.board
def __hash__(self):
return hash(str(self.board))
def get_blank_pos(self):
for i in range(3):
for j in range(3):
if self.board[i][j] == 0:
return i, j
def get_neighbors(self):
i, j = self.get_blank_pos()
neighbors = []
if i > 0:
new_board = [row[:] for row in self.board]
new_board[i][j], new_board[i-1][j] = new_board[i-1][j], new_board[i][j]
neighbors.append(Board(new_board, self.moves+1, self))
if i < 2:
new_board = [row[:] for row in self.board]
new_board[i][j], new_board[i+1][j] = new_board[i+1][j], new_board[i][j]
neighbors.append(Board(new_board, self.moves+1, self))
if j > 0:
new_board = [row[:] for row in self.board]
new_board[i][j], new_board[i][j-1] = new_board[i][j-1], new_board[i][j]
neighbors.append(Board(new_board, self.moves+1, self))
if j < 2:
new_board = [row[:] for row in self.board]
new_board[i][j], new_board[i][j+1] = new_board[i][j+1], new_board[i][j]
neighbors.append(Board(new_board, self.moves+1, self))
return neighbors
def is_solved(self):
return self.board == [[1, 2, 3], [4, 5, 6], [7, 8, 0]]
def get_path(self):
path = []
current = self
while current:
path.append(current)
current = current.previous
return path[::-1]
def solve(board):
start = Board(board)
frontier = PriorityQueue()
frontier.put(start)
visited = set()
while not frontier.empty():
current = frontier.get()
if current.is_solved():
return current.get_path()
visited.add(current)
for neighbor in current.get_neighbors():
if neighbor not in visited:
frontier.put(neighbor)
return None
board = [[1, 2, 3], [4, 5, 6], [7, 0, 8]]
path = solve(board)
if path:
for board in path:
for row in board.board:
print(row)
print()
else:
print("No solution found")
```
这个代码使用了 A* 搜索算法来解决八数码问题。它定义了一个 `Board` 类来表示一个棋盘状态,其中包括棋盘的布局、移动步数和前一个状态。它还定义了一些方法来获取空格位置、获取邻居状态、判断是否已经解决、获取路径等。`solve` 函数使用优先队列来进行搜索,直到找到解决方案或者无解为止。如果找到了解决方案,它将返回一个包含路径的列表,否则返回 `None`。最后,它打印出了路径中的每个状态。
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