写一段unity的移动代码
时间: 2023-04-08 21:04:55 浏览: 184
当然可以,以下是一段简单的Unity移动代码:
public float speed = 5.0f;
void Update () {
float horizontalInput = Input.GetAxis("Horizontal");
float verticalInput = Input.GetAxis("Vertical");
transform.Translate(new Vector3(horizontalInput, 0, verticalInput) * speed * Time.deltaTime);
}
这段代码可以让游戏对象在水平和垂直方向上移动,速度可以通过speed变量进行调整。
相关问题
写一段Unity移动物体的代码
在Unity中,移动一个物体通常涉及到Transform组件。下面是一个简单的脚本示例,该脚本会使一个GameObject跟随鼠标的位置:
```csharp
using UnityEngine;
public class MoveObject : MonoBehaviour
{
public Transform targetObject; // 需要移动的对象
void Update()
{
Vector3 mousePosition = Camera.main.ScreenToWorldPoint(Input.mousePosition);
mousePosition.z = transform.position.z; // 确保物体在屏幕平面上移动
// 将鼠标位置转换为目标物体的世界坐标并设置其位置
transform.position = targetObject.TransformPoint(mousePosition);
}
}
```
在这个例子中,`Update()`函数会在每一帧被调用,获取鼠标在屏幕上的世界坐标,然后将这个位置应用到目标物体上。确保已为该组件添加了`Rigidbody`组件以启用物理交互,如果需要的话。
写一段unity3D人物移动代码
好的,这是一段简单的 Unity3D 人物移动代码:
```
using UnityEngine;
public class PlayerMovement : MonoBehaviour
{
public float speed = 6f;
Vector3 movement;
Rigidbody playerRigidbody;
int floorMask;
float camRayLength = 100f;
void Awake ()
{
floorMask = LayerMask.GetMask ("Floor");
playerRigidbody = GetComponent <Rigidbody> ();
}
void FixedUpdate ()
{
float h = Input.GetAxisRaw("Horizontal");
float v = Input.GetAxisRaw("Vertical");
Move (h, v);
Turning ();
}
void Move (float h, float v)
{
movement.Set (h, 0f, v);
movement = movement.normalized * speed * Time.deltaTime;
playerRigidbody.MovePosition (transform.position + movement);
}
void Turning ()
{
Ray camRay = Camera.main.ScreenPointToRay (Input.mousePosition);
RaycastHit floorHit;
if(Physics.Raycast (camRay, out floorHit, camRayLength, floorMask))
{
Vector3 playerToMouse = floorHit.point - transform.position;
playerToMouse.y = 0f;
Quaternion newRotation = Quaternion.LookRotation (playerToMouse);
playerRigidbody.MoveRotation (newRotation);
}
}
}
```
该代码实现了人物在游戏中的基本移动,包括平面移动和转向。您可以根据需要进行修改和扩展。
阅读全文
相关推荐













