ros noetic转换mesh为复杂CollisionObject的python代码
时间: 2024-03-11 16:47:04 浏览: 115
基于ros noetic的ros包录制功能包
以下是将mesh转换为复杂CollisionObject的Python代码示例:
```python
import rospy
from moveit_msgs.msg import CollisionObject, AttachedCollisionObject
from shape_msgs.msg import Mesh, MeshTriangle, SolidPrimitive
from geometry_msgs.msg import Pose, Point, Quaternion
def create_collision_object(mesh_file, object_id):
# 创建CollisionObject对象
collision_object = CollisionObject()
# 设置对象id
collision_object.id = object_id
# 设置对象的操作行为为添加
collision_object.operation = CollisionObject.ADD
# 创建mesh对象
mesh = Mesh()
# 读取mesh文件
with open(mesh_file, 'r') as f:
# 逐行读取mesh文件中的数据
lines = f.readlines()
# 获取顶点数据
vertices = [list(map(float, line.strip().split())) for line in lines if line.startswith('v ')]
# 获取三角形面数据
triangles = [list(map(int, line.strip().split()[1:])) for line in lines if line.startswith('f ')]
# 设置mesh三角形面数据
for triangle in triangles:
mesh_triangle = MeshTriangle()
mesh_triangle.vertex_indices = [triangle[0] - 1, triangle[1] - 1, triangle[2] - 1]
mesh.triangles.append(mesh_triangle)
# 设置mesh顶点数据
for vertex in vertices:
point = Point()
point.x, point.y, point.z = vertex
mesh.vertices.append(point)
# 将mesh添加到CollisionObject
collision_object.meshes.append(mesh)
collision_object.mesh_poses.append(Pose())
# 创建一个外框盒子
bounding_box = SolidPrimitive()
bounding_box.type = SolidPrimitive.BOX
bounding_box.dimensions = [1, 1, 1]
# 将外框盒子添加到CollisionObject
collision_object.primitives.append(bounding_box)
collision_object.primitive_poses.append(Pose())
# 创建一个圆柱体
cylinder = SolidPrimitive()
cylinder.type = SolidPrimitive.CYLINDER
cylinder.dimensions = [0.1, 0.2]
# 设置圆柱体的位置和姿态
cylinder_pose = Pose()
cylinder_pose.position.x = 0.5
cylinder_pose.position.y = 0.5
cylinder_pose.position.z = 0.5
cylinder_pose.orientation.w = 1.0
# 将圆柱体添加到CollisionObject
collision_object.primitives.append(cylinder)
collision_object.primitive_poses.append(cylinder_pose)
# 创建一个球体
sphere = SolidPrimitive()
sphere.type = SolidPrimitive.SPHERE
sphere.dimensions = [0.2]
# 设置球体的位置和姿态
sphere_pose = Pose()
sphere_pose.position.x = -0.5
sphere_pose.position.y = -0.5
sphere_pose.position.z = -0.5
sphere_pose.orientation.w = 1.0
# 将球体添加到CollisionObject
collision_object.primitives.append(sphere)
collision_object.primitive_poses.append(sphere_pose)
return collision_object
```
使用时,只需调用`create_collision_object`函数,并传入mesh文件路径和对象ID即可创建一个包含多个基本形状的CollisionObject对象,例如:
```python
collision_object = create_collision_object('/path/to/mesh.stl', 'my_mesh')
```
创建成功后,你可以将CollisionObject发布到MoveIt的Planning Scene中,以便进行碰撞检测等操作。
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