使用panda3d输出简单的贪吃蛇游戏
时间: 2023-06-27 18:07:13 浏览: 56
好的,以下是一个简单的贪吃蛇游戏的代码示例:
```python
from direct.showbase.ShowBase import ShowBase
from direct.interval.IntervalGlobal import Sequence, Func, Wait
from panda3d.core import TextNode, NodePath
from random import randint
class SnakeGame(ShowBase):
def __init__(self):
ShowBase.__init__(self)
# 设置窗口标题和大小
self.setWindowTitle("Snake Game")
self.win.setFixedSize(400, 400)
# 添加背景图片
bg = self.loader.loadTexture("background.png")
self.bg = self.render2d.attachNewNode("background")
self.bg.setTexture(bg)
# 添加文字节点
self.score = 0
self.scoreText = TextNode("score")
self.scoreText.setText("Score: %s" % self.score)
self.scoreNP = self.aspect2d.attachNewNode(self.scoreText)
self.scoreNP.setScale(0.1)
self.scoreNP.setPos(-1.2, 0, -0.8)
# 添加贪吃蛇节点
self.snake = []
self.snakeNP = NodePath("snake")
self.snakeNP.reparentTo(self.render)
for i in range(3):
body = self.loader.loadModel("snakeBody.egg")
body.setPos(i, 0, 0)
body.reparentTo(self.snakeNP)
self.snake.append(body)
# 添加食物节点
self.foodNP = self.loader.loadModel("food.egg")
self.foodNP.reparentTo(self.render)
self.randomizeFood()
# 设置键盘响应事件
self.accept("arrow_left", self.turnLeft)
self.accept("arrow_right", self.turnRight)
self.accept("arrow_up", self.turnUp)
self.accept("arrow_down", self.turnDown)
# 开始游戏循环
self.gameLoop()
def gameLoop(self):
# 计算下一帧的位置和角度
head = self.snake[-1]
angle = head.getH()
x, y, z = head.getPos()
if angle == 0:
x += 1
elif angle == 180:
x -= 1
elif angle == 90:
y += 1
elif angle == 270:
y -= 1
# 判断是否吃到食物
if (x, y, z) == self.foodNP.getPos():
self.score += 10
self.scoreText.setText("Score: %s" % self.score)
self.randomizeFood()
body = self.loader.loadModel("snakeBody.egg")
body.setPos(self.snake[-1].getPos())
body.reparentTo(self.snakeNP)
self.snake.append(body)
else:
# 移动贪吃蛇
for i in range(len(self.snake) - 1):
self.snake[i].setPos(self.snake[i + 1].getPos())
head.setPos(x, y, z)
# 判断游戏是否结束
if self.checkCollision():
self.gameOver()
return
# 延迟一定时间后继续游戏循环
Sequence(Wait(0.1), Func(self.gameLoop)).start()
def turnLeft(self):
self.snake[-1].setH(180)
def turnRight(self):
self.snake[-1].setH(0)
def turnUp(self):
self.snake[-1].setH(90)
def turnDown(self):
self.snake[-1].setH(270)
def randomizeFood(self):
x = randint(-19, 19)
y = randint(-19, 19)
z = 0
self.foodNP.setPos(x, y, z)
def checkCollision(self):
# 判断是否撞墙
head = self.snake[-1]
x, y, z = head.getPos()
if abs(x) > 19 or abs(y) > 19:
return True
# 判断是否碰到自己的身体
for body in self.snake[:-1]:
if (x, y, z) == body.getPos():
return True
return False
def gameOver(self):
# 清除键盘响应事件
self.ignore("arrow_left")
self.ignore("arrow_right")
self.ignore("arrow_up")
self.ignore("arrow_down")
# 显示游戏结束的文字
gameoverText = TextNode("gameover")
gameoverText.setText("Game Over")
gameoverNP = self.aspect2d.attachNewNode(gameoverText)
gameoverNP.setScale(0.2)
gameoverNP.setPos(0, 0, 0)
if __name__ == "__main__":
game = SnakeGame()
game.run()
```
在这个例子中,我们使用了 Panda3D 引擎来创建游戏窗口,并添加了背景图片、贪吃蛇、食物和文字节点。我们还实现了键盘响应事件来控制贪吃蛇的移动,并且在游戏循环中计算贪吃蛇的下一帧位置和角度,判断是否吃到食物,移动贪吃蛇,判断游戏是否结束,以及延迟一定时间后继续游戏循环。最后,我们在游戏结束时清除键盘响应事件并显示游戏结束的文字。