import pygame,time pygame.init() screen = pygame.display.set_mode([900, 700]) pygame.display.est_caption("弹球") red = 255,0,0 black = 0,0,0 x = 10 y = 10 dx = 2 dy = 1 redius = 10 KeepGoing = True while KeepGoing: for event in pygame.event.get(): if event.type in (pygame.QUIT,pygame.KEYDOWN): KeepGoing = False x+=dx y+=dy pygame.draw.circle(screen,red,(x,y),radius) pygame.display.update() time.sleep(0.1) pygame.draw.circle(screen,black,(x,y),radius) pygame.display.update() pygame.quit()
时间: 2024-01-22 22:02:47 浏览: 170
这段代码使用了Pygame库来创建一个简单的弹球游戏窗口。需要注意的是,代码中存在一些拼写错误,如`est_caption`应更正为`set_caption`,`redius`应更正为`radius`。此外,代码中的缩进也存在问题,导致循环内部的部分无法正确执行。
以下是修正后的代码:
```python
import pygame
import time
pygame.init()
screen = pygame.display.set_mode([900, 700])
pygame.display.set_caption("弹球")
red = 255, 0, 0
black = 0, 0, 0
x = 10
y = 10
dx = 2
dy = 1
radius = 10
KeepGoing = True
while KeepGoing:
for event in pygame.event.get():
if event.type in (pygame.QUIT, pygame.KEYDOWN):
KeepGoing = False
x += dx
y += dy
pygame.draw.circle(screen, red, (x, y), radius)
pygame.display.update()
time.sleep(0.1)
pygame.draw.circle(screen, black, (x, y), radius)
pygame.display.update()
pygame.quit()
```
请注意,此代码只绘制了一个移动的红色圆圈,并没有实现弹球游戏的完整功能。如果您有其他问题或需要进一步帮助,请随时提问!
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