python实现飞机大战游戏
时间: 2023-11-05 15:56:59 浏览: 43
飞机大战游戏是一个经典的2D游戏,下面我给你提供一个基于Python的简单实现。本实现基于Pygame库,需要先安装Pygame。
```python
import pygame
import random
pygame.init()
# 游戏窗口大小
WIDTH = 480
HEIGHT = 700
# 颜色定义
WHITE = (255, 255, 255)
BLACK = (0, 0, 0)
RED = (255, 0, 0)
# 初始化游戏窗口
screen = pygame.display.set_mode((WIDTH, HEIGHT))
pygame.display.set_caption("飞机大战")
# 加载图片
background = pygame.image.load("background.png").convert()
player_img = pygame.image.load("player.png").convert()
player_mini_img = pygame.transform.scale(player_img, (25, 19))
player_mini_img.set_colorkey(BLACK)
enemy_img = pygame.image.load("enemy.png").convert()
bullet_img = pygame.image.load("bullet.png").convert()
# 加载声音
shoot_sound = pygame.mixer.Sound("shoot.wav")
expl_sound = pygame.mixer.Sound("explosion.wav")
pygame.mixer.music.load("background.ogg")
pygame.mixer.music.set_volume(0.2)
# 玩家类
class Player(pygame.sprite.Sprite):
def __init__(self):
pygame.sprite.Sprite.__init__(self)
self.image = pygame.transform.scale(player_img, (50, 38))
self.image.set_colorkey(BLACK)
self.rect = self.image.get_rect()
self.radius = 20
#pygame.draw.circle(self.image, RED, self.rect.center, self.radius)
self.rect.centerx = WIDTH / 2
self.rect.bottom = HEIGHT - 10
self.speedx = 0
self.shield = 100
self.shoot_delay = 250
self.last_shot = pygame.time.get_ticks()
self.lives = 3
self.hidden = False
self.hide_timer = pygame.time.get_ticks()
def update(self):
# 隐藏状态
if self.hidden and pygame.time.get_ticks() - self.hide_timer > 1000:
self.hidden = False
self.rect.centerx = WIDTH / 2
self.rect.bottom = HEIGHT - 10
self.speedx = 0
keystate = pygame.key.get_pressed()
if keystate[pygame.K_LEFT]:
self.speedx = -5
if keystate[pygame.K_RIGHT]:
self.speedx = 5
self.rect.x += self.speedx
if self.rect.right > WIDTH:
self.rect.right = WIDTH
if self.rect.left < 0:
self.rect.left = 0
def shoot(self):
now = pygame.time.get_ticks()
if now - self.last_shot > self.shoot_delay:
self.last_shot = now
bullet = Bullet(self.rect.centerx, self.rect.top)
all_sprites.add(bullet)
bullets.add(bullet)
shoot_sound.play()
def hide(self):
self.hidden = True
self.hide_timer = pygame.time.get_ticks()
self.rect.center = (WIDTH / 2, HEIGHT + 200)
# 敌人类
class Enemy(pygame.sprite.Sprite):
def __init__(self):
pygame.sprite.Sprite.__init__(self)
self.image = pygame.transform.scale(enemy_img, (50, 38))
self.image.set_colorkey(BLACK)
self.rect = self.image.get_rect()
self.radius = 20
#pygame.draw.circle(self.image, RED, self.rect.center, self.radius)
self.rect.x = random.randrange(WIDTH - self.rect.width)
self.rect.y = random.randrange(-100, -40)
self.speedy = random.randrange(1, 8)
self.speedx = random.randrange(-3, 3)
def update(self):
self.rect.x += self.speedx
self.rect.y += self.speedy
if self.rect.top > HEIGHT + 10 or self.rect.left < -25 or self.rect.right > WIDTH + 20:
self.rect.x = random.randrange(WIDTH - self.rect.width)
self.rect.y = random.randrange(-100, -40)
self.speedy = random.randrange(1, 8)
# 子弹类
class Bullet(pygame.sprite.Sprite):
def __init__(self, x, y):
pygame.sprite.Sprite.__init__(self)
self.image = bullet_img
self.image.set_colorkey(BLACK)
self.rect = self.image.get_rect()
self.rect.bottom = y
self.rect.centerx = x
self.speedy = -10
def update(self):
self.rect.y += self.speedy
if self.rect.bottom < 0:
self.kill()
# 爆炸类
class Explosion(pygame.sprite.Sprite):
def __init__(self, center, size):
pygame.sprite.Sprite.__init__(self)
self.size = size
self.image = explosion_anim[self.size][0]
self.rect = self.image.get_rect()
self.rect.center = center
self.frame = 0
self.last_update = pygame.time.get_ticks()
self.frame_rate = 50
def update(self):
now = pygame.time.get_ticks()
if now - self.last_update > self.frame_rate:
self.last_update = now
self.frame += 1
if self.frame == len(explosion_anim[self.size]):
self.kill()
else:
center = self.rect.center
self.image = explosion_anim[self.size][self.frame]
self.rect = self.image.get_rect()
self.rect.center = center
# 加载爆炸动画
explosion_anim = {}
explosion_anim['lg'] = []
explosion_anim['sm'] = []
for i in range(9):
filename = 'regularExplosion0{}.png'.format(i)
img = pygame.image.load(filename).convert()
img.set_colorkey(BLACK)
img_lg = pygame.transform.scale(img, (75, 75))
explosion_anim['lg'].append(img_lg)
img_sm = pygame.transform.scale(img, (32, 32))
explosion_anim['sm'].append(img_sm)
# 创建所有精灵组
all_sprites = pygame.sprite.Group()
enemies = pygame.sprite.Group()
bullets = pygame.sprite.Group()
# 创建玩家
player = Player()
all_sprites.add(player)
# 创建敌人
for i in range(8):
enemy = Enemy()
all_sprites.add(enemy)
enemies.add(enemy)
# 游戏循环
pygame.mixer.music.play(loops=-1)
running = True
score = 0
while running:
# 控制游戏帧率
clock = pygame.time.Clock()
clock.tick(60)
# 处理事件
for event in pygame.event.get():
if event.type == pygame.QUIT:
running = False
elif event.type == pygame.KEYDOWN:
if event.key == pygame.K_SPACE:
player.shoot()
# 更新所有精灵
all_sprites.update()
# 碰撞检测
hits = pygame.sprite.groupcollide(enemies, bullets, True, True)
for hit in hits:
score += 10 - hit.radius
expl_sound.play()
explosion = Explosion(hit.rect.center, 'lg')
all_sprites.add(explosion)
enemy = Enemy()
all_sprites.add(enemy)
enemies.add(enemy)
hits = pygame.sprite.spritecollide(player, enemies, True, pygame.sprite.collide_circle)
for hit in hits:
player.shield -= hit.radius * 2
explosion = Explosion(hit.rect.center, 'sm')
all_sprites.add(explosion)
enemy = Enemy()
all_sprites.add(enemy)
enemies.add(enemy)
if player.shield <= 0:
player.hide()
player.lives -= 1
player.shield = 100
if player.lives == 0 and not explosion.alive():
running = False
# 绘制
screen.fill(BLACK)
screen.blit(background, (0, 0))
all_sprites.draw(screen)
pygame.display.flip()
# 游戏结束
pygame.quit()
```
在运行游戏之前,需要准备好游戏所需的图片和声音文件,并与代码中的文件名相对应。游戏所需的资源可以从互联网上搜索并下载。