用代码制作一个的圆,圆心处有一个圆心角为90°的扇形,标识为G1。在圆上有1个随机的黑点,此系统拥有翻转按钮,按下此按钮,就将G1的中线移动到黑点处,并将G1变成红色.
时间: 2024-06-11 11:05:37 浏览: 155
在圆心为点源的单位圆上计算泊松方程的解
这里提供一个Python的示例代码,使用了pygame库来实现可视化的效果:
```python
import pygame
import random
# 初始化pygame
pygame.init()
# 定义画布的大小和圆的参数
screen_width = 600
screen_height = 600
circle_radius = 200
circle_center = (screen_width // 2, screen_height // 2)
fan_angle = 90
# 创建画布
screen = pygame.display.set_mode((screen_width, screen_height))
# 生成随机点的位置
random_point = (random.randint(0, screen_width), random.randint(0, screen_height))
# 定义圆和扇形的形状
circle_rect = pygame.Rect(circle_center[0] - circle_radius, circle_center[1] - circle_radius, circle_radius * 2, circle_radius * 2)
fan_points = [circle_center, (circle_center[0] + circle_radius, circle_center[1]),
pygame.mouse.get_pos(),
(circle_center[0], circle_center[1] + circle_radius)]
# 定义颜色
white = (255, 255, 255)
black = (0, 0, 0)
red = (255, 0, 0)
# 绘制圆和扇形
pygame.draw.circle(screen, white, circle_center, circle_radius, 1)
pygame.draw.polygon(screen, white, fan_points)
pygame.draw.circle(screen, black, random_point, 5)
# 刷新画布
pygame.display.flip()
# 循环监听事件
while True:
for event in pygame.event.get():
if event.type == pygame.QUIT:
pygame.quit()
exit(0)
elif event.type == pygame.MOUSEBUTTONDOWN:
# 点击鼠标左键,将中线移动到随机点并变色
if event.button == 1:
pygame.draw.line(screen, red, circle_center, random_point, 3)
pygame.display.flip()
elif event.type == pygame.KEYDOWN:
# 按下空格键,重新生成随机点并清空中线
if event.key == pygame.K_SPACE:
random_point = (random.randint(0, screen_width), random.randint(0, screen_height))
pygame.draw.circle(screen, black, random_point, 5)
pygame.draw.polygon(screen, white, fan_points)
pygame.display.flip()
```
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