geant4用G4Scintillation获取粒子打在闪烁体上的波形,并将输出的波形数据保存在txt文件中,用代码演示一下
时间: 2024-01-21 16:17:20 浏览: 93
以下是一个简单的示例代码,演示如何使用Geant4中的G4Scintillation模型获取闪烁体上的光信号,并将波形数据保存在txt文件中:
```cpp
#include "G4Scintillation.hh"
#include "G4Scintillation.hh"
#include "G4OpticalPhoton.hh"
#include "G4ParticleDefinition.hh"
#include "G4ParticleTable.hh"
#include "G4EmProcessSubType.hh"
#include "G4OpBoundaryProcess.hh"
#include "G4RunManager.hh"
#include "G4Event.hh"
#include "G4SDManager.hh"
#include "G4HCofThisEvent.hh"
#include "G4UnitsTable.hh"
#include "G4SystemOfUnits.hh"
#include "G4ThreeVector.hh"
#include "G4ios.hh"
#include <fstream>
int main(int argc, char** argv)
{
// Initialize Geant4 run manager
G4RunManager* runManager = new G4RunManager;
// Create a scintillation process
G4Scintillation* scintProcess = new G4Scintillation();
scintProcess->SetScintillationYieldFactor(1.0);
scintProcess->SetTrackSecondariesFirst(true);
scintProcess->SetVerboseLevel(0);
// Register the scintillation process to the particle table
G4ParticleTable* particleTable = G4ParticleTable::GetParticleTable();
G4ParticleDefinition* particle = particleTable->FindParticle("e-");
G4EmProcessSubType processType = fScintillation;
G4ProcessManager* pmanager = particle->GetProcessManager();
pmanager->AddProcess(scintProcess, -1, 1, 1, processType);
// Initialize the run manager
runManager->Initialize();
// Create an optical photon
G4ParticleDefinition* opticalPhoton = G4OpticalPhoton::OpticalPhotonDefinition();
// Create an event and a primary particle (an electron)
G4Event* event = new G4Event();
G4PrimaryVertex* vertex = new G4PrimaryVertex(G4ThreeVector(0, 0, 0), 0);
G4PrimaryParticle* particle = new G4PrimaryParticle(G4Electron::ElectronDefinition(), 1.0, 0.0, 0.0, G4ThreeVector(0, 0, -1));
vertex->SetPrimary(particle);
event->AddPrimaryVertex(vertex);
// Create a sensitive detector for the scintillation photons
G4SDManager* sdManager = G4SDManager::GetSDMpointer();
G4String sdName = "ScintillatorSD";
ScintillatorSD* scintSD = new ScintillatorSD(sdName);
sdManager->AddNewDetector(scintSD);
// Set up the optical boundary processes
G4OpBoundaryProcess* opBoundaryProcess = new G4OpBoundaryProcess();
opBoundaryProcess->SetVerboseLevel(0);
// Generate the scintillation photons
runManager->SetUserAction(new GenScintillationPhotons(event, opticalPhoton, scintProcess, opBoundaryProcess, scintSD));
// Run the simulation
runManager->BeamOn(1);
// Save the waveforms to a txt file
std::ofstream outfile("waveform.txt");
for (int i = 0; i < scintSD->GetWaveformSize(); i++) {
outfile << scintSD->GetWaveformValue(i) << std::endl;
}
outfile.close();
// Clean up
delete runManager;
delete event;
delete vertex;
delete particle;
delete opticalPhoton;
delete scintProcess;
delete opBoundaryProcess;
delete scintSD;
return 0;
}
```
其中,`GenScintillationPhotons` 类是一个用户定义的类,用于在Geant4模拟中生成闪烁体上的光子,并将它们传递给一个敏感探测器。下面是这个类的代码:
```cpp
class GenScintillationPhotons : public G4UserEventAction
{
public:
GenScintillationPhotons(G4Event* anEvent, G4ParticleDefinition* optPhotonDef, G4Scintillation* scintProcess, G4OpBoundaryProcess* opBoundaryProcess, ScintillatorSD* scintSD)
: G4UserEventAction(), fEvent(anEvent), fOpticalPhoton(optPhotonDef), fScintProcess(scintProcess), fOpBoundaryProcess(opBoundaryProcess), fScintSD(scintSD)
{}
virtual ~GenScintillationPhotons() {}
virtual void BeginOfEventAction(const G4Event* anEvent)
{
fScintSD->InitializeWaveform();
}
virtual void EndOfEventAction(const G4Event* anEvent)
{
// Get the list of tracks in the event
G4TrajectoryContainer* trajectoryContainer = anEvent->GetTrajectoryContainer();
std::vector<G4Track*> trackVector;
for (int i = 0; i < trajectoryContainer->size(); i++) {
G4Trajectory* trajectory = (*trajectoryContainer)[i];
if (trajectory->GetParentID() == 0) {
trackVector.push_back(trajectory->GetTrack());
}
}
// Generate scintillation photons for each track
for (int i = 0; i < trackVector.size(); i++) {
G4Track* track = trackVector[i];
if (track->GetDefinition() == G4Electron::ElectronDefinition() && track->GetKineticEnergy() > 1.0 * keV) {
GenerateScintillationPhotons(track);
}
}
}
private:
void GenerateScintillationPhotons(G4Track* aTrack)
{
// Generate the scintillation photons
G4StepPoint* preStepPoint = aTrack->GetStep()->GetPreStepPoint();
G4ThreeVector pos = preStepPoint->GetPosition();
G4ThreeVector dir = preStepPoint->GetMomentumDirection();
G4int nScintillationPhotons = fScintProcess->GetNumPhotons();
G4double scintillationTime = fScintProcess->GetMeanLifeTime();
G4double scintillationRiseTime = fScintProcess->GetScintillationRiseTime();
G4double scintillationDecayTime = fScintProcess->GetScintillationDecayTime();
for (int i = 0; i < nScintillationPhotons; i++) {
// Generate a random direction for the photon
G4double cosTheta = 2.0 * G4UniformRand() - 1.0;
G4double sinTheta = std::sqrt(1.0 - cosTheta * cosTheta);
G4double phi = 2.0 * M_PI * G4UniformRand();
G4ThreeVector photonDir(sinTheta * std::cos(phi), sinTheta * std::sin(phi), cosTheta);
// Generate a random time for the photon
G4double photonTime = preStepPoint->GetGlobalTime() + G4RandExponential::shoot(scintillationTime);
// Generate a random energy for the photon
G4double photonEnergy = G4RandGauss::shoot(1.0 * eV, 0.1 * eV);
// Create the photon and set its properties
G4DynamicParticle* photon = new G4DynamicParticle(fOpticalPhoton, photonDir, photonEnergy);
photon->SetParentID(aTrack->GetTrackID());
// Add the photon to the event
G4PrimaryVertex* vertex = new G4PrimaryVertex(pos, photonTime);
vertex->SetPrimary(new G4PrimaryParticle(photon));
fEvent->AddPrimaryVertex(vertex);
// Add the photon to the waveform
fScintSD->AddWaveformValue(photonTime, photonEnergy, scintillationRiseTime, scintillationDecayTime);
}
}
G4Event* fEvent;
G4ParticleDefinition* fOpticalPhoton;
G4Scintillation* fScintProcess;
G4OpBoundaryProcess* fOpBoundaryProcess;
ScintillatorSD* fScintSD;
};
```
其中,`ScintillatorSD` 类是一个用户定义的类,用于在Geant4模拟中保存闪烁体上的光信号波形。下面是这个类的代码:
```cpp
class ScintillatorSD : public G4VSensitiveDetector
{
public:
ScintillatorSD(const G4String& name) : G4VSensitiveDetector(name), fWaveformSize(0)
{
for (int i = 0; i < WAVEFORM_SIZE; i++) {
fWaveform[i] = 0.0;
}
}
virtual ~ScintillatorSD() {}
virtual void Initialize(G4HCofThisEvent*)
{
fWaveformSize = 0;
for (int i = 0; i < WAVEFORM_SIZE; i++) {
fWaveform[i] = 0.0;
}
}
virtual G4bool ProcessHits(G4Step* aStep, G4TouchableHistory*)
{
return true;
}
void AddWaveformValue(G4double time, G4double amplitude, G4double riseTime, G4double decayTime)
{
// Calculate the index of the first waveform bin that overlaps with this photon
G4int startIndex = std::max(0.0, std::floor((time - 5.0 * decayTime) / WAVEFORM_TIME_STEP));
// Calculate the index of the last waveform bin that overlaps with this photon
G4int endIndex = std::min(WAVEFORM_SIZE - 1.0, std::ceil((time + 5.0 * riseTime) / WAVEFORM_TIME_STEP));
// Add the waveform values for this photon to the appropriate bins
for (int i = startIndex; i <= endIndex; i++) {
G4double t = i * WAVEFORM_TIME_STEP;
fWaveform[i] += amplitude * std::exp(-(t - time) / decayTime) * (1.0 - std::exp(-(t - time) / riseTime));
}
// Update the waveform size
fWaveformSize = std::max(fWaveformSize, endIndex + 1);
}
void InitializeWaveform()
{
fWaveformSize = 0;
for (int i = 0; i < WAVEFORM_SIZE; i++) {
fWaveform[i] = 0.0;
}
}
G4int GetWaveformSize() const
{
return fWaveformSize;
}
G4double GetWaveformValue(G4int index) const
{
return fWaveform[index];
}
private:
static const G4int WAVEFORM_SIZE = 10000;
static const G4double WAVEFORM_TIME_STEP = 0.01 * ns;
G4double fWaveform[WAVEFORM_SIZE];
G4int fWaveformSize;
};
```
在这个示例代码中,我们使用了一个简单的敏感探测器 `ScintillatorSD`,它保存了一个大小为10000的数组,用于存储光信号波形。每个光子在产生时都会调用 `AddWaveformValue` 函数,该函数将光子的波形值添加到数组中。在模拟结束时,我们将数组中的所有值写入一个名为 "waveform.txt" 的文本文件中,以便后续分析。
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