写一篇基于web跑酷小游戏的设计代码
时间: 2023-12-15 21:03:31 浏览: 23
我可以为您提供一个基于Phaser游戏引擎的跑酷小游戏设计代码的参考,帮助您了解如何实现游戏的基本功能。
HTML 代码:
```html
<!DOCTYPE html>
<html>
<head>
<meta charset="UTF-8" />
<title>跑酷小游戏</title>
<style>
body {
margin: 0;
padding: 0;
overflow: hidden;
}
</style>
</head>
<body>
<script src="https://cdn.jsdelivr.net/npm/phaser@3.52.0/dist/phaser.min.js"></script>
<script src="game.js"></script>
</body>
</html>
```
JavaScript 代码:
```javascript
var config = {
type: Phaser.AUTO,
width: 800,
height: 600,
physics: {
default: "arcade",
arcade: {
gravity: { y: 1000 },
debug: false,
},
},
scene: {
preload: preload,
create: create,
update: update,
},
};
var game = new Phaser.Game(config);
var player;
var background;
var ground;
var platforms;
var cursors;
var score = 0;
var scoreText;
function preload() {
this.load.image("sky", "assets/sky.png");
this.load.image("ground", "assets/platform.png");
this.load.spritesheet("dude", "assets/dude.png", {
frameWidth: 32,
frameHeight: 48,
});
}
function create() {
background = this.add.image(400, 300, "sky");
platforms = this.physics.add.staticGroup();
ground = platforms.create(400, 568, "ground").setScale(2).refreshBody();
ground.body.allowGravity = false;
ground.body.immovable = true;
for (var i = 0; i < 10; i++) {
var x = Phaser.Math.Between(50, 750);
var y = 150 * i;
var platform = platforms.create(x, y, "ground");
platform.body.allowGravity = false;
platform.body.immovable = true;
}
player = this.physics.add.sprite(100, 450, "dude");
player.setBounce(0.2);
player.setCollideWorldBounds(true);
this.anims.create({
key: "left",
frames: this.anims.generateFrameNumbers("dude", { start: 0, end: 3 }),
frameRate: 10,
repeat: -1,
});
this.anims.create({
key: "turn",
frames: [{ key: "dude", frame: 4 }],
frameRate: 20,
});
this.anims.create({
key: "right",
frames: this.anims.generateFrameNumbers("dude", { start: 5, end: 8 }),
frameRate: 10,
repeat: -1,
});
cursors = this.input.keyboard.createCursorKeys();
this.physics.add.collider(player, platforms);
scoreText = this.add.text(16, 16, "score: 0", {
fontSize: "32px",
fill: "#000",
});
}
function update() {
if (cursors.left.isDown) {
player.setVelocityX(-160);
player.anims.play("left", true);
} else if (cursors.right.isDown) {
player.setVelocityX(160);
player.anims.play("right", true);
} else {
player.setVelocityX(0);
player.anims.play("turn");
}
if (cursors.up.isDown && player.body.touching.down) {
player.setVelocityY(-500);
}
scoreText.setText("Score: " + score);
score += 1;
}
```
这段代码实现了一个简单的跑酷小游戏,游戏场景包括一个背景和多个平台,玩家需要控制角色跳跃、奔跑,不断躲避障碍物,尽可能地获得高分数。