写一个python的俄罗斯方块游戏带注释
时间: 2023-06-11 14:07:22 浏览: 221
一个用python编写的俄罗斯方块小游戏.py
好的,下面是一个简单的 Python 俄罗斯方块游戏,带有注释解释每个功能的作用:
```python
import pygame
import random
# 初始化 pygame
pygame.init()
# 设置游戏界面大小及标题
width, height = 500, 600
screen = pygame.display.set_mode((width, height))
pygame.display.set_caption("俄罗斯方块")
# 定义方块大小及颜色
block_size = 20
white = (255, 255, 255)
black = (0, 0, 0)
colors = [(255, 0, 0), (0, 255, 0), (0, 0, 255), (255, 255, 0), (255, 0, 255), (0, 255, 255), (128, 128, 128)]
# 定义方块形状
shapes = [
[[1, 1, 1],
[0, 1, 0]],
[[0, 2, 2],
[2, 2, 0]],
[[3, 3, 0],
[0, 3, 3]],
[[4, 0, 0],
[4, 4, 4]],
[[0, 0, 5],
[5, 5, 5]],
[[6, 6, 6, 6]],
[[7, 7],
[7, 7]]
]
# 定义游戏主循环
def run_game():
# 初始化游戏区域
board = [[0 for _ in range(10)] for _ in range(20)]
# 定义当前方块及其位置
current_shape = random.choice(shapes)
current_color = random.choice(colors)
current_row, current_col = 0, 5
# 定义得分
score = 0
# 定义游戏结束标志
game_over = False
# 定义游戏循环
while not game_over:
# 处理游戏事件
for event in pygame.event.get():
if event.type == pygame.QUIT:
game_over = True
elif event.type == pygame.KEYDOWN:
if event.key == pygame.K_LEFT:
# 左移方块
if is_valid_move(board, current_shape, current_row, current_col - 1):
current_col -= 1
elif event.key == pygame.K_RIGHT:
# 右移方块
if is_valid_move(board, current_shape, current_row, current_col + 1):
current_col += 1
elif event.key == pygame.K_DOWN:
# 快速下落方块
if is_valid_move(board, current_shape, current_row + 1, current_col):
current_row += 1
else:
# 方块落地后加入游戏区域
add_to_board(board, current_shape, current_row, current_col, current_color)
# 计算得分并更新游戏区域
score += clear_rows(board)
# 生成新的方块
current_shape = random.choice(shapes)
current_color = random.choice(colors)
current_row, current_col = 0, 5
# 判断游戏是否结束
if not is_valid_move(board, current_shape, current_row, current_col):
game_over = True
# 绘制游戏界面
screen.fill(white)
draw_board(board)
draw_shape(current_shape, current_row, current_col, current_color)
draw_score(score)
pygame.display.update()
# 控制游戏帧率
pygame.time.Clock().tick(5)
# 退出游戏
pygame.quit()
# 判断是否合法移动
def is_valid_move(board, shape, row, col):
rows, cols = len(shape), len(shape[0])
for i in range(rows):
for j in range(cols):
if shape[i][j] != 0:
if row + i < 0 or row + i >= 20 or col + j < 0 or col + j >= 10 or board[row + i][col + j] != 0:
return False
return True
# 将方块加入游戏区域
def add_to_board(board, shape, row, col, color):
rows, cols = len(shape), len(shape[0])
for i in range(rows):
for j in range(cols):
if shape[i][j] != 0:
board[row + i][col + j] = color
# 判断并消除满行
def clear_rows(board):
rows, cols = len(board), len(board[0])
full_rows = []
for i in range(rows):
if 0 not in board[i]:
full_rows.append(i)
for row in full_rows:
del board[row]
board.insert(0, [0 for _ in range(cols)])
return len(full_rows)
# 绘制游戏界面
def draw_board(board):
rows, cols = len(board), len(board[0])
for i in range(rows):
for j in range(cols):
pygame.draw.rect(screen, black, [j * block_size, i * block_size, block_size, block_size], 1)
if board[i][j] != 0:
pygame.draw.rect(screen, board[i][j], [j * block_size + 1, i * block_size + 1, block_size - 2, block_size - 2])
# 绘制方块
def draw_shape(shape, row, col, color):
rows, cols = len(shape), len(shape[0])
for i in range(rows):
for j in range(cols):
if shape[i][j] != 0:
pygame.draw.rect(screen, color, [(col + j) * block_size + 1, (row + i) * block_size + 1, block_size - 2, block_size - 2])
# 绘制得分
def draw_score(score):
font = pygame.font.Font(None, 30)
text = font.render("Score: " + str(score), True, black)
screen.blit(text, [0, height - 30])
# 启动游戏
run_game()
```
注释中解释了每个函数的作用,可以根据需要进行修改和优化。
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