用python做俄罗斯方块的游戏可以玩的 要有解释注释
时间: 2024-03-17 20:47:40 浏览: 20
当然可以!俄罗斯方块是一个非常经典的游戏,Python也可以实现它。下面是一个示例代码,带有注释,可以让你快速了解如何用Python实现俄罗斯方块游戏。
```python
import pygame
import random
# 初始化Pygame
pygame.init()
# 游戏窗口的大小
WIDTH = 800
HEIGHT = 600
# 定义方块大小
BLOCK_SIZE = 30
# 定义颜色
BLACK = (0, 0, 0)
WHITE = (255, 255, 255)
RED = (255, 0, 0)
GREEN = (0, 255, 0)
BLUE = (0, 0, 255)
# 创建游戏窗口
screen = pygame.display.set_mode((WIDTH, HEIGHT))
# 设置游戏窗口标题
pygame.display.set_caption("俄罗斯方块")
# 定义字体
font = pygame.font.SysFont(None, 25)
# 定义方块类
class Block:
def __init__(self, x, y, color):
self.x = x
self.y = y
self.color = color
def draw(self):
pygame.draw.rect(screen, self.color, (self.x, self.y, BLOCK_SIZE, BLOCK_SIZE))
# 定义方块组类
class Blocks:
def __init__(self):
self.blocks = []
def add_block(self, block):
self.blocks.append(block)
def remove_block(self, block):
self.blocks.remove(block)
def draw(self):
for block in self.blocks:
block.draw()
def move_down(self):
for block in self.blocks:
block.y += BLOCK_SIZE
def move_left(self):
for block in self.blocks:
block.x -= BLOCK_SIZE
def move_right(self):
for block in self.blocks:
block.x += BLOCK_SIZE
def get_bottom_y(self):
bottom_y = 0
for block in self.blocks:
if block.y > bottom_y:
bottom_y = block.y
return bottom_y
# 定义方块形状类
class Shape:
def __init__(self, blocks):
self.blocks = blocks
def draw(self):
for block in self.blocks:
block.draw()
def move_down(self):
for block in self.blocks:
block.y += BLOCK_SIZE
def move_left(self):
for block in self.blocks:
block.x -= BLOCK_SIZE
def move_right(self):
for block in self.blocks:
block.x += BLOCK_SIZE
# 定义所有方块形状
shapes = [
Blocks(), # 长条形
Blocks(), # 方块形
Blocks(), # L 形
Blocks(), # 反 L 形
Blocks(), # Z 形
Blocks(), # 反 Z 形
Blocks(), # T 形
]
# 长条形
shapes[0].add_block(Block(0, 0, BLUE))
shapes[0].add_block(Block(BLOCK_SIZE, 0, BLUE))
shapes[0].add_block(Block(BLOCK_SIZE*2, 0, BLUE))
shapes[0].add_block(Block(BLOCK_SIZE*3, 0, BLUE))
# 方块形
shapes[1].add_block(Block(0, 0, GREEN))
shapes[1].add_block(Block(0, BLOCK_SIZE, GREEN))
shapes[1].add_block(Block(BLOCK_SIZE, 0, GREEN))
shapes[1].add_block(Block(BLOCK_SIZE, BLOCK_SIZE, GREEN))
# L 形
shapes[2].add_block(Block(0, 0, RED))
shapes[2].add_block(Block(0, BLOCK_SIZE, RED))
shapes[2].add_block(Block(BLOCK_SIZE, BLOCK_SIZE, RED))
shapes[2].add_block(Block(BLOCK_SIZE*2, BLOCK_SIZE, RED))
# 反 L 形
shapes[3].add_block(Block(BLOCK_SIZE*2, 0, WHITE))
shapes[3].add_block(Block(0, BLOCK_SIZE, WHITE))
shapes[3].add_block(Block(BLOCK_SIZE, BLOCK_SIZE, WHITE))
shapes[3].add_block(Block(BLOCK_SIZE*2, BLOCK_SIZE, WHITE))
# Z 形
shapes[4].add_block(Block(0, 0, BLUE))
shapes[4].add_block(Block(BLOCK_SIZE, 0, BLUE))
shapes[4].add_block(Block(BLOCK_SIZE, BLOCK_SIZE, BLUE))
shapes[4].add_block(Block(BLOCK_SIZE*2, BLOCK_SIZE, BLUE))
# 反 Z 形
shapes[5].add_block(Block(BLOCK_SIZE*2, 0, GREEN))
shapes[5].add_block(Block(BLOCK_SIZE, 0, GREEN))
shapes[5].add_block(Block(BLOCK_SIZE, BLOCK_SIZE, GREEN))
shapes[5].add_block(Block(0, BLOCK_SIZE, GREEN))
# T 形
shapes[6].add_block(Block(BLOCK_SIZE, 0, RED))
shapes[6].add_block(Block(0, BLOCK_SIZE, RED))
shapes[6].add_block(Block(BLOCK_SIZE, BLOCK_SIZE, RED))
shapes[6].add_block(Block(BLOCK_SIZE*2, BLOCK_SIZE, RED))
# 随机选择一个方块形状
shape = random.choice(shapes)
# 定义游戏帧率
FPS = 60
# 定义计时器
clock = pygame.time.Clock()
# 定义游戏结束标志
game_over = False
# 游戏循环
while not game_over:
# 处理事件
for event in pygame.event.get():
if event.type == pygame.QUIT:
game_over = True
# 绘制背景
screen.fill(BLACK)
# 绘制方块形状
shape.draw()
# 检测是否到达底部
bottom_y = shape.blocks.get_bottom_y()
if bottom_y >= HEIGHT:
game_over = True
# 检测是否有方块碰撞
for block in shape.blocks.blocks:
if block.y >= HEIGHT - BLOCK_SIZE:
game_over = True
for other_block in shape.blocks.blocks:
if block is not other_block and block.x == other_block.x and block.y + BLOCK_SIZE == other_block.y:
game_over = True
# 检测是否可以向下移动
can_move_down = True
for block in shape.blocks.blocks:
if block.y >= HEIGHT - BLOCK_SIZE:
can_move_down = False
for other_block in shape.blocks.blocks:
if block is not other_block and block.x == other_block.x and block.y + BLOCK_SIZE == other_block.y:
can_move_down = False
if can_move_down:
shape.blocks.move_down()
else:
# 将当前方块形状中的方块添加到方块组中
for block in shape.blocks.blocks:
blocks.add_block(block)
# 随机选择一个方块形状
shape = random.choice(shapes)
# 绘制方块组
blocks.draw()
# 显示分数
score_text = font.render("Score: {}".format(len(blocks.blocks)), True, WHITE)
screen.blit(score_text, (10, 10))
# 更新游戏窗口
pygame.display.update()
# 控制游戏帧率
clock.tick(FPS)
# 退出Pygame
pygame.quit()
```
这个代码实现了一个简单的俄罗斯方块游戏,有注释解释每个部分的作用。你可以根据自己的需求进行修改和扩展。