帮我分析下这个需求Step 1: You will be assigned a question that you need to answer and create a skeleton answer. If the skeleton answer meets the requirements described above after revising, you will get a full point on this task. Step 2: You need to draft a rubric for marking the question. If the rubric meets the requirements described above after revising, you will get a full point on this task. (Note: keep in mind that the better rubric you write, the better chance you have at getting similar marking from different TAs)
时间: 2024-04-26 10:23:06 浏览: 7
这个需求可以分为两个步骤:
第一步是回答一个问题并创建一个框架答案,然后进行修订,如果修订后的框架答案符合要求,就可以得到一个完整的分数。
第二步是起草一个用于评分的评分标准。如果修订后的评分标准符合要求,就可以得到一个完整的分数。需要注意的是,你写的评分标准越好,就越有可能得到不同TA的相似评分。
相关问题
UnassignedReferenceException:+The+variable+sphere+of+follow+has+not+been+assigned. You+probably+need
UnassignedReferenceException is an error that occurs in Unity when a variable has not been assigned a value before it is used. In the given example, the variable "sphere" of "follow" has not been assigned a value.
To fix this error, you need to ensure that the variable "sphere" is assigned a valid value before it is used. This can be done by either assigning a value to the variable directly or by using a reference to an existing object.
Here are a few possible solutions:
1. Assign a value to the variable "sphere" before using it:
```
public GameObject sphere; // Declare the variable
void Start()
{
sphere = GameObject.Find("Sphere"); // Assign a value to the variable
}
```
2. Drag and drop the desired object onto the script component in the Unity editor:
- Create a public field for the variable "sphere" in the script.
- In the Unity editor, select the object you want to assign to "sphere".
- Drag and drop the object onto the script component that contains the "sphere" variable.
3. Use GetComponent to find and assign the object at runtime:
```
public GameObject sphere; // Declare the variable
void Start()
{
sphere = GetComponent<GameObject>(); // Assign a value to the variable
}
```
Remember to adjust the code according to your specific use case and object names.
UnassignedReferenceException: The variable fadeInAnimation of FadeIn has not been assigned. You probably need to assign the fadeInAnimation variable of the FadeIn script in the inspector.
这个错误通常表示在您的代码中,您正在尝试使用一个未被赋值的变量。在这种情况下,错误指向FadeIn脚本中的fadeInAnimation变量。这意味着要解决这个错误,您需要确保已经在FadeIn脚本中将fadeInAnimation变量分配给正确的对象或组件。您可以在Unity的Inspector面板中找到FadeIn脚本,并将fadeInAnimation变量分配给正确的对象或组件。如果您已经分配了它但仍然收到此错误,请确保正确拼写变量名称并检查脚本中其他可能的错误。