用java实现,德州扑克任意几张牌计算胜率
时间: 2024-04-18 15:29:59 浏览: 24
德州扑克的胜率计算是一个复杂的问题,需要考虑多种因素,包括手牌、公共牌、对手的可能手牌等等。以下是一个用Java实现的简单示例,用于计算两张手牌在不考虑公共牌情况下的胜率:
```java
import java.util.ArrayList;
import java.util.List;
public class TexasHoldemCalculator {
private static final int TOTAL_CARDS = 52;
private static final int HAND_SIZE = 2;
private static class Card {
private int rank;
private char suit;
public Card(int rank, char suit) {
this.rank = rank;
this.suit = suit;
}
}
private static List<Card> generateDeck() {
List<Card> deck = new ArrayList<>();
for (int rank = 2; rank <= 14; rank++) {
for (char suit : new char[]{'S', 'H', 'D', 'C'}) {
deck.add(new Card(rank, suit));
}
}
return deck;
}
private static double calculateWinRate(List<Card> hand1, List<Card> hand2) {
int wins = 0;
int trials = 10000; // 进行10000次模拟
for (int i = 0; i < trials; i++) {
List<Card> deck = generateDeck();
deck.removeAll(hand1);
deck.removeAll(hand2);
List<Card> board = new ArrayList<>();
for (int j = 0; j < 5; j++) {
int randomIndex = (int) (Math.random() * deck.size());
board.add(deck.get(randomIndex));
deck.remove(randomIndex);
}
int score1 = evaluateHand(hand1, board);
int score2 = evaluateHand(hand2, board);
if (score1 > score2) {
wins++;
}
}
return (double) wins / trials;
}
// 用于评估手牌得分的方法,根据具体需求实现
private static int evaluateHand(List<Card> hand, List<Card> board) {
// 实现手牌得分评估的逻辑
// ...
return 0;
}
public static void main(String[] args) {
List<Card> hand1 = new ArrayList<>();
hand1.add(new Card(10, 'S'));
hand1.add(new Card(10, 'D'));
List<Card> hand2 = new ArrayList<>();
hand2.add(new Card(8, 'C'));
hand2.add(new Card(8, 'H'));
double winRate = calculateWinRate(hand1, hand2);
System.out.println("Win rate: " + winRate);
}
}
```
上述代码通过生成一副牌、进行多次模拟来估算两副手牌的胜率。在`evaluateHand`方法中,你可以根据实际需求实现一个手牌得分评估的逻辑。请注意,这只是一个简化的示例,实际的胜率计算涉及更多复杂的情况和算法。
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