用c++做俄罗斯方块游戏
时间: 2023-12-25 14:27:55 浏览: 28
以下是用C++实现俄罗斯方块游戏的基本步骤:
1.定义方块的形状和颜色,可以使用二维数组来表示方块的形状,使用枚举类型来表示颜色。
2.定义游戏区域,可以使用二维数组来表示游戏区域,其中0表示该位置为空,1表示该位置有方块。
3.定义方块的移动和旋转,可以使用函数来实现方块的移动和旋转,例如moveLeft()、moveRight()、moveDown()、rotate()等函数。
4.定义方块的下落,可以使用定时器来实现方块的下落,例如每隔一定时间调用一次moveDown()函数。
5.定义方块的消除,可以使用函数来实现方块的消除,例如checkFullLine()函数,该函数用于检查游戏区域中是否有满行,如果有,则将该行消除,并将上面的方块下落。
6.定义游戏结束条件,例如当方块无法下落时,游戏结束。
以下是一个简单的C++俄罗斯方块游戏的代码示例:
```c++
#include <iostream>
#include <cstdlib>
#include <ctime>
using namespace std;
const int ROWS = 20;
const int COLS = 10;
enum Color { BLACK, RED, GREEN, YELLOW, BLUE, MAGENTA, CYAN, WHITE };
int board[ROWS][COLS] = { 0 };
int shapes[7][4][4] = {
{
{ 0, 0, 0, 0 },
{ 1, 1, 1, 1 },
{ 0, 0, 0, 0 },
{ 0, 0, 0, 0 }
},
{
{ 0, 0, 0, 0 },
{ 0, 2, 2, 0 },
{ 0, 2, 2, 0 },
{ 0, 0, 0, 0 }
},
{
{ 0, 0, 0, 0 },
{ 0, 3, 3, 0 },
{ 3, 3, 0, 0 },
{ 0, 0, 0, 0 }
},
{
{ 0, 0, 0, 0 },
{ 4, 4, 0, 0 },
{ 0, 4, 4, 0 },
{ 0, 0, 0, 0 }
},
{
{ 0, 0, 0, 0 },
{ 0, 5, 0, 0 },
{ 5, 5, 5, 0 },
{ 0, 0, 0, 0 }
},
{
{ 0, 0, 0, 0 },
{ 0, 6, 0, 0 },
{ 0, 6, 6, 0 },
{ 0, 6, 0, 0 }
},
{
{ 0, 0, 0, 0 },
{ 0, 7, 0, 0 },
{ 0, 7, 7, 0 },
{ 0, 0, 7, 0 }
}
};
Color colors[8] = { BLACK, RED, GREEN, YELLOW, BLUE, MAGENTA, CYAN, WHITE };
struct Point {
int x;
int y;
};
class Tetromino {
public:
Tetromino() {
srand(time(NULL));
shape = shapes[rand() % 7];
color = colors[rand() % 8];
pos.x = 0;
pos.y = 3;
}
void moveLeft() {
pos.y--;
}
void moveRight() {
pos.y++;
}
void moveDown() {
pos.x++;
}
void rotate() {
int temp[4][4];
for (int i = 0; i < 4; i++) {
for (int j = 0; j < 4; j++) {
temp[i][j] = shape[i][j];
}
}
for (int i = 0; i < 4; i++) {
for (int j = 0; j < 4; j++) {
shape[i][j] = temp[3 - j][i];
}
}
}
bool canMoveLeft() {
for (int i = 0; i < 4; i++) {
for (int j = 0; j < 4; j++) {
if (shape[i][j] != 0 && (board[pos.x + i][pos.y + j - 1] != 0 || pos.y + j - 1 < 0)) {
return false;
}
}
}
return true;
}
bool canMoveRight() {
for (int i = 0; i < 4; i++) {
for (int j = 0; j < 4; j++) {
if (shape[i][j] != 0 && (board[pos.x + i][pos.y + j + 1] != 0 || pos.y + j + 1 >= COLS)) {
return false;
}
}
}
return true;
}
bool canMoveDown() {
for (int i = 0; i < 4; i++) {
for (int j = 0; j < 4; j++) {
if (shape[i][j] != 0 && (board[pos.x + i + 1][pos.y + j] != 0 || pos.x + i + 1 >= ROWS)) {
return false;
}
}
}
return true;
}
bool canRotate() {
int temp[4][4];
for (int i = 0; i < 4; i++) {
for (int j = 0; j < 4; j++) {
temp[i][j] = shape[i][j];
}
}
for (int i = 0; i < 4; i++) {
for (int j = 0; j < 4; j++) {
shape[i][j] = temp[3 - j][i];
}
}
bool result = true;
for (int i = 0; i < 4; i++) {
for (int j = 0; j < 4; j++) {
if (shape[i][j] != 0 && (board[pos.x + i][pos.y + j] != 0 || pos.x + i >= ROWS || pos.y + j < 0 || pos.y + j >= COLS)) {
result = false;
}
}
}
for (int i = 0; i < 4; i++) {
for (int j = 0; j < 4; j++) {
shape[i][j] = temp[i][j];
}
}
return result;
}
void draw() {
for (int i = 0; i < 4; i++) {
for (int j = 0; j < 4; j++) {
if (shape[i][j] != 0) {
board[pos.x + i][pos.y + j] = color;
}
}
}
}
void undraw() {
for (int i = 0; i < 4; i++) {
for (int j = 0; j < 4; j++) {
if (shape[i][j] != 0) {
board[pos.x + i][pos.y + j] = 0;
}
}
}
}
void print() {
for (int i = 0; i < ROWS; i++) {
for (int j = 0; j < COLS; j++) {
if (board[i][j] == 0) {
cout << " ";
}
else {
cout << "*";
}
}
cout << endl;
}
}
private:
int shape[4][4];
Color color;
Point pos;
};
int main() {
Tetromino t;
while (true) {
t.draw();
t.print();
t.undraw();
if (t.canMoveDown()) {
t.moveDown();
}
else {
break;
}
}
return 0;
}
```