设计一个基于API结构的windows应用程序,并使用GDI绘制抛物线,双曲线。放大缩小和移动。
时间: 2023-06-12 20:02:52 浏览: 251
程序运行初始界面-Windows窗体应用程序设计
首先,我们需要定义一个API结构来实现绘制抛物线、双曲线、放大缩小和移动功能。
```c++
#include <Windows.h>
// 定义抛物线结构体
struct Parabola {
int a; // 抛物线系数
int b; // 抛物线系数
int c; // 抛物线系数
};
// 定义双曲线结构体
struct Hyperbola {
int a; // 双曲线系数
int b; // 双曲线系数
int c; // 双曲线系数
};
// 定义窗口类
class Window {
public:
Window();
~Window();
bool Create(LPCTSTR lpWindowName, DWORD dwStyle, DWORD dwExStyle,
int x, int y, int nWidth, int nHeight,
HWND hWndParent = NULL, HMENU hMenu = NULL);
void Show(int nCmdShow);
private:
static LRESULT CALLBACK WndProc(HWND hWnd, UINT message, WPARAM wParam, LPARAM lParam);
HWND m_hWnd;
Parabola m_parabola;
Hyperbola m_hyperbola;
int m_zoom;
int m_xOffset;
int m_yOffset;
void DrawParabola(HDC hdc);
void DrawHyperbola(HDC hdc);
void ZoomIn();
void ZoomOut();
void MoveLeft();
void MoveRight();
void MoveUp();
void MoveDown();
};
```
然后,我们需要在窗口类中实现绘制抛物线、双曲线、放大缩小和移动功能。
```c++
#include <math.h>
// 窗口类构造函数
Window::Window() : m_hWnd(NULL), m_zoom(1), m_xOffset(0), m_yOffset(0) {
m_parabola.a = 1;
m_parabola.b = 0;
m_parabola.c = 0;
m_hyperbola.a = 1;
m_hyperbola.b = 0;
m_hyperbola.c = 0;
}
// 窗口类析构函数
Window::~Window() {
}
// 创建窗口
bool Window::Create(LPCTSTR lpWindowName, DWORD dwStyle, DWORD dwExStyle,
int x, int y, int nWidth, int nHeight,
HWND hWndParent, HMENU hMenu) {
WNDCLASSEX wcex;
wcex.cbSize = sizeof(WNDCLASSEX);
wcex.style = CS_HREDRAW | CS_VREDRAW;
wcex.lpfnWndProc = WndProc;
wcex.cbClsExtra = 0;
wcex.cbWndExtra = 0;
wcex.hInstance = GetModuleHandle(NULL);
wcex.hIcon = LoadIcon(NULL, IDI_APPLICATION);
wcex.hCursor = LoadCursor(NULL, IDC_ARROW);
wcex.hbrBackground = (HBRUSH)(COLOR_WINDOW + 1);
wcex.lpszMenuName = NULL;
wcex.lpszClassName = TEXT("WindowClass");
wcex.hIconSm = LoadIcon(NULL, IDI_APPLICATION);
if (!RegisterClassEx(&wcex)) {
return false;
}
m_hWnd = CreateWindowEx(dwExStyle, TEXT("WindowClass"), lpWindowName, dwStyle,
x, y, nWidth, nHeight, hWndParent, hMenu, GetModuleHandle(NULL), this);
if (!m_hWnd) {
return false;
}
return true;
}
// 显示窗口
void Window::Show(int nCmdShow) {
ShowWindow(m_hWnd, nCmdShow);
UpdateWindow(m_hWnd);
}
// 窗口消息处理函数
LRESULT CALLBACK Window::WndProc(HWND hWnd, UINT message, WPARAM wParam, LPARAM lParam) {
Window* pWindow;
if (message == WM_NCCREATE) {
pWindow = static_cast<Window*>(reinterpret_cast<CREATESTRUCT*>(lParam)->lpCreateParams);
SetWindowLongPtr(hWnd, GWLP_USERDATA, reinterpret_cast<LONG_PTR>(pWindow));
pWindow->m_hWnd = hWnd;
} else {
pWindow = reinterpret_cast<Window*>(GetWindowLongPtr(hWnd, GWLP_USERDATA));
}
if (pWindow) {
switch (message) {
case WM_PAINT:
HDC hdc;
PAINTSTRUCT ps;
hdc = BeginPaint(hWnd, &ps);
// 绘制抛物线和双曲线
pWindow->DrawParabola(hdc);
pWindow->DrawHyperbola(hdc);
EndPaint(hWnd, &ps);
break;
case WM_KEYDOWN:
switch (wParam) {
case VK_ADD:
// 放大
pWindow->ZoomIn();
InvalidateRect(hWnd, NULL, TRUE);
break;
case VK_SUBTRACT:
// 缩小
pWindow->ZoomOut();
InvalidateRect(hWnd, NULL, TRUE);
break;
case VK_LEFT:
// 左移
pWindow->MoveLeft();
InvalidateRect(hWnd, NULL, TRUE);
break;
case VK_RIGHT:
// 右移
pWindow->MoveRight();
InvalidateRect(hWnd, NULL, TRUE);
break;
case VK_UP:
// 上移
pWindow->MoveUp();
InvalidateRect(hWnd, NULL, TRUE);
break;
case VK_DOWN:
// 下移
pWindow->MoveDown();
InvalidateRect(hWnd, NULL, TRUE);
break;
}
break;
case WM_DESTROY:
PostQuitMessage(0);
break;
default:
return DefWindowProc(hWnd, message, wParam, lParam);
}
} else {
return DefWindowProc(hWnd, message, wParam, lParam);
}
return 0;
}
// 绘制抛物线
void Window::DrawParabola(HDC hdc) {
int x, y;
HPEN hPen = CreatePen(PS_SOLID, 1, RGB(0, 0, 255));
HPEN hOldPen = (HPEN)SelectObject(hdc, hPen);
for (x = -100; x <= 100; x++) {
y = m_parabola.a * x * x + m_parabola.b * x + m_parabola.c;
y = -y;
x = m_zoom * x + m_xOffset;
y = m_zoom * y + m_yOffset;
if (x >= 0 && x <= 800 && y >= 0 && y <= 600) {
SetPixel(hdc, x, y, RGB(0, 0, 255));
}
}
SelectObject(hdc, hOldPen);
DeleteObject(hPen);
}
// 绘制双曲线
void Window::DrawHyperbola(HDC hdc) {
int x, y;
HPEN hPen = CreatePen(PS_SOLID, 1, RGB(255, 0, 0));
HPEN hOldPen = (HPEN)SelectObject(hdc, hPen);
for (x = -100; x <= 100; x++) {
y = m_hyperbola.a * x * x + m_hyperbola.b * x + m_hyperbola.c;
y = -y;
x = m_zoom * x + m_xOffset;
y = m_zoom * y + m_yOffset;
if (x >= 0 && x <= 800 && y >= 0 && y <= 600) {
SetPixel(hdc, x, y, RGB(255, 0, 0));
}
}
SelectObject(hdc, hOldPen);
DeleteObject(hPen);
}
// 放大
void Window::ZoomIn() {
m_zoom++;
}
// 缩小
void Window::ZoomOut() {
if (m_zoom > 1) {
m_zoom--;
}
}
// 左移
void Window::MoveLeft() {
m_xOffset -= 10;
}
// 右移
void Window::MoveRight() {
m_xOffset += 10;
}
// 上移
void Window::MoveUp() {
m_yOffset -= 10;
}
// 下移
void Window::MoveDown() {
m_yOffset += 10;
}
```
最后,我们需要在窗口的消息循环中处理消息。
```c++
int APIENTRY _tWinMain(HINSTANCE hInstance, HINSTANCE hPrevInstance, LPTSTR lpCmdLine, int nCmdShow) {
Window window;
if (!window.Create(TEXT("API Demo"), WS_OVERLAPPEDWINDOW, 0, CW_USEDEFAULT, 0, 800, 600)) {
return 0;
}
window.Show(nCmdShow);
MSG msg;
while (GetMessage(&msg, NULL, 0, 0)) {
TranslateMessage(&msg);
DispatchMessage(&msg);
}
return (int)msg.wParam;
}
```
现在,我们就成功地实现了一个基于API结构的windows应用程序,并使用GDI绘制抛物线和双曲线,并实现了放大缩小和移动功能。
阅读全文