unity通过代码给动画add behavior
时间: 2024-09-27 17:12:06 浏览: 63
在Unity中,给动画添加行为通常是通过Animation Component(动画控制器)和Behaviors的概念来完成的。动画行为允许你在特定的时间点或关键帧上应用额外的行为,如物理交互、粒子效果等。
首先,确保你的场景中有一个包含动画的GameObject。然后,可以按照以下步骤操作:
1. **获取动画组件**:
```csharp
Animation animation = GetComponent<Animation>();
```
2. **检查是否有已存在的行为集**:
如果你想向现有动画行为集中添加行为,可以检查是否存在:
```csharp
AnimatorStateInfo stateInfo = animation.GetCurrentAnimatorStateInfo(0); // 获取当前状态信息
AnimatorControllerParameter[] parameters = stateInfo.parameters; // 查看所有参数
```
3. **创建行为**:
你可以使用`AdditiveAnimatorOverride`来添加新的行为。例如,要添加一个速度倍增的Behavior:
```csharp
AnimationClip speedBoost = Resources.Load<AnimationClip>("SpeedBoost");
animator.OverrideClip(stateInfo.state.name, speedBoost, new AnimatorOverrideOptions { applyAdditive = true });
```
4. **应用行为**:
`applyAdditive`选项设置为`true`表示新的行为将追加到已有行为上(如果为`false`,则会覆盖原有行为)。
5. **触发关键帧行为**:
你可以通过设置关键帧时间并在相应的关键帧添加行为来控制何时应用行为。
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