生成一段用分支限界法求解八数码问题最优解的代码
时间: 2023-08-27 13:05:33 浏览: 28
好的,以下是使用分支限界法求解八数码问题最优解的 Python 代码:
```python
import heapq
class PuzzleNode:
def __init__(self, board, moves, priority):
self.board = board
self.moves = moves
self.priority = priority
def __lt__(self, other):
return self.priority < other.priority
def __eq__(self, other):
return self.board == other.board
def __hash__(self):
return hash(str(self.board))
def manhattan_distance(self):
# 计算曼哈顿距离
distance = 0
for i in range(3):
for j in range(3):
if self.board[i][j] != 0:
row = (self.board[i][j] - 1) // 3
col = (self.board[i][j] - 1) % 3
distance += abs(i - row) + abs(j - col)
return distance
class PuzzleSolver:
def __init__(self, board):
self.initial_node = PuzzleNode(board, 0, 0)
self.goal_node = PuzzleNode([[1, 2, 3], [4, 5, 6], [7, 8, 0]], 0, 0)
def solve(self):
heap = []
visited = set()
heapq.heappush(heap, self.initial_node)
while heap:
current_node = heapq.heappop(heap)
if current_node.board == self.goal_node.board:
return current_node.moves
visited.add(current_node)
moves = current_node.moves + 1
for next_board in self.get_next_boards(current_node.board):
next_node = PuzzleNode(next_board, moves, moves + self.get_heuristic(next_board))
if next_node not in visited:
heapq.heappush(heap, next_node)
return -1
def get_heuristic(self, board):
node = PuzzleNode(board, 0, 0)
return node.manhattan_distance()
def get_next_boards(self, board):
next_boards = []
zero_row, zero_col = self.get_zero_position(board)
for direction in [(0, 1), (0, -1), (1, 0), (-1, 0)]:
next_row, next_col = zero_row + direction[0], zero_col + direction[1]
if 0 <= next_row < 3 and 0 <= next_col < 3:
next_board = [row[:] for row in board]
next_board[zero_row][zero_col], next_board[next_row][next_col] = next_board[next_row][next_col], next_board[zero_row][zero_col]
next_boards.append(next_board)
return next_boards
def get_zero_position(self, board):
for i in range(3):
for j in range(3):
if board[i][j] == 0:
return i, j
```
这个代码使用了优先队列来实现分支限界法,其中 `PuzzleNode` 类表示八数码问题中的一个状态节点,包括当前的棋盘状态、当前的移动步数和优先级。`PuzzleSolver` 类则是求解八数码问题的主要逻辑,包括启发式函数和获取下一个状态的方法。在 `solve` 方法中,我们通过不断扩展优先队列中的节点来搜索最优解。如果队列为空,说明无解,返回 `-1`。如果当前节点是目标节点,返回当前节点的移动步数。否则,我们会生成当前节点的所有下一个状态,计算它们的优先级并加入优先队列中。在加入之前,我们需要确保下一个状态不是已经访问过的状态,以避免重复搜索。