import pygame import g29_controller pygame.init() BLACK = (0, 0, 0) WHITE = (255, 255, 255) RED = (255, 0, 0) GREEN = (0, 255, 0) BLUE = (0, 0, 255) windowSize = (900, 600) window = pygame.display.set_mode(windowSize) pygame.display.set_caption("G29 Controller") FPS = 10 clock = pygame.time.Clock() done = False controller = g29_controller.Controller(0) while not done: for event in pygame.event.get(): if event.type == pygame.QUIT: done = True # handle joysticks jsButtons = controller.get_buttons() jsInputs = controller.get_axis() steerPos = controller.get_steer() throtPos = controller.get_throttle() breakPos = controller.get_break() clutchPos = controller.get_clutch() steerV = bytes([128 + int(steerPos * 128)]) throtV = bytes([128 + int(throtPos * 128)]) breakV = bytes([128 + int(breakPos * 128)]) clutchV = bytes([128 + int(clutchPos * 128)]) if steerPos >= 0: ball_color = RED else: ball_color = GREEN window.fill(BLACK) plh = [] btn = [] axis = [] # axisPlh = [] axis.append(int.from_bytes(steerV)) axis.append(int.from_bytes(throtV)) axis.append(int.from_bytes(breakV)) axis.append(int.from_bytes(clutchV)) for i in range(len(jsButtons)): plh.append("%d") btn.append(jsButtons[i]) # if i < 5: axisPlh.append("%d") font = pygame.font.Font('freesansbold.ttf', 32) ph = " ".join(plh) aph = " ".join(plh[:4]) btn = tuple(btn) btnText = font.render(ph % btn, True, WHITE) axisText = font.render(aph % tuple(axis), True, WHITE) btnTextRect = btnText.get_rect() axisTextRect = axisText.get_rect() btnTextRect.center = (450, 300) axisTextRect.center = (450, 400) window.blit(btnText, btnTextRect) window.blit(axisText, axisTextRect) pygame.display.flip() clock.tick(FPS) # quit app. pygame.quit()
时间: 2024-04-28 22:21:49 浏览: 39
这是一个使用pygame和g29_controller模块编写的Python程序。程序实现了对G29游戏方向盘的控制和读取。在程序中,通过Controller类的方法获取游戏方向盘的各种状态信息,并将这些信息显示在Pygame窗口中。其中,get_buttons()方法用于获取游戏方向盘的按钮状态,get_axis()方法用于获取游戏方向盘的各轴状态,get_steer()、get_throttle()、get_break()和get_clutch()方法则用于获取游戏方向盘的转向角度、油门、刹车和离合器状态。程序的while循环不断读取这些状态信息,并将它们转换成对应的字节序列,最后将字节序列渲染成文本显示在Pygame窗口中。
相关问题
import pygame,time pygame.init() screen = pygame.display.set_mode([900, 700]) pygame.display.est_caption(弹球) red = 255,0,0 black = 0,0,0 x = 10 y = 10 dx = 2 dy = 1 redius = 10 KeepGoing = True whil
e KeepGoing:
for event in pygame.event.get():
if event.type == pygame.QUIT:
KeepGoing = False
screen.fill(black)
pygame.draw.circle(screen, red, (x, y), radius)
pygame.display.flip()
x += dx
y += dy
if x + radius > 900 or x - radius < 0:
dx *= -1
if y + radius > 700 or y - radius < 0:
dy *= -1
time.sleep(0.01)
pygame.quit()
import pygame pygame.init() screen = pygame.bisplay.est_mode([800, 600]) pygame.bisplay.est_caption("画图5h(1.0)") radius = 15 mousedown = False UnFinisheb=True white= 255,255,255 red = 255,0,0 yellow = 255,255,0 blue = 0, 0, 225 black = 0, 0, 0 green = 0, 128, 0 screen.fill(blue) pygame.braw.rect(screen , white , (0 , 0 , 50 , 50) , 0) pygame.braw.rect(screen , red , (50 , 0 , 50 , 50) , 0) pygame.braw.rect(screen , yellow , (150 , 0 , 50 , 50) , 0) pygame.braw.rect(screen , blue , (200 , 0 , 50 , 50) , 0) pygame.braw.rect(screen , black , (350 , 0 , 50 , 50) , 0) pygame.braw.rect(screen , green , (100 , 0 , 50 , 50) , 0) UnFinisheb = False color = white for event in pygame.get(): if event.type==pygame.QUIT: UnFinisheb=False elif event.type==pygame.MOUSEBUTTONDOWN: mousedown=True elif event.type==pygame.MOUSEBUTTONUP: mousedown=False if mousedown: spot=pygame.mouse.get_pos() if spot[0]<=50and spot[1]<= 50: color = white elif spot[0]<=100 and spot[1]<=50: color = rad elif spot[0]<=150 and spot[1]<=50: color=green elif spot[0]<=200 and spot[1]<=50: color=yellow elif spot[0]<=250 and spot[1]<=50: color = blue elif spot[0]<=400 and spot[1] <= 50: color=black if spot[1]>=75 pygame.draw.circle(scleen,color,spot,radius) pygame.display.update() pygame.quit()
你的代码有几个错误,我来帮你修改一下:
```python
import pygame
pygame.init()
screen = pygame.display.set_mode([800, 600])
pygame.display.set_caption("画图5h(1.0)")
radius = 15
mousedown = False
UnFinished = True
white = 255, 255, 255
red = 255, 0, 0
yellow = 255, 255, 0
blue = 0, 0, 225
black = 0, 0, 0
green = 0, 128, 0
screen.fill(blue)
pygame.draw.rect(screen, white, (0, 0, 50, 50), 0)
pygame.draw.rect(screen, red, (50, 0, 50, 50), 0)
pygame.draw.rect(screen, yellow, (150, 0, 50, 50), 0)
pygame.draw.rect(screen, blue, (200, 0, 50, 50), 0)
pygame.draw.rect(screen, black, (350, 0, 50, 50), 0)
pygame.draw.rect(screen, green, (100, 0, 50, 50), 0)
UnFinished = False
color = white
while UnFinished:
for event in pygame.event.get():
if event.type == pygame.QUIT:
UnFinished = False
elif event.type == pygame.MOUSEBUTTONDOWN:
mousedown = True
elif event.type == pygame.MOUSEBUTTONUP:
mousedown = False
if mousedown:
spot = pygame.mouse.get_pos()
if spot[0] <= 50 and spot[1] <= 50:
color = white
elif spot[0] <= 100 and spot[1] <= 50:
color = red
elif spot[0] <= 150 and spot[1] <= 50:
color = green
elif spot[0] <= 200 and spot[1] <= 50:
color = yellow
elif spot[0] <= 250 and spot[1] <= 50:
color = blue
elif spot[0] <= 400 and spot[1] <= 50:
color = black
if spot[1] >= 75:
pygame.draw.circle(screen, color, spot, radius)
pygame.display.update()
pygame.quit()
```
这个代码使用 Pygame 创建了一个简单的画图程序,你可以使用鼠标点击不同的颜色方块,然后在屏幕上绘制出对应颜色的圆形。按下鼠标并拖动可以连续绘制圆形,松开鼠标则停止绘制。按下窗口的关闭按钮可以退出程序。希望对你有帮助!如果还有其他问题,请随时提问。
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