public Waypoint GetNearestWaypoint(Vector3 position) { float minDistance = float.MaxValue; Waypoint nearestWaypoint = null; foreach (Waypoint waypoint in GetComponentsInChildren<Waypoint>()) { if (waypoint.GetHashCode() != GetHashCode()) { // Calculate distance to waypoint Vector3 vect = position - waypoint.transform.position; float distance = vect.magnitude; if (distance < minDistance) { minDistance = distance; nearestWaypoint = waypoint; } } } return nearestWaypoint; }是什么意思
时间: 2023-06-05 16:09:16 浏览: 212
Random_Waypoint.rar_Random waypoint模型_random_random waypoint
这段代码是一个方法,其参数为一个 Vector3 类型的变量 position,返回一个 Waypoint 类型的变量 nearestWaypoint。该方法的作用是从当前对象及其子对象中获取所有 Waypoint 组件,并找到与给定 position 参数距离最近的 Waypoint,然后返回该 Waypoint 变量值。具体实现过程是通过遍历所有 Waypoint 组件,计算其与 position 变量的距离,找到距离最小的 Waypoint。
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