给我一个可以计算扫雷格子里是否有雷的概率的程序
时间: 2024-02-03 18:11:26 浏览: 26
以下是一个简单的程序,可以计算扫雷格子里是否有雷的概率:
```python
import random
def calculate_probability(n, m, k):
# n 表示格子的行数,m 表示格子的列数,k 表示雷的数量
total = n * m
probability = 1.0
for i in range(k):
probability *= (total - i) / (n * m - i)
return probability
n = 10 # 格子的行数
m = 10 # 格子的列数
k = 10 # 雷的数量
probability = calculate_probability(n, m, k)
print("概率为:{:.2f}%".format(probability * 100))
```
这个程序使用了组合数学的知识,计算出在 $n \times m$ 的格子中放置 $k$ 个雷的概率。程序中使用了一个循环来计算概率,每次循环都将总格子数减少一个,同时将雷的数量减少一个,最后将所有概率相乘即可得到答案。这个程序的时间复杂度为 $O(k)$,当雷的数量较大时可能会比较慢,但在实际情况中,雷的数量通常不会太大。
相关问题
给我一个matlab的扫雷游戏代码
以下是一个简单的 MATLAB 扫雷游戏代码:
```matlab
clc;
clear;
close all;
% 游戏设置
n = 10; % 网格大小
num_mines = 10; % 地雷数量
% 初始化游戏板
board = zeros(n);
% 随机放置地雷
mines = randperm(n^2, num_mines);
board(mines) = -1;
% 计算每个格子周围的地雷数量
for i = 1:n
for j = 1:n
if board(i,j) ~= -1
% 计算周围8个格子的坐标
coords = [i-1,j-1; i-1,j; i-1,j+1; i,j-1; i,j+1; i+1,j-1; i+1,j; i+1,j+1];
% 去除越界坐标
coords(coords(:,1)<1 | coords(:,1)>n | coords(:,2)<1 | coords(:,2)>n,:) = [];
% 计算周围地雷数量
board(i,j) = sum(board(sub2ind([n,n],coords(:,1),coords(:,2))) == -1);
end
end
end
% 游戏开始
game_over = false;
while ~game_over
% 显示当前游戏板
disp(board)
% 玩家输入下一步操作
choice = input('Enter your choice (row, column, flag[f]/unflag[u]): ');
row = choice(1);
col = choice(2);
action = choice(3);
% 标记/取消标记地雷
if action == 'f'
board(row,col) = -2;
elseif action == 'u'
board(row,col) = 0;
end
% 挖开格子
if board(row,col) == -1
disp('You lose!');
board(row,col) = -3;
game_over = true;
elseif board(row,col) == 0
board(row,col) = -4;
% 递归挖开相邻的空格子
coords = [row-1,col-1; row-1,col; row-1,col+1; row,col-1; row,col+1; row+1,col-1; row+1,col; row+1,col+1];
coords(coords(:,1)<1 | coords(:,1)>n | coords(:,2)<1 | coords(:,2)>n,:) = [];
for i = 1:size(coords,1)
if board(coords(i,1),coords(i,2)) >= 0
board(coords(i,1),coords(i,2)) = -4;
end
end
end
% 检查游戏是否结束
if sum(sum(board == 0)) == num_mines
disp('You win!');
game_over = true;
end
end
```
运行这个代码将会生成一个 $10\times 10$ 的扫雷游戏板,其中包含 $10$ 个地雷。你可以根据提示逐步操作,尝试标记/取消标记地雷,并挖开格子,直到游戏结束。
写一个可以自动扫雷的程序用python
以下是一个简单的 Python 扫雷程序,可以自动扫雷:
```python
import random
# 定义常量
BOMB = -1
COVERED = -2
FLAGGED = -3
# 初始化游戏棋盘
def init_board(width, height, num_bombs):
board = []
for i in range(height):
row = []
for j in range(width):
row.append(COVERED)
board.append(row)
# 布雷
bombs = set()
while len(bombs) < num_bombs:
i = random.randint(0, height-1)
j = random.randint(0, width-1)
if board[i][j] != BOMB:
bombs.add((i, j))
board[i][j] = BOMB
# 计算数字
for i in range(height):
for j in range(width):
if board[i][j] == BOMB:
continue
count = 0
for ni in range(max(0, i-1), min(height, i+2)):
for nj in range(max(0, j-1), min(width, j+2)):
if board[ni][nj] == BOMB:
count += 1
board[i][j] = count
return board
# 显示游戏棋盘
def show_board(board):
for row in board:
line = ""
for cell in row:
if cell == COVERED:
line += "."
elif cell == FLAGGED:
line += "F"
elif cell == BOMB:
line += "*"
else:
line += str(cell)
print(line)
# 扫雷
def sweep(board, i, j):
if board[i][j] == BOMB:
return False
elif board[i][j] != COVERED:
return True
else:
board[i][j] = 0
for ni in range(max(0, i-1), min(len(board), i+2)):
for nj in range(max(0, j-1), min(len(board[0]), j+2)):
if board[ni][nj] == BOMB:
board[i][j] += 1
if board[i][j] == 0:
for ni in range(max(0, i-1), min(len(board), i+2)):
for nj in range(max(0, j-1), min(len(board[0]), j+2)):
sweep(board, ni, nj)
return True
# 标记旗子
def flag(board, i, j):
if board[i][j] == COVERED:
board[i][j] = FLAGGED
return True
elif board[i][j] == FLAGGED:
board[i][j] = COVERED
return True
else:
return False
# 判断游戏是否结束
def game_over(board):
for row in board:
for cell in row:
if cell == COVERED:
return False
elif cell == BOMB:
return True
# 自动扫雷
def auto_sweep(board):
for i in range(len(board)):
for j in range(len(board[0])):
if board[i][j] >= 0:
count_flagged = 0
count_covered = 0
for ni in range(max(0, i-1), min(len(board), i+2)):
for nj in range(max(0, j-1), min(len(board[0]), j+2)):
if board[ni][nj] == FLAGGED:
count_flagged += 1
elif board[ni][nj] == COVERED:
count_covered += 1
if board[i][j] == count_flagged and count_covered > 0:
for ni in range(max(0, i-1), min(len(board), i+2)):
for nj in range(max(0, j-1), min(len(board[0]), j+2)):
if board[ni][nj] == COVERED:
sweep(board, ni, nj)
if game_over(board):
return True
elif board[i][j] == count_flagged and count_covered == 0:
continue
elif board[i][j] - count_flagged == count_covered:
for ni in range(max(0, i-1), min(len(board), i+2)):
for nj in range(max(0, j-1), min(len(board[0]), j+2)):
if board[ni][nj] == COVERED:
flag(board, ni, nj)
if game_over(board):
return True
return False
# 测试
board = init_board(10, 10, 10)
show_board(board)
while not game_over(board):
if not auto_sweep(board):
print("Game over!")
break
show_board(board)
print("Game over!")
```
这个程序使用了一个简单的自动扫雷算法,但并不完美,可能无法解决所有情况。