static bool containsControlCharacter( const char* str ) { while ( *str ) { if ( isControlCharacter( *(str++) ) ) return true; } return false; }
时间: 2023-06-03 11:05:14 浏览: 49
这个问题属于技术问题,我可以回答。这是一个C++中判断字符串中是否包含控制字符的函数,函数中的isControlCharacter()是一个用于判断字符是否为控制字符的函数。该函数会遍历字符串中的每个字符,如果找到了控制字符,则返回true,如果整个字符串都没有控制字符,则返回false。
相关问题
UEC++编写实现MQTT协议
MQTT(Message Queuing Telemetry Transport)是一个轻量级的、基于发布/订阅模式的通讯协议,被广泛应用于物联网等领域。下面是一个使用UEC++编写实现MQTT协议的示例:
```cpp
#include <iostream>
#include <string>
#include <cstring>
#include <map>
#include <vector>
using namespace std;
// 定义MQTT消息类型
enum MqttMessageType {
CONNECT = 1,
CONNACK,
PUBLISH,
PUBACK,
PUBREC,
PUBREL,
PUBCOMP,
SUBSCRIBE,
SUBACK,
UNSUBSCRIBE,
UNSUBACK,
PINGREQ,
PINGRESP,
DISCONNECT
};
// 定义MQTT连接状态
enum MqttConnectStatus {
CONNECT_ACCEPTED = 0,
CONNECT_REFUSED_PROTOCOL,
CONNECT_REFUSED_ID,
CONNECT_REFUSED_SERVER,
CONNECT_REFUSED_USER,
CONNECT_REFUSED_PWD
};
// 定义MQTT消息结构体
struct MqttMessage {
MqttMessageType type;
bool dup;
int qos;
bool retain;
int length;
string topic;
string payload;
int packet_id;
map<string, string> properties;
};
// 定义MQTT连接结构体
struct MqttConnect {
string protocol_name;
int protocol_version;
bool clean_session;
bool will_flag;
int will_qos;
bool will_retain;
string will_topic;
string will_message;
string client_id;
string username;
string password;
map<string, string> properties;
};
// 定义MQTT客户端类
class MqttClient {
public:
MqttClient(const string& broker_url, int broker_port);
~MqttClient();
bool connect(const MqttConnect& connect);
bool publish(const MqttMessage& message);
bool subscribe(const vector<string>& topics);
bool unsubscribe(const vector<string>& topics);
void disconnect();
private:
bool send_message(const MqttMessage& message);
bool read_message(MqttMessage& message);
string broker_url_;
int broker_port_;
int socket_fd_;
int packet_id_;
};
// 构造函数
MqttClient::MqttClient(const string& broker_url, int broker_port)
: broker_url_(broker_url), broker_port_(broker_port), socket_fd_(-1), packet_id_(1) {}
// 析构函数
MqttClient::~MqttClient() {
disconnect();
}
// 连接到MQTT服务器
bool MqttClient::connect(const MqttConnect& connect) {
// 建立TCP连接
socket_fd_ = socket(AF_INET, SOCK_STREAM, 0);
if (socket_fd_ < 0) {
cerr << "Failed to create socket." << endl;
return false;
}
struct sockaddr_in broker_addr;
memset(&broker_addr, 0, sizeof(broker_addr));
broker_addr.sin_family = AF_INET;
broker_addr.sin_port = htons(broker_port_);
broker_addr.sin_addr.s_addr = inet_addr(broker_url_.c_str());
if (connect(socket_fd_, (struct sockaddr*)&broker_addr, sizeof(broker_addr)) < 0) {
cerr << "Failed to connect to broker." << endl;
return false;
}
// 发送CONNECT消息
MqttMessage message;
message.type = CONNECT;
message.qos = 0;
message.properties["protocol_name"] = connect.protocol_name;
message.properties["protocol_version"] = to_string(connect.protocol_version);
message.properties["clean_session"] = connect.clean_session ? "1" : "0";
message.properties["client_id"] = connect.client_id;
message.properties["will_flag"] = connect.will_flag ? "1" : "0";
message.properties["will_qos"] = to_string(connect.will_qos);
message.properties["will_retain"] = connect.will_retain ? "1" : "0";
message.properties["will_topic"] = connect.will_topic;
message.properties["will_message"] = connect.will_message;
message.properties["username"] = connect.username;
message.properties["password"] = connect.password;
message.properties.insert(connect.properties.begin(), connect.properties.end());
if (!send_message(message)) {
cerr << "Failed to send CONNECT message." << endl;
return false;
}
// 读取CONNACK消息
MqttMessage connack;
if (!read_message(connack) || connack.type != CONNACK) {
cerr << "Failed to receive CONNACK message." << endl;
return false;
}
if (connack.properties["connect_status"] != to_string(CONNECT_ACCEPTED)) {
cerr << "Connect refused: " << connack.properties["connect_status"] << endl;
return false;
}
return true;
}
// 发布MQTT消息
bool MqttClient::publish(const MqttMessage& message) {
// 发送PUBLISH消息
MqttMessage publish_msg = message;
publish_msg.type = PUBLISH;
publish_msg.dup = false;
publish_msg.packet_id = packet_id_++;
if (!send_message(publish_msg)) {
cerr << "Failed to send PUBLISH message." << endl;
return false;
}
// 读取PUBACK消息
if (message.qos == 1) {
MqttMessage puback;
if (!read_message(puback) || puback.type != PUBACK || puback.packet_id != publish_msg.packet_id) {
cerr << "Failed to receive PUBACK message." << endl;
return false;
}
}
return true;
}
// 订阅MQTT主题
bool MqttClient::subscribe(const vector<string>& topics) {
// 构造SUBSCRIBE消息
MqttMessage message;
message.type = SUBSCRIBE;
message.qos = 1;
message.packet_id = packet_id_++;
for (auto topic : topics) {
message.properties["topic"] = topic;
message.properties["qos"] = "1";
}
if (!send_message(message)) {
cerr << "Failed to send SUBSCRIBE message." << endl;
return false;
}
// 读取SUBACK消息
MqttMessage suback;
if (!read_message(suback) || suback.type != SUBACK || suback.packet_id != message.packet_id) {
cerr << "Failed to receive SUBACK message." << endl;
return false;
}
return true;
}
// 取消订阅MQTT主题
bool MqttClient::unsubscribe(const vector<string>& topics) {
// 构造UNSUBSCRIBE消息
MqttMessage message;
message.type = UNSUBSCRIBE;
message.qos = 1;
message.packet_id = packet_id_++;
for (auto topic : topics) {
message.properties["topic"] = topic;
}
if (!send_message(message)) {
cerr << "Failed to send UNSUBSCRIBE message." << endl;
return false;
}
// 读取UNSUBACK消息
MqttMessage unsuback;
if (!read_message(unsuback) || unsuback.type != UNSUBACK || unsuback.packet_id != message.packet_id) {
cerr << "Failed to receive UNSUBACK message." << endl;
return false;
}
return true;
}
// 断开MQTT连接
void MqttClient::disconnect() {
if (socket_fd_ >= 0) {
MqttMessage message;
message.type = DISCONNECT;
send_message(message);
close(socket_fd_);
socket_fd_ = -1;
}
}
// 发送MQTT消息
bool MqttClient::send_message(const MqttMessage& message) {
// 构造消息头
char header[5];
int pos = 0;
header[pos++] = (message.type << 4) | (message.dup << 3) | (message.qos << 1) | message.retain;
do {
uint8_t digit = message.length % 128;
message.length /= 128;
if (message.length > 0) {
digit |= 0x80;
}
header[pos++] = digit;
} while (message.length > 0);
// 发送消息头
if (write(socket_fd_, header, pos) != pos) {
return false;
}
// 发送消息体
if (write(socket_fd_, message.topic.c_str(), message.topic.length()) != message.topic.length() ||
(message.qos > 0 && write(socket_fd_, &message.packet_id, sizeof(message.packet_id)) != sizeof(message.packet_id)) ||
write(socket_fd_, message.payload.c_str(), message.payload.length()) != message.payload.length()) {
return false;
}
return true;
}
// 读取MQTT消息
bool MqttClient::read_message(MqttMessage& message) {
// 读取消息头
char header[5];
int pos = 0;
while (pos < 2) {
int ret = read(socket_fd_, header + pos, 2 - pos);
if (ret <= 0) {
return false;
}
pos += ret;
}
message.type = static_cast<MqttMessageType>((header[0] & 0xf0) >> 4);
message.dup = (header[0] & 0x08) != 0;
message.qos = (header[0] & 0x06) >> 1;
message.retain = (header[0] & 0x01) != 0;
message.length = 0;
for (int i = 1; i < pos; ++i) {
message.length = (message.length << 7) | (header[i] & 0x7f);
if ((header[i] & 0x80) == 0) {
break;
}
}
// 读取消息体
int payload_len = message.length;
if (message.qos > 0) {
payload_len -= sizeof(message.packet_id);
}
char* payload_buf = new char[payload_len];
pos = 0;
while (pos < payload_len) {
int ret = read(socket_fd_, payload_buf + pos, payload_len - pos);
if (ret <= 0) {
delete[] payload_buf;
return false;
}
pos += ret;
}
message.topic = string(payload_buf, payload_len);
if (message.qos > 0) {
memcpy(&message.packet_id, payload_buf + payload_len, sizeof(message.packet_id));
message.payload = string(payload_buf + payload_len + sizeof(message.packet_id), message.length - payload_len - sizeof(message.packet_id));
} else {
message.payload = string(payload_buf + payload_len, message.length - payload_len);
}
delete[] payload_buf;
return true;
}
int main() {
MqttConnect connect;
connect.protocol_name = "MQTT";
connect.protocol_version = 4;
connect.clean_session = true;
connect.client_id = "test_client";
MqttClient client("localhost", 1883);
if (client.connect(connect)) {
MqttMessage message;
message.qos = 1;
message.topic = "test_topic";
message.payload = "hello world";
client.publish(message);
client.subscribe({"test_topic"});
client.unsubscribe({"test_topic"});
client.disconnect();
}
return 0;
}
```
这段代码实现了MQTT客户端的基本功能,包括连接到MQTT服务器、发布消息、订阅主题和取消订阅主题等。其中,send_message函数用于发送MQTT消息,read_message函数用于读取MQTT消息。MQTT消息的格式和消息头的解析方式参考MQTT协议规范。
用C + +与easyX写一个小游戏
好的,我们可以写一个飞机大战小游戏。
首先,我们需要下载并安装 EasyX,它是一款简单易用的图形库,可以帮助我们快速地实现图形界面的操作。
接下来,我们可以开始编写代码。首先是头文件的引入和命名空间的声明:
```c++
#include <graphics.h>
#include <conio.h>
#include <time.h>
#include <stdio.h>
#include <stdlib.h>
using namespace std;
```
然后是一些常量的定义:
```c++
const int WIDTH = 480; // 窗口宽度
const int HEIGHT = 700; // 窗口高度
const int BULLET_NUM = 100; // 子弹数量
const int ENEMY_NUM = 20; // 敌机数量
const int ENEMY_SPEED = 3; // 敌机速度
const int BULLET_SPEED = 10; // 子弹速度
const int HERO_SPEED = 5; // 英雄飞机速度
const int HERO_HP = 3; // 英雄飞机生命值
```
接下来是一些全局变量的定义:
```c++
IMAGE bg; // 背景图
IMAGE hero; // 英雄飞机图
IMAGE enemy; // 敌机图
IMAGE bullet; // 子弹图
IMAGE boom; // 爆炸图
int hero_x, hero_y; // 英雄飞机的坐标
int hero_w, hero_h; // 英雄飞机的宽度和高度
int enemy_x[ENEMY_NUM], enemy_y[ENEMY_NUM]; // 敌机的坐标
int enemy_hp[ENEMY_NUM]; // 敌机的生命值
int enemy_w, enemy_h; // 敌机的宽度和高度
int bullet_x[BULLET_NUM], bullet_y[BULLET_NUM]; // 子弹的坐标
int bullet_w, bullet_h; // 子弹的宽度和高度
int boom_x, boom_y; // 爆炸效果的坐标
int boom_w, boom_h; // 爆炸效果的宽度和高度
int score = 0; // 得分
int hp = HERO_HP; // 英雄飞机生命值
bool is_game_over = false; // 游戏是否结束
```
然后是一些函数的声明:
```c++
void init(); // 初始化函数
void draw(); // 绘制函数
void move(); // 移动函数
void shoot(); // 射击函数
void hit(); // 碰撞检测函数
void game_over(); // 游戏结束处理函数
```
接下来是主函数的实现:
```c++
int main()
{
initgraph(WIDTH, HEIGHT); // 初始化图形界面
init(); // 初始化游戏
while(!is_game_over) // 游戏循环
{
draw(); // 绘制游戏
move(); // 移动游戏
shoot(); // 射击子弹
hit(); // 碰撞检测
Sleep(30); // 防止游戏速度过快
if(hp <= 0) // 生命值为0,游戏结束
{
game_over(); // 处理游戏结束
}
}
getchar();
closegraph(); // 关闭图形界面
return 0;
}
```
接下来是各个函数的实现:
初始化函数:
```c++
void init()
{
srand(time(NULL)); // 设置随机数种子
loadimage(&bg, "bg.jpg"); // 载入背景图
loadimage(&hero, "hero.png"); // 载入英雄飞机图
loadimage(&enemy, "enemy.png"); // 载入敌机图
loadimage(&bullet, "bullet.png"); // 载入子弹图
loadimage(&boom, "boom.png"); // 载入爆炸图
hero_x = (WIDTH - getwidth(&hero)) / 2; // 英雄飞机初始位置
hero_y = HEIGHT - getheight(&hero) - 50;
hero_w = getwidth(&hero); // 英雄飞机大小
hero_h = getheight(&hero);
enemy_w = getwidth(&enemy); // 敌机大小
enemy_h = getheight(&enemy);
bullet_w = getwidth(&bullet); // 子弹大小
bullet_h = getheight(&bullet);
for(int i = 0; i < ENEMY_NUM; i++) // 敌机初始位置和生命值
{
enemy_x[i] = rand() % (WIDTH - enemy_w);
enemy_y[i] = rand() % (HEIGHT / 2) - HEIGHT;
enemy_hp[i] = 1;
}
}
```
绘制函数:
```c++
void draw()
{
putimage(0, 0, &bg); // 绘制背景图
putimage(hero_x, hero_y, &hero); // 绘制英雄飞机
for(int i = 0; i < ENEMY_NUM; i++) // 绘制敌机
{
if(enemy_hp[i] > 0)
{
putimage(enemy_x[i], enemy_y[i], &enemy);
}
}
for(int i = 0; i < BULLET_NUM; i++) // 绘制子弹
{
if(bullet_y[i] > 0)
{
putimage(bullet_x[i], bullet_y[i], &bullet);
}
}
settextcolor(WHITE); // 绘制得分和生命值
char str[50];
sprintf(str, "Score: %d", score);
outtextxy(20, 20, str);
sprintf(str, "HP: %d", hp);
outtextxy(WIDTH - 80, 20, str);
if(is_game_over) // 绘制爆炸效果
{
putimage(boom_x, boom_y, &boom);
}
}
```
移动函数:
```c++
void move()
{
char c = getch(); // 获取键盘输入
switch(c)
{
case 'a': // 左移
hero_x -= HERO_SPEED;
break;
case 'd': // 右移
hero_x += HERO_SPEED;
break;
case 'w': // 上移
hero_y -= HERO_SPEED;
break;
case 's': // 下移
hero_y += HERO_SPEED;
break;
}
if(hero_x < 0) // 边界检测
{
hero_x = 0;
}
if(hero_x > WIDTH - hero_w)
{
hero_x = WIDTH - hero_w;
}
if(hero_y < 0)
{
hero_y = 0;
}
if(hero_y > HEIGHT - hero_h)
{
hero_y = HEIGHT - hero_h;
}
for(int i = 0; i < ENEMY_NUM; i++) // 敌机移动
{
if(enemy_hp[i] > 0)
{
enemy_y[i] += ENEMY_SPEED;
}
if(enemy_y[i] > HEIGHT) // 敌机重新出现
{
enemy_x[i] = rand() % (WIDTH - enemy_w);
enemy_y[i] = rand() % (HEIGHT / 2) - HEIGHT;
enemy_hp[i] = 1;
}
}
for(int i = 0; i < BULLET_NUM; i++) // 子弹移动
{
if(bullet_y[i] > 0)
{
bullet_y[i] -= BULLET_SPEED;
}
}
}
```
射击函数:
```c++
void shoot()
{
static int count = 0;
count++;
if(count > 10) // 控制子弹发射速度
{
count = 0;
for(int i = 0; i < BULLET_NUM; i++)
{
if(bullet_y[i] <= 0) // 子弹未使用,进行发射
{
bullet_x[i] = hero_x + hero_w / 2 - bullet_w / 2;
bullet_y[i] = hero_y - bullet_h;
break;
}
}
}
}
```
碰撞检测函数:
```c++
void hit()
{
for(int i = 0; i < ENEMY_NUM; i++) // 子弹和敌机的碰撞检测
{
for(int j = 0; j < BULLET_NUM; j++)
{
if(bullet_y[j] > 0 && enemy_hp[i] > 0 &&
bullet_x[j] > enemy_x[i] - bullet_w &&
bullet_x[j] < enemy_x[i] + enemy_w &&
bullet_y[j] > enemy_y[i] - bullet_h &&
bullet_y[j] < enemy_y[i] + enemy_h)
{
enemy_hp[i]--; // 减少敌机生命值
bullet_y[j] = -1; // 子弹消失
if(enemy_hp[i] <= 0) // 敌机被击毁
{
boom_x = enemy_x[i] + enemy_w / 2 - boom_w / 2;
boom_y = enemy_y[i] + enemy_h / 2 - boom_h / 2;
score++; // 增加得分
}
}
}
}
for(int i = 0; i < ENEMY_NUM; i++) // 英雄飞机和敌机的碰撞检测
{
if(enemy_hp[i] > 0 &&
hero_x + hero_w > enemy_x[i] &&
hero_x < enemy_x[i] + enemy_w &&
hero_y + hero_h > enemy_y[i] &&
hero_y < enemy_y[i] + enemy_h)
{
enemy_hp[i] = 0; // 减少敌机生命值
hp--; // 减少生命值
boom_x = hero_x + hero_w / 2 - boom_w / 2;
boom_y = hero_y + hero_h / 2 - boom_h / 2;
if(hp > 0) // 英雄飞机重新出现
{
hero_x = (WIDTH - hero_w) / 2;
hero_y = HEIGHT - hero_h - 50;
}
}
}
}
```
游戏结束处理函数:
```c++
void game_over()
{
is_game_over = true;
putimage(boom_x, boom_y, &boom); // 绘制爆炸效果
settextcolor(WHITE);
outtextxy(WIDTH / 2 - 50, HEIGHT / 2, "Game Over"); // 绘制游戏结束文字
}
```
到这里,一个简单的飞机大战小游戏就完成了。完整代码如下: