写一个python飞机大战的代码
时间: 2023-09-28 12:05:49 浏览: 62
好的,下面是一个简单的Python飞机大战游戏代码:
```python
import pygame
import random
# 初始化pygame
pygame.init()
# 设置游戏窗口大小
window_width = 480
window_height = 700
window = pygame.display.set_mode((window_width, window_height))
# 设置游戏窗口标题
pygame.display.set_caption("飞机大战")
# 加载背景音乐
pygame.mixer.music.load("background_music.mp3")
pygame.mixer.music.set_volume(0.5)
pygame.mixer.music.play(-1)
# 加载图片资源
background_image = pygame.image.load("background.png")
player_image = pygame.image.load("player.png")
enemy_image = pygame.image.load("enemy.png")
bullet_image = pygame.image.load("bullet.png")
# 设置字体
font = pygame.font.SysFont("arial", 36)
# 定义玩家飞机类
class Player(pygame.sprite.Sprite):
def __init__(self):
pygame.sprite.Sprite.__init__(self)
self.image = player_image
self.rect = self.image.get_rect()
self.rect.centerx = window_width / 2
self.rect.bottom = window_height - 10
self.speed = 5
self.bullets = pygame.sprite.Group()
def update(self):
# 移动玩家飞机
keys = pygame.key.get_pressed()
if keys[pygame.K_LEFT]:
self.rect.x -= self.speed
if keys[pygame.K_RIGHT]:
self.rect.x += self.speed
if keys[pygame.K_SPACE]:
bullet = Bullet(self.rect.centerx, self.rect.top)
self.bullets.add(bullet)
# 碰撞检测
for bullet in self.bullets:
enemies_hit = pygame.sprite.spritecollide(bullet, enemies, True)
for enemy in enemies_hit:
bullet.kill()
score.add(10)
explosion_sound.play()
enemy_explosion = Explosion(enemy.rect.centerx, enemy.rect.centery)
all_sprites.add(enemy_explosion)
enemies.add(Enemy())
# 边界检测
if self.rect.left < 0:
self.rect.left = 0
if self.rect.right > window_width:
self.rect.right = window_width
def draw(self):
window.blit(self.image, self.rect)
# 定义子弹类
class Bullet(pygame.sprite.Sprite):
def __init__(self, x, y):
pygame.sprite.Sprite.__init__(self)
self.image = bullet_image
self.rect = self.image.get_rect()
self.rect.centerx = x
self.rect.bottom = y
self.speed = -10
def update(self):
self.rect.y += self.speed
if self.rect.bottom < 0:
self.kill()
# 定义敌机类
class Enemy(pygame.sprite.Sprite):
def __init__(self):
pygame.sprite.Sprite.__init__(self)
self.image = enemy_image
self.rect = self.image.get_rect()
self.rect.x = random.randint(0, window_width - self.rect.width)
self.rect.y = random.randint(-100, -40)
self.speed = random.randint(1, 8)
def update(self):
self.rect.y += self.speed
if self.rect.top > window_height:
self.kill()
# 定义爆炸类
class Explosion(pygame.sprite.Sprite):
def __init__(self, x, y):
pygame.sprite.Sprite.__init__(self)
self.image = explosion_animation[0]
self.rect = self.image.get_rect()
self.rect.centerx = x
self.rect.centery = y
self.frame = 0
self.last_update = pygame.time.get_ticks()
self.frame_rate = 50
def update(self):
now = pygame.time.get_ticks()
if now - self.last_update > self.frame_rate:
self.last_update = now
self.frame += 1
if self.frame == len(explosion_animation):
self.kill()
else:
center = self.rect.center
self.image = explosion_animation[self.frame]
self.rect = self.image.get_rect()
self.rect.center = center
# 定义得分类
class Score(pygame.sprite.Sprite):
def __init__(self):
pygame.sprite.Sprite.__init__(self)
self.score = 0
self.image = font.render("Score: {}".format(self.score), True, (255, 255, 255))
self.rect = self.image.get_rect()
self.rect.x = 10
self.rect.y = 10
def add(self, points):
self.score += points
self.image = font.render("Score: {}".format(self.score), True, (255, 255, 255))
def draw(self):
window.blit(self.image, self.rect)
# 加载爆炸动画资源
explosion_animation = []
for i in range(9):
filename = "explosion{}.png".format(i)
image = pygame.image.load(filename).convert()
image.set_colorkey((0, 0, 0))
image = pygame.transform.scale(image, (64, 64))
explosion_animation.append(image)
# 加载音效资源
explosion_sound = pygame.mixer.Sound("explosion.wav")
# 创建精灵组
all_sprites = pygame.sprite.Group()
enemies = pygame.sprite.Group()
player = Player()
score = Score()
# 添加精灵到精灵组
all_sprites.add(player)
all_sprites.add(score)
for i in range(10):
enemy = Enemy()
all_sprites.add(enemy)
enemies.add(enemy)
# 游戏循环
running = True
while running:
# 处理事件
for event in pygame.event.get():
if event.type == pygame.QUIT:
running = False
# 更新精灵组
all_sprites.update()
# 绘制背景
window.blit(background_image, (0, 0))
# 绘制精灵组
all_sprites.draw(window)
# 更新得分
score.draw()
# 更新屏幕
pygame.display.update()
# 判断游戏是否结束
if len(enemies) == 0:
running = False
# 游戏结束
pygame.quit()
```
上面是一个简单的飞机大战游戏代码,有兴趣可以自己尝试修改和完善。