使用c++实现alphabeta剪枝算法的五子棋
时间: 2023-09-11 22:05:06 浏览: 110
剪枝算法的五子棋C++程序
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以下是使用C++实现alphabeta剪枝算法的五子棋的代码示例:
```c++
#include <iostream>
#include <vector>
#include <algorithm>
using namespace std;
const int BOARD_SIZE = 15;
enum class ChessType { NONE, BLACK, WHITE };
struct ChessBoard {
ChessType board[BOARD_SIZE][BOARD_SIZE];
ChessType current_player;
int last_row, last_col;
ChessBoard() {
for (int i = 0; i < BOARD_SIZE; i++) {
for (int j = 0; j < BOARD_SIZE; j++) {
board[i][j] = ChessType::NONE;
}
}
current_player = ChessType::BLACK;
last_row = -1;
last_col = -1;
}
void print() const {
cout << " ";
for (int i = 0; i < BOARD_SIZE; i++) {
cout << i << " ";
}
cout << endl;
for (int i = 0; i < BOARD_SIZE; i++) {
cout << i << " ";
for (int j = 0; j < BOARD_SIZE; j++) {
switch (board[i][j]) {
case ChessType::NONE:
cout << "+ ";
break;
case ChessType::BLACK:
cout << "X ";
break;
case ChessType::WHITE:
cout << "O ";
break;
}
}
cout << endl;
}
}
bool put(int row, int col) {
if (row < 0 || row >= BOARD_SIZE || col < 0 || col >= BOARD_SIZE ||
board[row][col] != ChessType::NONE) {
return false;
}
board[row][col] = current_player;
last_row = row;
last_col = col;
return true;
}
void undo() {
board[last_row][last_col] = ChessType::NONE;
last_row = -1;
last_col = -1;
current_player = (current_player == ChessType::BLACK) ? ChessType::WHITE : ChessType::BLACK;
}
bool is_win() const {
if (last_row == -1 || last_col == -1) {
return false;
}
const ChessType win_player = board[last_row][last_col];
int count = 0;
// 横向
for (int i = max(last_col - 4, 0); i <= min(last_col + 4, BOARD_SIZE - 1); i++) {
if (board[last_row][i] == win_player) {
count++;
if (count >= 5) {
return true;
}
} else {
count = 0;
}
}
count = 0;
// 纵向
for (int i = max(last_row - 4, 0); i <= min(last_row + 4, BOARD_SIZE - 1); i++) {
if (board[i][last_col] == win_player) {
count++;
if (count >= 5) {
return true;
}
} else {
count = 0;
}
}
count = 0;
// 斜向(左上到右下)
for (int i = max(last_row - 4, 0), j = max(last_col - 4, 0); i <= min(last_row + 4, BOARD_SIZE - 1) && j <= min(last_col + 4, BOARD_SIZE - 1); i++, j++) {
if (board[i][j] == win_player) {
count++;
if (count >= 5) {
return true;
}
} else {
count = 0;
}
}
count = 0;
// 斜向(左下到右上)
for (int i = min(last_row + 4, BOARD_SIZE - 1), j = max(last_col - 4, 0); i >= max(last_row - 4, 0) && j <= min(last_col + 4, BOARD_SIZE - 1); i--, j++) {
if (board[i][j] == win_player) {
count++;
if (count >= 5) {
return true;
}
} else {
count = 0;
}
}
return false;
}
vector<pair<int, int>> get_possible_positions() const {
vector<pair<int, int>> positions;
for (int i = 0; i < BOARD_SIZE; i++) {
for (int j = 0; j < BOARD_SIZE; j++) {
if (board[i][j] == ChessType::NONE) {
positions.emplace_back(i, j);
}
}
}
return positions;
}
};
int evaluate(const ChessBoard& board, ChessType player) {
int score = 0;
int count = 0;
// 横向
for (int i = 0; i < BOARD_SIZE; i++) {
for (int j = 0; j < BOARD_SIZE; j++) {
if (board.board[i][j] == player) {
count++;
} else {
score += count * count;
count = 0;
}
}
score += count * count;
count = 0;
}
// 纵向
for (int j = 0; j < BOARD_SIZE; j++) {
for (int i = 0; i < BOARD_SIZE; i++) {
if (board.board[i][j] == player) {
count++;
} else {
score += count * count;
count = 0;
}
}
score += count * count;
count = 0;
}
// 斜向(左上到右下)
for (int k = 0; k < BOARD_SIZE; k++) {
for (int i = max(k - 4, 0), j = max(k - 4, 0); i <= min(k + 4, BOARD_SIZE - 1) && j <= min(k + 4, BOARD_SIZE - 1); i++, j++) {
if (board.board[i][j] == player) {
count++;
} else {
score += count * count;
count = 0;
}
}
score += count * count;
count = 0;
}
// 斜向(左下到右上)
for (int k = 0; k < BOARD_SIZE; k++) {
for (int i = min(k + 4, BOARD_SIZE - 1), j = max(k - 4, 0); i >= max(k - 4, 0) && j <= min(k + 4, BOARD_SIZE - 1); i--, j++) {
if (board.board[i][j] == player) {
count++;
} else {
score += count * count;
count = 0;
}
}
score += count * count;
count = 0;
}
return score;
}
int alphabeta(const ChessBoard& board, int depth, int alpha, int beta, bool maximizing_player) {
if (depth == 0 || board.is_win()) {
return evaluate(board, ChessType::BLACK) - evaluate(board, ChessType::WHITE);
}
if (maximizing_player) {
int max_score = INT_MIN;
for (auto position : board.get_possible_positions()) {
ChessBoard new_board = board;
new_board.current_player = ChessType::BLACK;
new_board.put(position.first, position.second);
int score = alphabeta(new_board, depth - 1, alpha, beta, false);
max_score = max(max_score, score);
alpha = max(alpha, score);
if (beta <= alpha) {
break;
}
}
return max_score;
} else {
int min_score = INT_MAX;
for (auto position : board.get_possible_positions()) {
ChessBoard new_board = board;
new_board.current_player = ChessType::WHITE;
new_board.put(position.first, position.second);
int score = alphabeta(new_board, depth - 1, alpha, beta, true);
min_score = min(min_score, score);
beta = min(beta, score);
if (beta <= alpha) {
break;
}
}
return min_score;
}
}
pair<int, int> alphabeta_search(const ChessBoard& board, int depth) {
pair<int, int> best_position(-1, -1);
int best_score = INT_MIN;
for (auto position : board.get_possible_positions()) {
ChessBoard new_board = board;
new_board.current_player = ChessType::BLACK;
new_board.put(position.first, position.second);
int score = alphabeta(new_board, depth, INT_MIN, INT_MAX, false);
if (score > best_score) {
best_score = score;
best_position = position;
}
}
return best_position;
}
int main() {
ChessBoard board;
board.print();
while (!board.is_win()) {
if (board.current_player == ChessType::BLACK) {
int row, col;
cout << "Please input the row and col: ";
cin >> row >> col;
while (!board.put(row, col)) {
cout << "Invalid position, please input again: ";
cin >> row >> col;
}
} else {
pair<int, int> position = alphabeta_search(board, 4);
cout << "The AI put at (" << position.first << ", " << position.second << ")" << endl;
board.put(position.first, position.second);
}
board.print();
}
cout << "Game over!" << endl;
return 0;
}
```
这个示例实现了五子棋游戏的基本逻辑和alphabeta剪枝算法。其中,evaluate函数用于评估当前局面的得分,alphabeta函数用于搜索最佳下法,alphabeta_search函数用于搜索整个搜索树并返回最佳下法。在主函数中,玩家可以通过命令行输入他们的下法,而AI则使用alphabeta剪枝算法搜索最佳下法。
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