c语言实现计时器控制台版本的贪吃蛇
时间: 2023-08-29 14:07:55 浏览: 57
好的,我可以为您提供一个简单的控制台版本的贪吃蛇游戏,以下是实现步骤:
1. 首先,需要定义贪吃蛇的数据结构,包括蛇身的长度、蛇头的位置、蛇身的位置等信息。
2. 然后,需要初始化游戏界面,包括游戏面板大小、蛇头的位置、食物的位置等信息。
3. 接着,需要定义蛇的移动方式,包括蛇头的移动、蛇身的移动等。
4. 然后,需要判断蛇是否吃到食物,如果吃到食物,需要更新蛇的长度和食物的位置。
5. 最后,需要实现游戏的结束条件,包括蛇碰到边界、蛇碰到自己的身体等。
以下是C语言实现计时器控制台版本的贪吃蛇的代码示例:
```c
#include <stdio.h>
#include <stdlib.h>
#include <time.h>
#include <conio.h>
#include <windows.h>
#define WIDTH 20
#define HEIGHT 20
#define SNAKE_HEAD '@'
#define SNAKE_BODY '#'
#define FOOD '$'
struct Snake {
int x;
int y;
struct Snake *next;
};
struct Snake *head, *tail;
int foodX, foodY;
int score = 0;
void gotoxy(int x, int y) {
COORD pos = {x, y};
HANDLE hOut = GetStdHandle(STD_OUTPUT_HANDLE);
SetConsoleCursorPosition(hOut, pos);
}
void printGamePanel() {
int i, j;
for (i = 0; i <= HEIGHT; i++) {
for (j = 0; j <= WIDTH; j++) {
if (i == 0 || j == 0 || i == HEIGHT || j == WIDTH) {
printf("#");
} else {
printf(" ");
}
}
printf("\n");
}
}
void initSnake() {
head = (struct Snake *)malloc(sizeof(struct Snake));
head->x = WIDTH / 2;
head->y = HEIGHT / 2;
head->next = NULL;
tail = head;
}
void addBody(int x, int y) {
struct Snake *newBody = (struct Snake *)malloc(sizeof(struct Snake));
newBody->x = x;
newBody->y = y;
newBody->next = NULL;
tail->next = newBody;
tail = newBody;
}
void printSnake() {
struct Snake *p = head;
while (p) {
gotoxy(p->x, p->y);
if (p == head) {
printf("%c", SNAKE_HEAD);
} else {
printf("%c", SNAKE_BODY);
}
p = p->next;
}
}
void createFood() {
srand((unsigned)time(NULL));
foodX = (rand() % (WIDTH - 1)) + 1;
foodY = (rand() % (HEIGHT - 1)) + 1;
}
void printFood() {
gotoxy(foodX, foodY);
printf("%c", FOOD);
}
void moveSnake(int dx, int dy) {
int x = head->x + dx;
int y = head->y + dy;
addBody(x, y);
head = head->next;
}
void eatFood() {
if (head->x == foodX && head->y == foodY) {
score++;
createFood();
} else {
struct Snake *p = head->next;
while (p->next) {
p = p->next;
}
free(tail);
tail = p;
p->next = NULL;
}
}
int isGameOver() {
if (head->x == 0 || head->x == WIDTH || head->y == 0 || head->y == HEIGHT) {
return 1;
}
struct Snake *p = head->next;
while (p) {
if (head->x == p->x && head->y == p->y) {
return 1;
}
p = p->next;
}
return 0;
}
int main() {
printGamePanel();
initSnake();
createFood();
printFood();
printSnake();
int dx = 1, dy = 0;
int interval = 500;
while (1) {
if (kbhit()) {
char c = getch();
switch (c) {
case 'w':
dx = 0;
dy = -1;
break;
case 's':
dx = 0;
dy = 1;
break;
case 'a':
dx = -1;
dy = 0;
break;
case 'd':
dx = 1;
dy = 0;
break;
default:
break;
}
}
moveSnake(dx, dy);
eatFood();
if (isGameOver()) {
gotoxy(WIDTH / 2 - 4, HEIGHT / 2);
printf("Game Over!");
break;
}
system("cls");
printGamePanel();
printFood();
printSnake();
gotoxy(WIDTH + 2, 1);
printf("Score: %d", score);
Sleep(interval);
}
return 0;
}
```