MAKEWORD()函数功能
时间: 2023-11-04 14:41:34 浏览: 58
MAKEWORD()函数是一个Windows API函数,它的功能是将两个8位的字节组合成一个16位的字。它通常用于处理二进制数据,例如在读取文件或从网络接收数据时。它的语法如下:
WORD MAKEWORD(BYTE bLow, BYTE bHigh);
其中,bLow和bHigh是两个8位的字节,MAKEWORD()函数将它们组合成一个16位的字。返回值是一个WORD类型的值,表示组合后的16位字。
相关问题
windows 禁用所有网卡的ipv6功能的c++代码
以下是禁用所有网卡的IPv6功能的C++代码:
```cpp
#include <iostream>
#include <winsock2.h>
#include <ws2tcpip.h>
#include <iphlpapi.h>
#pragma comment(lib, "Ws2_32.lib")
#pragma comment(lib, "IPHLPAPI.lib")
int main() {
// 初始化Winsock
WSADATA wsaData;
int result = WSAStartup(MAKEWORD(2, 2), &wsaData);
if (result != 0) {
std::cerr << "WSAStartup failed with error: " << result << std::endl;
return 1;
}
// 获取网卡信息
ULONG outBufLen = 0;
result = GetAdaptersAddresses(AF_UNSPEC, GAA_FLAG_INCLUDE_PREFIX, nullptr, nullptr, &outBufLen);
if (result != ERROR_BUFFER_OVERFLOW) {
std::cerr << "GetAdaptersAddresses failed with error: " << result << std::endl;
WSACleanup();
return 1;
}
auto addresses = (IP_ADAPTER_ADDRESSES*)malloc(outBufLen);
result = GetAdaptersAddresses(AF_UNSPEC, GAA_FLAG_INCLUDE_PREFIX, nullptr, addresses, &outBufLen);
if (result != NO_ERROR) {
std::cerr << "GetAdaptersAddresses failed with error: " << result << std::endl;
free(addresses);
WSACleanup();
return 1;
}
// 禁用IPv6功能
for (auto adapter = addresses; adapter != nullptr; adapter = adapter->Next) {
for (auto address = adapter->FirstUnicastAddress; address != nullptr; address = address->Next) {
if (address->Address.lpSockaddr->sa_family == AF_INET6) {
auto sockaddr = reinterpret_cast<sockaddr_in6*>(address->Address.lpSockaddr);
sockaddr->sin6_family = AF_UNSPEC;
std::cout << "IPv6 disabled for adapter: " << adapter->FriendlyName << std::endl;
}
}
}
free(addresses);
WSACleanup();
return 0;
}
```
该代码使用了Windows Socket API和IP Helper API来获取网卡信息并禁用IPv6功能。具体来说,它使用GetAdaptersAddresses函数获取所有网卡的IP地址和相关信息,然后遍历每个网卡的IPv6地址并将其地址族设置为AF_UNSPEC,从而禁用IPv6功能。
在windows中用C++完成以下功能,在主函数中插入TCP socket客户端通讯函数,当程序启动时与主机通讯,当返回特定字符串后进行主函数之后的代码。主函数完成后利用TCP发送特定字符串,并关闭TCP通讯
以下是一个示例代码,实现了上述功能:
```c
#include <stdio.h>
#include <stdlib.h>
#include <string.h>
#include <winsock2.h>
#pragma comment(lib, "ws2_32.lib")
#define SERVER_IP "127.0.0.1"
#define SERVER_PORT 12345
#define RESPONSE_MSG "Hello, world!"
void client_communication() {
WSADATA wsaData;
if (WSAStartup(MAKEWORD(2, 2), &wsaData) != 0) {
printf("WSAStartup failed.\n");
return;
}
SOCKET clientSocket = socket(AF_INET, SOCK_STREAM, IPPROTO_TCP);
if (clientSocket == INVALID_SOCKET) {
printf("Failed to create socket.\n");
WSACleanup();
return;
}
struct sockaddr_in serverAddress;
memset(&serverAddress, 0, sizeof(serverAddress));
serverAddress.sin_family = AF_INET;
serverAddress.sin_addr.s_addr = inet_addr(SERVER_IP);
serverAddress.sin_port = htons(SERVER_PORT);
if (connect(clientSocket, (struct sockaddr*)&serverAddress, sizeof(serverAddress)) == SOCKET_ERROR) {
printf("Failed to connect to server.\n");
closesocket(clientSocket);
WSACleanup();
return;
}
char buffer[1024];
int len = recv(clientSocket, buffer, 1024, 0);
if (len == SOCKET_ERROR) {
printf("Failed to receive data.\n");
closesocket(clientSocket);
WSACleanup();
return;
}
buffer[len] = '\0';
if (strcmp(buffer, RESPONSE_MSG) != 0) {
printf("Received unexpected response: %s\n", buffer);
closesocket(clientSocket);
WSACleanup();
return;
}
// Do something after receiving the expected response
printf("Received expected response: %s\n", buffer);
// Send a message to the server
const char* msg = "Hello from client!";
if (send(clientSocket, msg, strlen(msg), 0) == SOCKET_ERROR) {
printf("Failed to send data.\n");
}
// Close the socket and clean up
closesocket(clientSocket);
WSACleanup();
}
int main() {
// Connect to server and wait for response
client_communication();
// Do something after the communication
printf("Program finished.\n");
// Send a message to the server to indicate the end of communication
WSADATA wsaData;
if (WSAStartup(MAKEWORD(2, 2), &wsaData) != 0) {
printf("WSAStartup failed.\n");
return -1;
}
SOCKET clientSocket = socket(AF_INET, SOCK_STREAM, IPPROTO_TCP);
if (clientSocket == INVALID_SOCKET) {
printf("Failed to create socket.\n");
WSACleanup();
return -1;
}
struct sockaddr_in serverAddress;
memset(&serverAddress, 0, sizeof(serverAddress));
serverAddress.sin_family = AF_INET;
serverAddress.sin_addr.s_addr = inet_addr(SERVER_IP);
serverAddress.sin_port = htons(SERVER_PORT);
if (connect(clientSocket, (struct sockaddr*)&serverAddress, sizeof(serverAddress)) == SOCKET_ERROR) {
printf("Failed to connect to server.\n");
closesocket(clientSocket);
WSACleanup();
return -1;
}
const char* msg = "End of communication";
if (send(clientSocket, msg, strlen(msg), 0) == SOCKET_ERROR) {
printf("Failed to send data.\n");
}
closesocket(clientSocket);
WSACleanup();
return 0;
}
```
在这个程序中,`client_communication()`函数实现了与服务器进行通讯的功能。程序启动后,它会创建一个TCP客户端socket,并尝试连接到指定的服务器地址和端口号。一旦连接成功,它会尝试接收数据,如果接收到的数据不是预期的字符串,则会退出函数并关闭socket。如果接收到的数据是预期的字符串,则会打印出来,并执行主函数中的后续代码。在主函数的最后,它会再次创建一个TCP客户端socket,并向服务器发送一个特定的字符串,以表示通讯结束。最终,它会关闭所有socket并清理资源。