python双人五子棋
时间: 2023-10-08 16:09:50 浏览: 56
这是一个不错的项目!你需要掌握Python基本语法、面向对象编程、tkinter图形界面库等知识。以下是一个简单的实现思路:
1. 创建棋盘类,包含属性如棋盘大小、棋盘格子大小、棋子半径等;
2. 创建棋子类,包含属性如颜色、位置等;
3. 创建游戏类,包含属性如当前玩家、棋盘、棋子等;
4. 在图形界面上绘制棋盘,并实现点击事件,根据玩家点击的位置创建棋子,并在合法位置绘制棋子;
5. 实现胜利条件判断函数,判断是否有一方玩家获胜;
6. 实现游戏结束后的提示信息。
以上仅是一个简单的实现思路,你可以根据需要进行更多的功能扩展,例如添加AI玩家等。
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Python双人五子棋代码
以下是一个使用Python编写的双人五子棋游戏的示例代码:
```python
import tkinter as tk
# 创建棋盘
def create_board():
board = []
for _ in range(15):
row = []
for _ in range(15):
row.append(0)
board.append(row)
return board
# 判断是否获胜
def check_win(board, row, col, player):
# 水平方向
count = 0
for i in range(col-4, col+5):
if i < 0 or i >= 15:
continue
if board[row][i] == player:
count += 1
if count == 5:
return True
else:
count = 0
# 垂直方向
count = 0
for i in range(row-4, row+5):
if i < 0 or i >= 15:
continue
if board[i][col] == player:
count += 1
if count == 5:
return True
else:
count = 0
# 左上到右下方向
count = 0
for i in range(-4, 5):
r = row + i
c = col + i
if r < 0 or r >= 15 or c < 0 or c >= 15:
continue
if board[r][c] == player:
count += 1
if count == 5:
return True
else:
count = 0
# 右上到左下方向
count = 0
for i in range(-4, 5):
r = row + i
c = col - i
if r < 0 or r >= 15 or c < 0 or c >= 15:
continue
if board[r][c] == player:
count += 1
if count == 5:
return True
else:
count = 0
return False
# 下棋
def play(row, col):
global current_player, board
if board[row][col] == 0:
board[row][col] = current_player
if check_win(board, row, col, current_player):
print("玩家", current_player, "获胜!")
restart_game()
else:
current_player = 3 - current_player
# 重新开始游戏
def restart_game():
global current_player, board
board = create_board()
current_player = 1
# 创建GUI界面
def create_gui():
window = tk.Tk()
window.title("双人五子棋")
window.geometry("450x450")
canvas = tk.Canvas(window, width=450, height=450)
canvas.pack()
for i in range(15):
canvas.create_line(30, 30+i*30, 420, 30+i*30)
canvas.create_line(30+i*30, 30, 30+i*30, 420)
def click(event):
col = (event.x - 15) // 30
row = (event.y - 15) // 30
play(row, col)
canvas.create_oval(col*30+5, row*30+5, col*30+25, row*30+25, fill="black" if current_player == 1 else "white")
canvas.bind("<Button-1>", click)
restart_button = tk.Button(window, text="重新开始", command=restart_game)
restart_button.pack()
window.mainloop()
board = create_board()
current_player = 1
create_gui()
```
python双人五子棋代码
以下一个简单的双人五子棋Python代码:
```python
import numpy as np
# 创建一个15x15的棋盘
board = np.zeros((15, 15), dtype=int)
# 定义黑白棋子
BLACK = 1
WHITE = 2
# 定义棋子落下的函数
def put_stone(x, y, stone):
board[x][y] = stone
# 定义判断胜负的函数
def check_win(x, y, stone):
# 判断横向是否有五子相连
count = 0
for i in range(15):
if board[x][i] == stone:
count += 1
if count == 5:
return True
else:
count = 0
# 判断纵向是否有五子相连
count = 0
for i in range(15):
if board[i][y] == stone:
count += 1
if count == 5:
return True
else:
count = 0
# 判断左上到右下是否有五子相连
count = 0
for i in range(-4, 5):
if 0 <= x+i < 15 and 0 <= y+i < 15 and board[x+i][y+i] == stone:
count += 1
if count == 5:
return True
else:
count = 0
# 判断左下到右上是否有五子相连
count = 0
for i in range(-4, 5):
if 0 <= x+i < 15 and 0 <= y-i < 15 and board[x+i][y-i] == stone:
count += 1
if count == 5:
return True
else:
count = 0
return False
# 定义主程序
def main():
# 定义黑白棋子
BLACK = 1
WHITE = 2
# 定义当前下棋的人
current_player = BLACK
# 开始下棋
while True:
# 打印棋盘
print(board)
# 获取玩家落子的位置
x, y = map(int, input("请玩家{}落子:".format(current_player)).split())
# 判断该位置是否已经有棋子
if board[x][y] != 0:
print("该位置已有棋子,请重新落子!")
continue
# 落子
put_stone(x, y, current_player)
# 判断是否胜利
if check_win(x, y, current_player):
print("玩家{}获胜!".format(current_player))
break
# 切换下棋的人
current_player = WHITE if current_player == BLACK else BLACK
if __name__ == '__main__':
main()
```
这个代码实现了一个简单的双人五子棋游戏,运行后可以通过输入坐标来落子,当有一方获胜时游戏结束。