代码:unity 获取Steaming Assets文件夹下边的文件夹里边的音频并进行播放
时间: 2023-11-22 17:54:08 浏览: 111
以下是一个简单的示例代码,可以在Unity中获取Streaming Assets文件夹下的文件夹里的音频并进行播放。假设您的音频文件位于StreamingAssets/Audio/文件夹中:
```csharp
using UnityEngine;
using System.IO;
public class AudioManager : MonoBehaviour
{
public string audioDirectory = "Audio";
private AudioSource audioSource;
void Start()
{
audioSource = GetComponent<AudioSource>();
PlayRandomAudio();
}
void PlayRandomAudio()
{
string[] audioFiles = Directory.GetFiles(Application.streamingAssetsPath + "/" + audioDirectory, "*.mp3");
string randomAudioFile = audioFiles[Random.Range(0, audioFiles.Length)];
StartCoroutine(LoadAudio(randomAudioFile));
}
IEnumerator LoadAudio(string path)
{
string audioFilePath = "file://" + path; // add file:// prefix for streaming assets
using (UnityWebRequest www = UnityWebRequestMultimedia.GetAudioClip(audioFilePath, AudioType.MPEG))
{
yield return www.SendWebRequest();
if (www.result == UnityWebRequest.Result.ConnectionError || www.result == UnityWebRequest.Result.ProtocolError)
{
Debug.LogError("Failed to load audio file: " + path);
}
else
{
AudioClip audioClip = DownloadHandlerAudioClip.GetContent(www);
audioSource.clip = audioClip;
audioSource.Play();
}
}
}
}
```
该脚本将在Start()函数中加载并播放StreamingAssets/Audio/文件夹中的随机音频文件。它使用UnityWebRequest来加载音频文件,并使用AudioSource进行播放。注意,您需要添加以下命名空间:
```csharp
using UnityEngine.Networking;
```
另外,请确保在Unity中设置StreamingAssets文件夹的正确路径。您可以通过在Unity编辑器中选择“Edit”>“Project Settings”>“Player”,然后选择“Other Settings”选项卡来查找该设置。在“Asset Serialization”下,您将找到“Default Streaming Assets Path”选项。默认情况下,它应该设置为“Assets/StreamingAssets”。
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