ros moveit中订阅点云话题将多个点云转环境scene的Python函数
时间: 2024-03-05 13:53:51 浏览: 136
在ROS MoveIt中,将多个点云转换为环境场景(scene)的Python函数可以如下所示:
```python
import rospy
from moveit_msgs.msg import PlanningScene, PlanningSceneWorld
from shape_msgs.msg import SolidPrimitive
from geometry_msgs.msg import Pose, Point, Quaternion
from sensor_msgs.msg import PointCloud2
from sensor_msgs import point_cloud2
import numpy as np
def create_scene_from_pointcloud(pointcloud_topic):
# Initialize ROS node
rospy.init_node('create_scene_from_pointcloud')
# Create a publisher to publish the scene
scene_pub = rospy.Publisher('/planning_scene', PlanningScene, queue_size=10)
# Wait for the PlanningSceneWorld message to become available
planning_scene_world = None
while planning_scene_world is None and not rospy.is_shutdown():
try:
planning_scene_world = rospy.wait_for_message('/move_group/monitored_planning_scene_world', PlanningSceneWorld, timeout=1)
except:
rospy.logwarn('Waiting for PlanningSceneWorld message...')
# Create an empty scene
new_scene = PlanningScene()
new_scene.is_diff = True
new_scene.world = planning_scene_world
# Subscribe to the point cloud topic
rospy.Subscriber(pointcloud_topic, PointCloud2, pointcloud_callback)
# Spin until shutdown
rospy.spin()
def pointcloud_callback(pointcloud_msg):
# Convert the point cloud message to a numpy array
points = np.array(list(point_cloud2.read_points(pointcloud_msg)))
# Create a SolidPrimitive for each point in the point cloud
solid_primitives = []
for point in points:
solid_primitive = SolidPrimitive()
solid_primitive.type = SolidPrimitive.SPHERE
solid_primitive.dimensions = [0.01] # Diameter of the sphere
pose = Pose()
pose.position = Point(*point)
pose.orientation = Quaternion(0, 0, 0, 1)
solid_primitive.pose = pose
solid_primitives.append(solid_primitive)
# Add the SolidPrimitives to the scene
new_scene.world.collision_objects = []
new_scene.world.collision_objects.extend(solid_primitives)
new_scene.world.collision_objects[-1].operation = new_scene.world.collision_objects[-1].ADD
new_scene.is_diff = True
# Publish the updated scene
scene_pub.publish(new_scene)
```
此函数订阅从`pointcloud_topic`话题发布的点云消息,并将每个点转换为一个具有固定半径的球体(使用SolidPrimitive),将这些球体添加到环境场景中,然后发布新的场景。注意,这个函数是无限循环的,直到ROS节点被关闭。
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