ros noetic moveit中订阅点云话题将所有点云三角化后转换成环境scene的Python函数
时间: 2024-03-06 17:49:14 浏览: 66
以下是一个订阅点云话题,将所有点云三角化后转换成MoveIt环境scene的Python函数示例:
```python
import rospy
from sensor_msgs.msg import PointCloud2
from moveit_msgs.msg import CollisionObject, PlanningScene
def pointcloud_callback(msg):
# 将点云转换为三角形网格
# 这里使用了open3d库进行三角化,需要先安装open3d库
import open3d as o3d
pcd = o3d.geometry.PointCloud()
pcd.points = o3d.utility.Vector3dVector(msg.data)
pcd.estimate_normals()
distances = pcd.compute_nearest_neighbor_distance()
avg_dist = np.mean(distances)
radius = 3 * avg_dist
bpa_mesh = o3d.geometry.TriangleMesh.create_from_point_cloud_ball_pivoting(pcd, o3d.utility.DoubleVector([radius, radius * 2]))
vertices = np.asarray(bpa_mesh.vertices)
triangles = np.asarray(bpa_mesh.triangles)
# 将三角形网格转换为CollisionObject
collision_object = CollisionObject()
collision_object.header.frame_id = "camera_link"
collision_object.id = "pointcloud_mesh"
mesh = SolidPrimitive()
mesh.type = SolidPrimitive.TRIANGLE_LIST
mesh.vertices = []
mesh.triangles = []
for vertex in vertices:
mesh.vertices.append(Point(x=vertex[0], y=vertex[1], z=vertex[2]))
for triangle in triangles:
mesh.triangles.append(Int32MultiArray(data=triangle))
collision_object.primitives.append(mesh)
collision_object.primitive_poses.append(Pose())
collision_object.operation = CollisionObject.ADD
# 发布PlanningScene消息
planning_scene = PlanningScene()
planning_scene.world.collision_objects.append(collision_object)
planning_scene.is_diff = True
planning_scene_publisher.publish(planning_scene)
# 初始化ROS节点和订阅者
rospy.init_node('pointcloud_to_scene')
pointcloud_subscriber = rospy.Subscriber('/camera/depth/points', PointCloud2, pointcloud_callback)
planning_scene_publisher = rospy.Publisher('/planning_scene', PlanningScene, queue_size=1)
rospy.spin()
```
这个函数将订阅`/camera/depth/points`话题,将收到的点云转换为三角形网格,并将其转换为MoveIt的CollisionObject,最终发布到`/planning_scene`话题上。注意,这个函数中使用了open3d库进行三角化,需要先安装open3d库。
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