unity webgl中获得java的数据,有接口地址,请求方式为POST,请求参数为{ "metroid": 279 },返回结果为{ "returnCode": 0, "returnMessage": "调用成功", "data": [ { "doorfaultcount": 7, "doorsubhealthcount": 0, "carriageid": 1738, "carriageno": "01011", "carriagename": "HHHT01011", "doorinfolist": [ { "sort": 0, "doorid": 17414, "doorno": "222222222222222", "doorbusno": "01011", "side": "左", "pairid": null, "iskeydoor": false, "statuscode": "FAULT", "isfaultandsubhealth": null, "repaircode": "NOMAL", "exceptioncode": "NOMAL", "statusname": "故障", "faultcode": null, "faultname": null, "time": null, "updown": null, "paramvalueid1": null, "paramvalueid2": null, "paramvalueid3": null, "paramvalueid4": null, "paramvalueid5": null, "dataid": null, "doorstatus": 1 },获得返回结果中的 "carriageno"数据,将获得没每一 "carriageno"数据中的一条分配给一个按钮,数据呈现在按钮的文本框中,总共6个按钮,unity webgl中操作步骤和全部完整代码怎么写
时间: 2023-07-09 10:54:06 浏览: 98
Unity WebGL下读取Excel
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首先,我们需要在Unity中使用WebRequest类来发送POST请求,并解析返回的JSON数据。以下是示例代码:
```csharp
IEnumerator SendPostRequest()
{
string url = "接口地址";
string json = "{ \"metroid\": 279 }";
var request = new UnityWebRequest(url, "POST");
byte[] bodyRaw = Encoding.UTF8.GetBytes(json);
request.uploadHandler = (UploadHandler)new UploadHandlerRaw(bodyRaw);
request.downloadHandler = (DownloadHandler)new DownloadHandlerBuffer();
request.SetRequestHeader("Content-Type", "application/json");
yield return request.SendWebRequest();
if (request.result == UnityWebRequest.Result.ConnectionError || request.result == UnityWebRequest.Result.ProtocolError)
{
Debug.LogError(request.error);
}
else
{
string responseJson = request.downloadHandler.text;
Debug.Log(responseJson);
//解析JSON数据,获取carriageno
JObject jObject = JObject.Parse(responseJson);
JArray dataArray = (JArray)jObject["data"];
for(int i = 0; i < dataArray.Count; i++)
{
string carriageno = (string)dataArray[i]["carriageno"];
Debug.Log(carriageno);
//将carriageno分配给6个按钮
if(i < 6)
{
Button button = GetButton(i);
button.GetComponentInChildren<Text>().text = carriageno;
}
}
}
}
Button GetButton(int index)
{
//根据索引获取对应的按钮
//TODO:根据实际情况实现该方法
}
```
在以上代码中,我们使用了JObject和JArray类来解析JSON数据,并使用GetButton方法获取对应索引的按钮。需要根据实际情况实现GetButton方法来获取对应的按钮。
最后,在Unity中调用SendPostRequest方法即可发送POST请求并更新按钮文本框中的数据。
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