DeleteObject在哪里
时间: 2024-03-24 07:37:34 浏览: 100
易语言在按钮上显示进度条
抱歉,我在前面的代码中漏写了DeleteObject函数的定义,这里给出完整的代码,包括DeleteObject函数的定义:
```csharp
using System;
using System.Drawing;
using System.Runtime.InteropServices;
public class WindowCapture
{
[DllImport("User32.dll")]
public static extern IntPtr GetDC(IntPtr hwnd);
[DllImport("User32.dll")]
public static extern void ReleaseDC(IntPtr hwnd, IntPtr dc);
[DllImport("gdi32.dll")]
public static extern IntPtr CreateCompatibleBitmap(IntPtr dc, int width, int height);
[DllImport("gdi32.dll")]
public static extern IntPtr CreateCompatibleDC(IntPtr dc);
[DllImport("gdi32.dll")]
public static extern IntPtr SelectObject(IntPtr dc, IntPtr obj);
[DllImport("gdi32.dll")]
public static extern bool BitBlt(IntPtr dcDest, int xDest, int yDest, int wDest, int hDest, IntPtr dcSrc, int xSrc, int ySrc, int rasterOp);
[DllImport("gdi32.dll")]
public static extern bool DeleteObject(IntPtr obj);
public static Bitmap CaptureWindow(IntPtr hwnd)
{
// 获取窗口的设备上下文
IntPtr hdcSrc = GetDC(hwnd);
if (hdcSrc == IntPtr.Zero)
{
return null;
}
// 创建一个兼容的设备上下文和位图
IntPtr hdcDest = CreateCompatibleDC(hdcSrc);
IntPtr hbmDest = CreateCompatibleBitmap(hdcSrc, 100, 100);
if (hdcDest == IntPtr.Zero || hbmDest == IntPtr.Zero)
{
ReleaseDC(hwnd, hdcSrc);
return null;
}
// 将位图选入设备上下文
IntPtr hbmOld = SelectObject(hdcDest, hbmDest);
// 复制窗口的内容到位图中
if (!BitBlt(hdcDest, 0, 0, 100, 100, hdcSrc, 0, 0, 0x00CC0020))
{
SelectObject(hdcDest, hbmOld);
DeleteObject(hbmDest);
DeleteDC(hdcDest);
ReleaseDC(hwnd, hdcSrc);
return null;
}
// 恢复设备上下文并释放资源
SelectObject(hdcDest, hbmOld);
DeleteObject(hbmDest);
DeleteDC(hdcDest);
ReleaseDC(hwnd, hdcSrc);
// 返回位图
return Bitmap.FromHbitmap(hbmDest);
}
}
```
这里添加了DllImport语句,用于导入DeleteObject函数的定义。DeleteObject函数用于删除GDI对象,如位图对象、画笔对象、画刷对象等。在截取窗口截图时,需要在最后删除位图对象,以释放内存。
阅读全文