openGL +python 鼠标拖动画矩形框选出点云数据的感兴趣区域代码
时间: 2023-06-26 16:06:52 浏览: 64
以下是使用OpenGL和Python实现鼠标拖动画矩形框选出点云数据感兴趣区域的示例代码:
```python
import numpy as np
import glfw
from OpenGL.GL import *
# 生成测试点云数据
n_points = 1000
points = np.random.rand(n_points, 2)
# 定义全局变量
start_pos = None
end_pos = None
# 窗口大小回调函数
def framebuffer_size_callback(window, width, height):
glViewport(0, 0, width, height)
# 鼠标回调函数
def mouse_button_callback(window, button, action, mods):
global start_pos, end_pos
if button == glfw.MOUSE_BUTTON_LEFT and action == glfw.PRESS:
x, y = glfw.get_cursor_pos(window)
start_pos = np.array([x, y])
end_pos = np.array([x, y])
elif button == glfw.MOUSE_BUTTON_LEFT and action == glfw.RELEASE:
start_pos = None
end_pos = None
# 鼠标移动回调函数
def cursor_pos_callback(window, x, y):
global end_pos
if start_pos is not None:
end_pos = np.array([x, y])
# 绘制函数
def render():
glClear(GL_COLOR_BUFFER_BIT)
glColor3f(1.0, 1.0, 1.0)
glPointSize(2.0)
glBegin(GL_POINTS)
for i in range(n_points):
glVertex2f(points[i, 0], points[i, 1])
glEnd()
if start_pos is not None and end_pos is not None:
x0, y0 = start_pos
x1, y1 = end_pos
glColor3f(1.0, 0.0, 0.0)
glBegin(GL_LINE_LOOP)
glVertex2f(x0, y0)
glVertex2f(x1, y0)
glVertex2f(x1, y1)
glVertex2f(x0, y1)
glEnd()
# 主函数
def main():
# 初始化GLFW
if not glfw.init():
return
# 创建窗口
window = glfw.create_window(800, 600, "OpenGL Window", None, None)
if not window:
glfw.terminate()
return
# 设置回调函数
glfw.set_framebuffer_size_callback(window, framebuffer_size_callback)
glfw.set_mouse_button_callback(window, mouse_button_callback)
glfw.set_cursor_pos_callback(window, cursor_pos_callback)
# 设置OpenGL上下文
glfw.make_context_current(window)
# 循环渲染
while not glfw.window_should_close(window):
# 渲染
render()
# 交换缓冲区
glfw.swap_buffers(window)
# 处理事件
glfw.poll_events()
# 终止GLFW
glfw.terminate()
if __name__ == '__main__':
main()
```
该示例代码使用OpenGL绘制点云数据,并实现了鼠标拖动画矩形框选出感兴趣区域的功能。在主函数中,首先生成了随机的点云数据,然后创建窗口并设置回调函数。在绘制函数中,使用`glBegin()`和`glEnd()`函数绘制点云数据和矩形框选区域。在鼠标回调函数和鼠标移动回调函数中,记录鼠标按下和抬起的位置,并根据鼠标移动的位置更新矩形框选区域的位置。最后,在主函数中循环渲染窗口和处理事件。