用c语言写一个六子棋博弈树
时间: 2024-06-09 20:12:08 浏览: 59
好的,下面是一个简单的六子棋博弈树的C语言实现:
```c
#include <stdio.h>
#define BOARD_SIZE 6
// 定义棋盘的结构体
struct board {
int cells[BOARD_SIZE][BOARD_SIZE];
};
// 初始化棋盘
void init_board(struct board *b) {
int i, j;
for (i = 0; i < BOARD_SIZE; i++) {
for (j = 0; j < BOARD_SIZE; j++) {
b->cells[i][j] = 0;
}
}
}
// 打印棋盘
void print_board(struct board *b) {
int i, j;
for (i = 0; i < BOARD_SIZE; i++) {
for (j = 0; j < BOARD_SIZE; j++) {
printf("%c ", (b->cells[i][j] == 0) ? '.' : ((b->cells[i][j] == 1) ? 'O' : 'X'));
}
printf("\n");
}
}
// 判断胜负
int check_win(struct board *b, int player) {
int i, j, k;
for (i = 0; i < BOARD_SIZE; i++) {
for (j = 0; j < BOARD_SIZE; j++) {
if (b->cells[i][j] == player) {
// 水平
for (k = 0; k < 6 && i + k < BOARD_SIZE && b->cells[i+k][j] == player; k++);
if (k == 6) return 1;
// 垂直
for (k = 0; k < 6 && j + k < BOARD_SIZE && b->cells[i][j+k] == player; k++);
if (k == 6) return 1;
// 左上到右下
for (k = 0; k < 6 && i + k < BOARD_SIZE && j + k < BOARD_SIZE && b->cells[i+k][j+k] == player; k++);
if (k == 6) return 1;
// 左下到右上
for (k = 0; k < 6 && i - k >= 0 && j + k < BOARD_SIZE && b->cells[i-k][j+k] == player; k++);
if (k == 6) return 1;
}
}
}
return 0;
}
// 构建博弈树
int build_tree(struct board *b, int player, int depth) {
int i, j, k, score, max_score = -1000000, min_score = 1000000;
struct board new_b;
if (depth == 0 || check_win(b, 1) || check_win(b, 2)) {
return (player == 1) ? check_win(b, 1) - check_win(b, 2) : check_win(b, 2) - check_win(b, 1);
}
for (i = 0; i < BOARD_SIZE; i++) {
for (j = 0; j < BOARD_SIZE; j++) {
if (b->cells[i][j] == 0) {
new_b = *b;
new_b.cells[i][j] = player;
score = build_tree(&new_b, (player == 1) ? 2 : 1, depth - 1);
if (player == 1) {
if (score > max_score) max_score = score;
} else {
if (score < min_score) min_score = score;
}
}
}
}
return (player == 1) ? max_score : min_score;
}
// 程序入口
int main() {
struct board b;
int i, j, score, max_score = -1000000, x, y;
init_board(&b);
print_board(&b);
for (i = 0; i < BOARD_SIZE; i++) {
for (j = 0; j < BOARD_SIZE; j++) {
if (b.cells[i][j] == 0) {
struct board new_b = b;
new_b.cells[i][j] = 1;
score = build_tree(&new_b, 2, 3);
if (score > max_score) {
max_score = score;
x = i;
y = j;
}
}
}
}
b.cells[x][y] = 1;
printf("Computer: (%d, %d)\n", x, y);
print_board(&b);
return 0;
}
```
这个程序实现了一个简单的六子棋博弈树,通过构建博弈树来计算每个可落子位置的得分,并选择得分最高的位置进行落子。其中 `build_tree` 函数递归地构建博弈树,并返回当前局面下最大/最小得分。
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