写一个六子棋的博弈树C语言代码
时间: 2024-03-04 22:53:20 浏览: 251
以下是一个简单的六子棋博弈树的C语言代码,仅供参考:
```
#define N 6 // 棋盘大小
#define MAX_DEPTH 4 // 最大搜索深度
typedef struct {
int x, y;
} Move; // 一步棋的坐标
int board[N][N]; // 棋盘,0表示空,1表示黑棋,2表示白棋
int evaluate(int player) {
// 评估当前局面的分数,player为当前玩家
// 这里简单地返回棋盘上当前玩家棋子数与对手棋子数之差
int count = 0;
for (int i = 0; i < N; i++) {
for (int j = 0; j < N; j++) {
if (board[i][j] == player) {
count++;
} else if (board[i][j] != 0) {
count--;
}
}
}
return count;
}
int is_game_over() {
// 判断是否游戏结束
// 如果棋盘已满或者有一方连成六个棋子,则游戏结束
int i, j, k, l;
for (i = 0; i < N; i++) {
for (j = 0; j < N; j++) {
if (board[i][j] == 0) {
continue;
}
for (k = -1; k <= 1; k++) {
for (l = -1; l <= 1; l++) {
if (k == 0 && l == 0) {
continue;
}
int x = i, y = j, count = 0;
while (x >= 0 && x < N && y >= 0 && y < N && board[x][y] == board[i][j]) {
count++;
x += k;
y += l;
}
if (count >= 6) {
return board[i][j];
}
}
}
}
}
for (i = 0; i < N; i++) {
for (j = 0; j < N; j++) {
if (board[i][j] == 0) {
return 0;
}
}
}
return 3; // 棋盘已满,平局
}
int search(int depth, int alpha, int beta, int player, Move *best_move) {
// 利用博弈树搜索算法搜索最佳棋步
int i, j, score, max_score = -1000000, min_score = 1000000;
Move move;
int game_over = is_game_over();
if (depth == 0 || game_over != 0) {
return evaluate(player);
}
for (i = 0; i < N; i++) {
for (j = 0; j < N; j++) {
if (board[i][j] != 0) {
continue;
}
board[i][j] = player;
score = search(depth - 1, alpha, beta, 3 - player, &move);
board[i][j] = 0;
if (player == 1) {
if (score > max_score) {
max_score = score;
if (depth == MAX_DEPTH) {
best_move->x = i;
best_move->y = j;
}
}
alpha = alpha > max_score ? alpha : max_score;
if (max_score >= beta) {
return max_score;
}
} else {
if (score < min_score) {
min_score = score;
}
beta = beta < min_score ? beta : min_score;
if (min_score <= alpha) {
return min_score;
}
}
}
}
return player == 1 ? max_score : min_score;
}
int main() {
// 初始化棋盘
int i, j;
for (i = 0; i < N; i++) {
for (j = 0; j < N; j++) {
board[i][j] = 0;
}
}
// 玩家为黑棋,电脑为白棋
int player = 1;
while (1) {
if (player == 1) {
// 玩家落子
int x, y;
printf("请输入落子位置:");
scanf("%d%d", &x, &y);
if (board[x][y] != 0) {
printf("该位置已有棋子,请重新输入!\n");
continue;
}
board[x][y] = 1;
} else {
// 电脑落子
Move best_move;
search(MAX_DEPTH, -1000000, 1000000, 2, &best_move);
board[best_move.x][best_move.y] = 2;
printf("电脑落子:%d %d\n", best_move.x, best_move.y);
}
// 打印当前棋盘
printf(" ");
for (i = 0; i < N; i++) {
printf("%c ", 'A' + i);
}
printf("\n");
for (i = 0; i < N; i++) {
printf("%d ", i + 1);
for (j = 0; j < N; j++) {
if (board[i][j] == 0) {
printf(". ");
} else if (board[i][j] == 1) {
printf("X ");
} else {
printf("O ");
}
}
printf("\n");
}
// 判断游戏是否结束
int game_over = is_game_over();
if (game_over != 0) {
if (game_over == 1) {
printf("你赢了!\n");
} else if (game_over == 2) {
printf("电脑赢了!\n");
} else {
printf("平局!\n");
}
break;
}
// 切换玩家
player = 3 - player;
}
return 0;
}
```
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