俄罗斯方块简易qt代码
时间: 2023-05-12 17:01:11 浏览: 98
俄罗斯方块是一种经典的游戏,这里提供一份简易的Qt代码示例可以供参考:
首先,需要引入一些Qt的头文件:
```cpp
#include <QMainWindow>
#include <QKeyEvent>
#include <QPainter>
#include <QPixmap>
#include <QTimer>
```
然后,定义常量和数据结构:
```cpp
const int BLOCK_SIZE = 20; // 方块边长
const int COLS = 10; // 游戏区列数
const int ROWS = 20; // 游戏区行数
struct Point {
int x, y;
};
```
接着,定义游戏区的数据和方块的数据:
```cpp
class Window : public QMainWindow {
Q_OBJECT
public:
Window(QWidget *parent = 0) : QMainWindow(parent) {
setFixedSize(COLS * BLOCK_SIZE, ROWS * BLOCK_SIZE);
mTimer.start(500);
mEmptyBlock = QPixmap(BLOCK_SIZE, BLOCK_SIZE);
mEmptyBlock.fill(Qt::black);
mPlaying = false;
}
protected:
void paintEvent(QPaintEvent*) {
QPainter painter(this);
painter.setBrush(Qt::NoBrush);
painter.drawPixmap(0, 0, COLS * BLOCK_SIZE, ROWS * BLOCK_SIZE, mGameArea);
for (int i = 0; i < 4; ++i) {
painter.drawPixmap(mBlock[i].x * BLOCK_SIZE, mBlock[i].y * BLOCK_SIZE,
BLOCK_SIZE, BLOCK_SIZE, mBlocks[mBlockType]);
}
}
void keyPressEvent(QKeyEvent* ev) {
if (!mPlaying) return;
switch (ev->key()) {
case Qt::Key_Left:
if (canMove(-1, 0)) {
moveLeft();
}
break;
case Qt::Key_Right:
if (canMove(1, 0)) {
moveRight();
}
break;
case Qt::Key_Down:
if (canMove(0, 1)) {
moveDown();
}
break;
case Qt::Key_Up:
rotate();
break;
}
}
private slots:
void onTimer() {
if (canMove(0, 1)) {
moveDown();
} else {
mergeBlock();
if (isGameOver()) {
mPlaying = false;
mBlocks.clear();
mGameArea = QPixmap();
QMessageBox::information(this, "Game Over", "Game Over");
return;
}
newBlock();
}
repaint();
}
private:
bool mPlaying;
QPixmap mGameArea;
QTimer mTimer;
QPixmap mEmptyBlock;
QVector<QPixmap> mBlocks;
QVector<Point> mBlock;
int mBlockType;
void moveLeft() {
for (int i = 0; i < 4; ++i) {
mBlock[i].x--;
}
}
void moveRight() {
for (int i = 0; i < 4; ++i) {
mBlock[i].x++;
}
}
void moveDown() {
for (int i = 0; i < 4; ++i) {
mBlock[i].y++;
}
}
void rotate() {
Point center = mBlock[1];
for (int i = 0; i < 4; ++i) {
int x = mBlock[i].y - center.y;
int y = mBlock[i].x - center.x;
mBlock[i].x = center.x - x;
mBlock[i].y = center.y + y;
}
}
bool canMove(int dx, int dy) {
for (int i = 0; i < 4; ++i) {
int x = mBlock[i].x + dx;
int y = mBlock[i].y + dy;
if (x < 0 || x >= COLS || y >= ROWS) return false;
if (y >= 0 && mGameArea.toImage().pixelColor(x * BLOCK_SIZE, y * BLOCK_SIZE) != QColor(0, 0, 0)) return false;
}
return true;
}
void mergeBlock() {
for (int i = 0; i < 4; ++i) {
mGameArea.copy(mBlock[i].x * BLOCK_SIZE, mBlock[i].y * BLOCK_SIZE,
BLOCK_SIZE, BLOCK_SIZE,
mBlocks[mBlockType],
mBlock[i].x * BLOCK_SIZE, mBlock[i].y * BLOCK_SIZE);
}
for (int i = ROWS - 1; i >= 0; --i) {
bool full = true;
for (int j = 0; j < COLS; ++j) {
if (mGameArea.toImage().pixelColor(j * BLOCK_SIZE, i * BLOCK_SIZE) == QColor(0, 0, 0)) {
full = false;
break;
}
}
if (full) {
mGameArea = QPixmap(mEmptyBlock) + mGameArea.copy(0, 0, COLS * BLOCK_SIZE, i * BLOCK_SIZE) + mGameArea.copy(0, (i + 1) * BLOCK_SIZE, COLS * BLOCK_SIZE, (ROWS - i - 1) * BLOCK_SIZE);
}
}
}
bool isGameOver() {
for (int i = 0; i < 4; ++i) {
if (mBlock[i].y < 0) return true;
}
return false;
}
void newBlock() {
mBlockType = qrand() % mBlocks.size();
for (int i = 0; i < 4; ++i) {
mBlock[i].x = mBlocks[mBlockType].width() / BLOCK_SIZE / 2 + i - 2;
mBlock[i].y = 0;
}
}
};
```
最后,在Qt应用程序的主函数中创建游戏窗口并运行即可:
```cpp
int main(int argc, char **argv) {
QApplication app(argc, argv);
qsrand(QTime(0, 0, 0).secsTo(QTime::currentTime()));
Window w;
w.show();
return app.exec();
}
```
这就是一个简单的俄罗斯方块Qt代码示例,完整代码可以在网上找到。