boolean g = (a<=1&&a>=999);表示什么
时间: 2023-06-08 21:03:57 浏览: 58
) && (b>=3 || c<4); 这行代码的结果是什么?
回答:我看到这是一行布尔型变量的定义语句,变量名为g,赋值表达式为(a<=1) && (b>=3 || c<4),其中&&代表逻辑与,||代表逻辑或。如果a小于等于1,且b大于等于3或者c小于4,那么变量g的值为true,否则为false。
相关问题
用ts写一个二叉堆排双向A星
下面是一个 TypeScript 实现的双向 A* 算法,其中使用二叉堆作为优先队列:
```typescript
interface Node {
x: number;
y: number;
f: number;
g: number;
h: number;
parent: Node | null;
}
function aStar(start: Node, end: Node, map: number[][]): Node | null {
const openList1: Node[] = [start];
const openList2: Node[] = [end];
const closeList1: Node[] = [];
const closeList2: Node[] = [];
const heap1 = new BinaryHeap<Node>((a, b) => a.f < b.f);
const heap2 = new BinaryHeap<Node>((a, b) => a.f < b.f);
heap1.push(start);
heap2.push(end);
while (heap1.size() > 0 && heap2.size() > 0) {
const current1 = heap1.pop()!;
const current2 = heap2.pop()!;
closeList1.push(current1);
closeList2.push(current2);
if (closeList2.some(node => node.x === current1.x && node.y === current1.y)) {
const node = closeList2.find(node => node.x === current1.x && node.y === current1.y);
return node?.parent ? node.parent : node;
}
if (closeList1.some(node => node.x === current2.x && node.y === current2.y)) {
const node = closeList1.find(node => node.x === current2.x && node.y === current2.y);
return node?.parent ? node.parent : node;
}
const neighbors1 = getNeighbors(current1, map);
neighbors1.forEach(neighbor => {
if (closeList1.some(node => node.x === neighbor.x && node.y === neighbor.y)) return;
if (!openList1.some(node => node.x === neighbor.x && node.y === neighbor.y)) {
neighbor.g = current1.g + 1;
neighbor.h = manhattanDistance(neighbor, end);
neighbor.f = neighbor.g + neighbor.h;
neighbor.parent = current1;
openList1.push(neighbor);
heap1.push(neighbor);
} else {
const existingNode = openList1.find(node => node.x === neighbor.x && node.y === neighbor.y);
if (existingNode && current1.g + 1 < existingNode.g) {
existingNode.g = current1.g + 1;
existingNode.f = existingNode.g + existingNode.h;
existingNode.parent = current1;
heap1.update(existingNode);
}
}
});
const neighbors2 = getNeighbors(current2, map);
neighbors2.forEach(neighbor => {
if (closeList2.some(node => node.x === neighbor.x && node.y === neighbor.y)) return;
if (!openList2.some(node => node.x === neighbor.x && node.y === neighbor.y)) {
neighbor.g = current2.g + 1;
neighbor.h = manhattanDistance(neighbor, start);
neighbor.f = neighbor.g + neighbor.h;
neighbor.parent = current2;
openList2.push(neighbor);
heap2.push(neighbor);
} else {
const existingNode = openList2.find(node => node.x === neighbor.x && node.y === neighbor.y);
if (existingNode && current2.g + 1 < existingNode.g) {
existingNode.g = current2.g + 1;
existingNode.f = existingNode.g + existingNode.h;
existingNode.parent = current2;
heap2.update(existingNode);
}
}
});
}
return null;
}
function getNeighbors(node: Node, map: number[][]): Node[] {
const neighbors: Node[] = [];
const { x, y } = node;
if (y > 0 && map[y - 1][x] !== 1) neighbors.push({ x, y: y - 1, f: 0, g: 0, h: 0, parent: null });
if (y < map.length - 1 && map[y + 1][x] !== 1) neighbors.push({ x, y: y + 1, f: 0, g: 0, h: 0, parent: null });
if (x > 0 && map[y][x - 1] !== 1) neighbors.push({ x: x - 1, y, f: 0, g: 0, h: 0, parent: null });
if (x < map[0].length - 1 && map[y][x + 1] !== 1) neighbors.push({ x: x + 1, y, f: 0, g: 0, h: 0, parent: null });
return neighbors;
}
function manhattanDistance(node1: Node, node2: Node): number {
return Math.abs(node1.x - node2.x) + Math.abs(node1.y - node2.y);
}
class BinaryHeap<T> {
private heap: T[] = [];
private compareFn: (a: T, b: T) => boolean;
constructor(compareFn: (a: T, b: T) => boolean) {
this.compareFn = compareFn;
}
size(): number {
return this.heap.length;
}
push(item: T): void {
this.heap.push(item);
this.bubbleUp(this.heap.length - 1);
}
pop(): T | undefined {
if (this.heap.length === 0) return undefined;
const root = this.heap[0];
const last = this.heap.pop()!;
if (this.heap.length > 0) {
this.heap[0] = last;
this.bubbleDown(0);
}
return root;
}
update(item: T): void {
const index = this.heap.indexOf(item);
if (index >= 0) {
this.bubbleUp(index);
this.bubbleDown(index);
}
}
private bubbleUp(index: number): void {
const item = this.heap[index];
while (index > 0) {
const parentIndex = Math.floor((index - 1) / 2);
const parent = this.heap[parentIndex];
if (this.compareFn(item, parent)) {
this.heap[index] = parent;
index = parentIndex;
} else break;
}
this.heap[index] = item;
}
private bubbleDown(index: number): void {
const item = this.heap[index];
const length = this.heap.length;
while (index < length) {
const leftIndex = index * 2 + 1;
const rightIndex = index * 2 + 2;
let leftChild: T, rightChild: T;
let swapIndex = -1;
if (leftIndex < length) {
leftChild = this.heap[leftIndex];
if (this.compareFn(leftChild, item)) swapIndex = leftIndex;
}
if (rightIndex < length) {
rightChild = this.heap[rightIndex];
if (this.compareFn(rightChild, item) && this.compareFn(rightChild, leftChild)) swapIndex = rightIndex;
}
if (swapIndex === -1) break;
this.heap[index] = this.heap[swapIndex];
index = swapIndex;
}
this.heap[index] = item;
}
}
```
这里的 `Node` 接口定义了一个节点,包含了 x、y、f、g、h 和 parent 属性,分别表示节点的横纵坐标、总代价、从起点到该节点的代价、从该节点到终点的估价和父节点。`aStar` 函数实现了双向 A* 算法,其中使用两个优先队列(二叉堆)来维护两个方向的搜索。`getNeighbors` 函数用于获取一个节点的邻居节点。`manhattanDistance` 函数用于计算两个节点之间的曼哈顿距离。`BinaryHeap` 类是一个二叉堆的实现,用于实现优先队列。
package com.company; import java.util.Scanner; public class Main { public static void main(String[] args) { Scanner sc = new Scanner(System.in); int n = sc.nextInt(); int m = sc.nextInt(); // 初始化图的邻接矩阵 int[][] G = new int[n + 1][n + 1]; for (int i = 0; i < m; i++) { int x = sc.nextInt(); int y = sc.nextInt(); int w = sc.nextInt(); String dir = sc.next(); if ("N".equals(dir)) { G[x][y] = w; G[y][x] = w; } else if ("S".equals(dir)) { G[x][y] = -w; G[y][x] = -w; } else if ("E".equals(dir)) { G[x][y] = w; G[y][x] = -w; } else { G[x][y] = -w; G[y][x] = w; } } sc.close(); int maxDist = 0; for (int i = 1; i <= n; i++) { for (int j = i + 1; j <= n; j++) { int dist = dijkstra(G, i, j); if (dist > maxDist) { maxDist = dist; } } } System.out.println(maxDist); } private static int dijkstra(int[][] G, int start, int end) { int N = G.length; int[] distance = new int[N]; boolean[] visited = new boolean[N]; for (int i = 1; i < N; i++) { distance[i] = Integer.MAX_VALUE; } distance[start] = 0; for (int k = 1; k < N; k++) { int u = -1; int minDist = Integer.MAX_VALUE; for (int i = 1; i < N; i++) { if (!visited[i] && distance[i] < minDist) { u = i; minDist = distance[i]; } } if (u == -1) {// 找不到可到达的点 break; } visited[u] = true; for (int v = 1; v < N; v++) { if (G[u][v] != 0 && !visited[v]) { if (distance[u] + Math.abs(G[u][v]) < distance[v]) { distance[v] = distance[u] + Math.abs(G[u][v]); } } } } return distance[end]; } }解释这段代码
这段代码是一个求解无向图中任意两点之间最短路径的算法实现,采用了Dijkstra算法。具体的实现过程如下:
1. 读入无向图的顶点数n和边数m;
2. 读入每一条边的起点x,终点y,权值w和方向dir。如果dir为N,则表示x和y之间有一条权值为w的无向边;如果dir为S,则表示x和y之间有一条权值为-w的无向边;如果dir为E,则表示x到y之间有一条权值为w的有向边;如果dir为W,则表示y到x之间有一条权值为w的有向边;
3. 初始化图的邻接矩阵G,将每个顶点看做一个节点,邻接矩阵中的G[i][j]表示节点i到节点j的边权值,如果i和j之间没有边,则G[i][j]的值为0;
4. 对于每一对节点i和j,计算它们之间的最短路径,使用Dijkstra算法实现;
5. 输出所有最短路径中的最大值,即为最终答案。
Dijkstra算法的主要思想是,从起点开始,依次找到到各个节点的最短路径。具体实现过程如下:
1. 初始化距离数组distance,将起点到各个节点的距离都设置为无穷大,除了起点到起点的距离为0;
2. 初始化visited数组,表示节点是否已经被访问过,将所有节点都设置为未访问;
3. 对于起点,将distance[start]设置为0,表示起点到起点的距离为0;
4. 重复以下步骤,直到所有节点都被访问过或者找不到可到达的节点:
a. 从未访问的节点中选择一个距离最短的节点u;
b. 将节点u标记为已访问;
c. 对于节点u的每一个邻居节点v,如果v未被访问过且能够通过u到达v,则更新distance[v]的值:distance[v] = distance[u] + G[u][v];
5. 返回起点到终点的距离distance[end]。
在这段代码中,我们使用邻接矩阵G来表示无向图中各个节点之间的连接情况,其中G[i][j]表示节点i到节点j的边权值。在Dijkstra算法的实现中,我们使用了distance数组来记录起点到各个节点的最短距离,visited数组来记录节点是否已经被访问过。通过不断更新distance数组的值,我们最终得到了起点到终点的最短距离。