three或cesium只让在相机视野内的模型显示,看不见的隐藏,并分别给出详细代码
时间: 2024-03-08 14:50:45 浏览: 177
对于Three.js,可以使用Frustum(锥形体)来实现只让在相机视野内的模型显示,看不见的隐藏。具体代码如下:
```
// 创建相机
var camera = new THREE.PerspectiveCamera(45, window.innerWidth / window.innerHeight, 1, 1000);
camera.position.z = 5;
// 创建Scene
var scene = new THREE.Scene();
// 创建Cube
var geometry = new THREE.BoxGeometry();
var material = new THREE.MeshBasicMaterial({ color: 0x00ff00 });
var cube = new THREE.Mesh(geometry, material);
scene.add(cube);
// 创建渲染器
var renderer = new THREE.WebGLRenderer();
renderer.setSize(window.innerWidth, window.innerHeight);
document.body.appendChild(renderer.domElement);
// 动画循环
function animate() {
requestAnimationFrame(animate);
renderer.render(scene, camera);
}
animate();
// 判断Cube是否在相机视野内
function isObjectVisible(object, camera) {
var frustum = new THREE.Frustum();
var cameraViewProjectionMatrix = camera.projectionMatrix.multiply(camera.matrixWorldInverse);
frustum.setFromMatrix(cameraViewProjectionMatrix);
return frustum.intersectsObject(object);
}
// 每一帧判断Cube是否在相机视野内
function checkObjectVisibility() {
if (isObjectVisible(cube, camera)) {
cube.visible = true;
} else {
cube.visible = false;
}
requestAnimationFrame(checkObjectVisibility);
}
checkObjectVisibility();
```
对于Cesium,可以使用CullingVolume(裁剪体)来实现只让在相机视野内的模型显示,看不见的隐藏。具体代码如下:
```
// 创建Viewer
var viewer = new Cesium.Viewer('cesiumContainer');
// 创建Box
var box = viewer.entities.add({
position: Cesium.Cartesian3.fromDegrees(-75.59777, 40.03883),
box: {
dimensions: new Cesium.Cartesian3(400000.0, 300000.0, 500000.0),
material: Cesium.Color.RED
}
});
// 判断Box是否在相机视野内
function isObjectVisible(object) {
var cullingVolume = viewer.scene.camera.frustum.computeCullingVolume(viewer.scene.camera.positionWC, viewer.scene.camera.directionWC, viewer.scene.camera.upWC);
return cullingVolume.computeVisibility(new Cesium.BoundingSphere(object.position.getValue(), Cesium.Cartesian3.magnitude(object.box.dimensions.getValue()))) !== 0;
}
// 每一帧判断Box是否在相机视野内
function checkObjectVisibility() {
if (isObjectVisible(box)) {
box.show = true;
} else {
box.show = false;
}
requestAnimationFrame(checkObjectVisibility);
}
checkObjectVisibility();
```
需要注意的是,这两段代码只是简单的示例,实际应用中可能需要更复杂的逻辑来判断模型是否在相机视野内。
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