耳切法三角剖分多边形,C++代码实现
时间: 2023-11-14 21:20:36 浏览: 70
可以参考以下的 C 代码实现:
```
#include <stdio.h>
#include <stdlib.h>
#define MAX_POLYGON_VERTICES 1000
typedef struct {
double x, y;
} Point;
typedef struct {
int a, b, c;
} Triangle;
int earClipping(Point* polygon, int numVertices, Triangle* triangles) {
// 初始化三角剖分结果为空
int numTriangles = 0;
// 每次剪掉一个“耳朵”后多边形的边数都会减少,最后只剩下 3 个点
while (numVertices > 3) {
// 遍历所有顶点,找到一个“耳朵”
for (int i = 0; i < numVertices; i++) {
// 确定当前顶点 i 对应的边所在的两个顶点
int iPrev = (i + numVertices - 1) % numVertices;
int iNext = (i + 1) % numVertices;
// 判断顶点 i 是否是凸顶点
Point pi = polygon[i];
Point piPrev = polygon[iPrev];
Point piNext = polygon[iNext];
double crossProduct = (pi.x - piPrev.x) * (piNext.y - pi.y) - (piNext.x - pi.x) * (pi.y - piPrev.y);
if (crossProduct >= 0) {
continue;
}
// 判断顶点 i 是否成为凸耳朵
// 如果顶点 i 成为凸耳朵,需要确定凸耳朵的另外两个顶点
int isEar = 1;
for (int j = 0; j < numVertices; j++) {
if (j == i || j == iPrev || j == iNext) {
continue;
}
if ((polygon[j].x - pi.x) * (piPrev.y - pi.y) + (piPrev.x - pi.x) * (pi.y - polygon[j].y) >= 0 &&
(piPrev.x - pi.x) * (piNext.y - pi.y) + (piNext.x - pi.x) * (pi.y - piPrev.y) >= 0 &&
(piNext.x - pi.x) * (polygon[j].y - pi.y) + (polygon[j].x - pi.x) * (pi.y - piNext.y) >= 0) {
isEar = 0;
break;
}
}
if (!isEar) {
continue;
}
// 找到一个凸耳朵,将它对应的三角形加入到三角剖分结果中
Triangle triangle = { iPrev, i, iNext };
triangles[numTriangles++] = triangle;
// 从多边形中剪掉凸耳朵 i
for (int j = i + 1; j < numVertices; j++) {
polygon[j - 1] = polygon[j];
}
numVertices--;
i--;
}
}
// 将多边形剩余的三个顶点构成最后一个三角形
Triangle triangle = { 0, 1, 2 };
triangles[numTriangles++] = triangle;
return numTriangles;
}
int main() {
Point polygon[MAX_POLYGON_VERTICES];
int numVertices;
// 读取多边形顶点坐标
scanf("%d", &numVertices);
for (int i = 0; i < numVertices; i++) {
scanf("%lf%lf", &polygon[i].x, &polygon[i].y);
}
// 进行三角剖分
Triangle triangles[MAX_POLYGON_VERTICES];
int numTriangles = earClipping(polygon, numVertices, triangles);
// 输出三角剖分结果
printf("%d\n", numTriangles);
for (int i = 0; i < numTriangles; i++) {
printf("%d %d %d\n", triangles[i].a, triangles[i].b, triangles[i].c);
}
return 0;
}
```