easyx五子棋c++
时间: 2023-11-27 14:05:18 浏览: 53
以下是使用 EasyX 图形库实现的五子棋 C++ 代码示例:
```cpp
#include <graphics.h>
#include <conio.h>
#include <stdio.h>
#include <stdlib.h>
#include <time.h>
#define CHESS_SIZE 40 // 棋子大小
#define BOARD_SIZE 15 // 棋盘大小
#define BOARD_LEFT 50 // 棋盘左边界
#define BOARD_TOP 50 // 棋盘上边界
#define BOARD_RIGHT BOARD_LEFT + CHESS_SIZE * (BOARD_SIZE - 1) // 棋盘右边界
#define BOARD_BOTTOM BOARD_TOP + CHESS_SIZE * (BOARD_SIZE - 1) // 棋盘下边界
// 棋盘数组
int board[BOARD_SIZE][BOARD_SIZE] = {0};
// 当前下棋方
int current_player = 1;
// 判断是否有一方获胜
bool is_win(int player) {
// 判断横向是否有五个棋子相连
for (int i = 0; i < BOARD_SIZE; i++) {
for (int j = 0; j <= BOARD_SIZE - 5; j++) {
if (board[i][j] == player && board[i][j+1] == player && board[i][j+2] == player && board[i][j+3] == player && board[i][j+4] == player) {
return true;
}
}
}
// 判断纵向是否有五个棋子相连
for (int i = 0; i <= BOARD_SIZE - 5; i++) {
for (int j = 0; j < BOARD_SIZE; j++) {
if (board[i][j] == player && board[i+1][j] == player && board[i+2][j] == player && board[i+3][j] == player && board[i+4][j] == player) {
return true;
}
}
}
// 判断左上到右下是否有五个棋子相连
for (int i = 0; i <= BOARD_SIZE - 5; i++) {
for (int j = 0; j <= BOARD_SIZE - 5; j++) {
if (board[i][j] == player && board[i+1][j+1] == player && board[i+2][j+2] == player && board[i+3][j+3] == player && board[i+4][j+4] == player) {
return true;
}
}
}
// 判断左下到右上是否有五个棋子相连
for (int i = 4; i < BOARD_SIZE; i++) {
for (int j = 0; j <= BOARD_SIZE - 5; j++) {
if (board[i][j] == player && board[i-1][j+1] == player && board[i-2][j+2] == player && board[i-3][j+3] == player && board[i-4][j+4] == player) {
return true;
}
}
}
return false;
}
// 绘制棋盘
void draw_board() {
setbkcolor(WHITE); // 设置背景颜色为白色
cleardevice(); // 清空屏幕
setlinecolor(BLACK); // 设置线条颜色为黑色
for (int i = 0; i < BOARD_SIZE; i++) {
// 绘制横线
line(BOARD_LEFT, BOARD_TOP + i * CHESS_SIZE, BOARD_RIGHT, BOARD_TOP + i * CHESS_SIZE);
// 绘制竖线
line(BOARD_LEFT + i * CHESS_SIZE, BOARD_TOP, BOARD_LEFT + i * CHESS_SIZE, BOARD_BOTTOM);
}
}
// 绘制棋子
void draw_chess(int x, int y, int player) {
if (player == 1) {
setfillcolor(BLACK); // 设置棋子颜色为黑色
} else {
setfillcolor(WHITE); // 设置棋子颜色为白色
}
solidcircle(BOARD_LEFT + x * CHESS_SIZE, BOARD_TOP + y * CHESS_SIZE, CHESS_SIZE / 2 - 2); // 绘制实心圆
}
// 下棋
void play_chess(int x, int y) {
if (board[x][y] != 0) {
return; // 如果该位置已经有棋子,则不能再下
}
board[x][y] = current_player; // 在该位置放置当前下棋方的棋子
draw_chess(x, y, current_player); // 绘制棋子
if (is_win(current_player)) {
char message[20];
sprintf(message, "Player %d win!", current_player);
outtextxy(BOARD_LEFT, BOARD_BOTTOM + 20, message); // 显示获胜信息
getch(); // 等待用户按键
closegraph(); // 关闭图形界面
exit(0); // 退出程序
}
current_player = 3 - current_player; // 切换下棋方
}
int main() {
initgraph(640, 480); // 初始化图形界面
draw_board(); // 绘制棋盘
settextstyle(20, 0, "宋体"); // 设置字体大小和样式
outtextxy(BOARD_LEFT, BOARD_BOTTOM + 20, "Player 1's turn"); // 显示当前下棋方
while (true) {
if (kbhit()) { // 如果有按键按下
char ch = getch();
if (ch == 27) { // 如果按下 ESC 键
closegraph(); // 关闭图形界面
exit(0); // 退出程序
}
}
if (ismouseclick(WM_LBUTTONDOWN)) { // 如果鼠标左键按下
int x = (getmousex() - BOARD_LEFT + CHESS_SIZE / 2) / CHESS_SIZE; // 计算鼠标点击的位置对应的棋盘坐标
int y = (getmousey() - BOARD_TOP + CHESS_SIZE / 2) / CHESS_SIZE;
if (x >= 0 && x < BOARD_SIZE && y >= 0 && y < BOARD_SIZE) { // 如果点击的位置在棋盘范围内
play_chess(x, y); // 下棋
char message[20];
sprintf(message, "Player %d's turn", current_player);
outtextxy(BOARD_LEFT, BOARD_BOTTOM + 20, message); // 显示当前下棋方
}
}
}
return 0;
}
```