c++五子棋easyx
时间: 2023-09-17 12:05:36 浏览: 60
五子棋是一种经典的策略游戏,它以黑白两色的棋子在棋盘上交替下子为基本规则。在EasyX软件中实现五子棋游戏可以通过以下步骤进行:
1. 创建一个窗口,并设置窗口的大小。
2. 绘制一个线条网格作为棋盘,格子之间的距离可以根据棋盘大小进行调整。
3. 定义一个二维数组来表示棋盘,每个数组元素的值代表了该位置上的棋子状态,例如0表示无棋子,1表示黑子,2表示白子。
4. 使用鼠标事件来实现玩家落子的功能。当玩家点击棋盘上的空白位置时,先判断该位置是否已经有棋子,如果没有,则在该位置上绘制玩家当前选择的棋子,并更新棋盘数组。
5. 实现一个判断胜负的函数。在每次落子后,调用该函数来判断是否有五个连续的相同颜色的棋子,如果有,则判断当前玩家胜利。
6. 实现一个简单的人机对战功能。可以使用简单的算法来实现AI的落子策略。例如,遍历棋盘上的空白位置,计算每个位置对当前玩家和对手的得分,然后选择得分最高的位置进行落子。
7. 完善游戏的界面,可以添加一些辅助功能,如悔棋、重新开始等。
通过以上步骤,我们可以在EasyX软件中实现一个功能完善的五子棋游戏。玩家可以与朋友对战,也可以与AI进行对弈。这个简单易上手的游戏将为玩家带来欢乐与挑战,同时还可以培养思维和判断能力。
相关问题
easyx五子棋c++
以下是使用 EasyX 图形库实现的五子棋 C++ 代码示例:
```cpp
#include <graphics.h>
#include <conio.h>
#include <stdio.h>
#include <stdlib.h>
#include <time.h>
#define CHESS_SIZE 40 // 棋子大小
#define BOARD_SIZE 15 // 棋盘大小
#define BOARD_LEFT 50 // 棋盘左边界
#define BOARD_TOP 50 // 棋盘上边界
#define BOARD_RIGHT BOARD_LEFT + CHESS_SIZE * (BOARD_SIZE - 1) // 棋盘右边界
#define BOARD_BOTTOM BOARD_TOP + CHESS_SIZE * (BOARD_SIZE - 1) // 棋盘下边界
// 棋盘数组
int board[BOARD_SIZE][BOARD_SIZE] = {0};
// 当前下棋方
int current_player = 1;
// 判断是否有一方获胜
bool is_win(int player) {
// 判断横向是否有五个棋子相连
for (int i = 0; i < BOARD_SIZE; i++) {
for (int j = 0; j <= BOARD_SIZE - 5; j++) {
if (board[i][j] == player && board[i][j+1] == player && board[i][j+2] == player && board[i][j+3] == player && board[i][j+4] == player) {
return true;
}
}
}
// 判断纵向是否有五个棋子相连
for (int i = 0; i <= BOARD_SIZE - 5; i++) {
for (int j = 0; j < BOARD_SIZE; j++) {
if (board[i][j] == player && board[i+1][j] == player && board[i+2][j] == player && board[i+3][j] == player && board[i+4][j] == player) {
return true;
}
}
}
// 判断左上到右下是否有五个棋子相连
for (int i = 0; i <= BOARD_SIZE - 5; i++) {
for (int j = 0; j <= BOARD_SIZE - 5; j++) {
if (board[i][j] == player && board[i+1][j+1] == player && board[i+2][j+2] == player && board[i+3][j+3] == player && board[i+4][j+4] == player) {
return true;
}
}
}
// 判断左下到右上是否有五个棋子相连
for (int i = 4; i < BOARD_SIZE; i++) {
for (int j = 0; j <= BOARD_SIZE - 5; j++) {
if (board[i][j] == player && board[i-1][j+1] == player && board[i-2][j+2] == player && board[i-3][j+3] == player && board[i-4][j+4] == player) {
return true;
}
}
}
return false;
}
// 绘制棋盘
void draw_board() {
setbkcolor(WHITE); // 设置背景颜色为白色
cleardevice(); // 清空屏幕
setlinecolor(BLACK); // 设置线条颜色为黑色
for (int i = 0; i < BOARD_SIZE; i++) {
// 绘制横线
line(BOARD_LEFT, BOARD_TOP + i * CHESS_SIZE, BOARD_RIGHT, BOARD_TOP + i * CHESS_SIZE);
// 绘制竖线
line(BOARD_LEFT + i * CHESS_SIZE, BOARD_TOP, BOARD_LEFT + i * CHESS_SIZE, BOARD_BOTTOM);
}
}
// 绘制棋子
void draw_chess(int x, int y, int player) {
if (player == 1) {
setfillcolor(BLACK); // 设置棋子颜色为黑色
} else {
setfillcolor(WHITE); // 设置棋子颜色为白色
}
solidcircle(BOARD_LEFT + x * CHESS_SIZE, BOARD_TOP + y * CHESS_SIZE, CHESS_SIZE / 2 - 2); // 绘制实心圆
}
// 下棋
void play_chess(int x, int y) {
if (board[x][y] != 0) {
return; // 如果该位置已经有棋子,则不能再下
}
board[x][y] = current_player; // 在该位置放置当前下棋方的棋子
draw_chess(x, y, current_player); // 绘制棋子
if (is_win(current_player)) {
char message[20];
sprintf(message, "Player %d win!", current_player);
outtextxy(BOARD_LEFT, BOARD_BOTTOM + 20, message); // 显示获胜信息
getch(); // 等待用户按键
closegraph(); // 关闭图形界面
exit(0); // 退出程序
}
current_player = 3 - current_player; // 切换下棋方
}
int main() {
initgraph(640, 480); // 初始化图形界面
draw_board(); // 绘制棋盘
settextstyle(20, 0, "宋体"); // 设置字体大小和样式
outtextxy(BOARD_LEFT, BOARD_BOTTOM + 20, "Player 1's turn"); // 显示当前下棋方
while (true) {
if (kbhit()) { // 如果有按键按下
char ch = getch();
if (ch == 27) { // 如果按下 ESC 键
closegraph(); // 关闭图形界面
exit(0); // 退出程序
}
}
if (ismouseclick(WM_LBUTTONDOWN)) { // 如果鼠标左键按下
int x = (getmousex() - BOARD_LEFT + CHESS_SIZE / 2) / CHESS_SIZE; // 计算鼠标点击的位置对应的棋盘坐标
int y = (getmousey() - BOARD_TOP + CHESS_SIZE / 2) / CHESS_SIZE;
if (x >= 0 && x < BOARD_SIZE && y >= 0 && y < BOARD_SIZE) { // 如果点击的位置在棋盘范围内
play_chess(x, y); // 下棋
char message[20];
sprintf(message, "Player %d's turn", current_player);
outtextxy(BOARD_LEFT, BOARD_BOTTOM + 20, message); // 显示当前下棋方
}
}
}
return 0;
}
```
c++用easyX五子棋人机对战代码
以下是一个简单的C++ EasyX五子棋人机对战代码,使用了基本的minimax算法:
```c++
#include <graphics.h>
#include <conio.h>
#include <iostream>
#include <ctime>
using namespace std;
const int ROWS = 15;
const int COLS = 15;
const int BLOCK_SIZE = 40;
const int CHESS_RADIUS = 15;
int chessBoard[ROWS][COLS] = {0}; // 0表示空,1表示玩家,-1表示电脑
void init();
void drawChessBoard();
void playerMove();
void computerMove();
int evaluate();
int minimax(int depth, int alpha, int beta, bool isMaxPlayer);
int main()
{
init();
while (true)
{
playerMove();
if (evaluate() == 10000)
{
cout << "You win!" << endl;
break;
}
computerMove();
if (evaluate() == -10000)
{
cout << "You lose!" << endl;
break;
}
}
getch();
closegraph();
return 0;
}
void init()
{
initgraph(COLS * BLOCK_SIZE, ROWS * BLOCK_SIZE);
drawChessBoard();
srand(time(NULL));
}
void drawChessBoard()
{
setbkcolor(WHITE);
cleardevice();
setlinecolor(BLACK);
for (int i = 1; i < ROWS; i++)
{
line(BLOCK_SIZE, i * BLOCK_SIZE, COLS * BLOCK_SIZE - BLOCK_SIZE, i * BLOCK_SIZE);
}
for (int i = 1; i < COLS; i++)
{
line(i * BLOCK_SIZE, BLOCK_SIZE, i * BLOCK_SIZE, ROWS * BLOCK_SIZE - BLOCK_SIZE);
}
}
void playerMove()
{
int x, y;
while (true)
{
cout << "Enter the row and column you want to place your chess: ";
cin >> x >> y;
if (x >= 1 && x <= ROWS && y >= 1 && y <= COLS && chessBoard[x - 1][y - 1] == 0)
{
break;
}
else
{
cout << "Invalid move, please try again." << endl;
}
}
chessBoard[x - 1][y - 1] = 1;
setfillcolor(BLACK);
solidcircle(y * BLOCK_SIZE, x * BLOCK_SIZE, CHESS_RADIUS);
}
void computerMove()
{
int bestScore = INT_MIN;
int bestRow = -1;
int bestCol = -1;
for (int i = 0; i < ROWS; i++)
{
for (int j = 0; j < COLS; j++)
{
if (chessBoard[i][j] == 0)
{
chessBoard[i][j] = -1;
int score = minimax(0, INT_MIN, INT_MAX, false);
chessBoard[i][j] = 0;
if (score > bestScore)
{
bestScore = score;
bestRow = i;
bestCol = j;
}
}
}
}
chessBoard[bestRow][bestCol] = -1;
setfillcolor(RED);
solidcircle((bestCol + 1) * BLOCK_SIZE, (bestRow + 1) * BLOCK_SIZE, CHESS_RADIUS);
}
int evaluate()
{
// 检查行
for (int i = 0; i < ROWS; i++)
{
int sum = 0;
for (int j = 0; j < COLS; j++)
{
sum += chessBoard[i][j];
}
if (sum == 5)
{
return 10000;
}
else if (sum == -5)
{
return -10000;
}
}
// 检查列
for (int j = 0; j < COLS; j++)
{
int sum = 0;
for (int i = 0; i < ROWS; i++)
{
sum += chessBoard[i][j];
}
if (sum == 5)
{
return 10000;
}
else if (sum == -5)
{
return -10000;
}
}
// 检查对角线
int sum1 = 0, sum2 = 0;
for (int i = 0; i < ROWS; i++)
{
sum1 += chessBoard[i][i];
sum2 += chessBoard[i][COLS - 1 - i];
}
if (sum1 == 5 || sum2 == 5)
{
return 10000;
}
else if (sum1 == -5 || sum2 == -5)
{
return -10000;
}
return 0;
}
int minimax(int depth, int alpha, int beta, bool isMaxPlayer)
{
int score = evaluate();
if (score != 0)
{
return score;
}
if (depth == 3)
{
return 0;
}
if (isMaxPlayer)
{
int bestScore = INT_MIN;
for (int i = 0; i < ROWS; i++)
{
for (int j = 0; j < COLS; j++)
{
if (chessBoard[i][j] == 0)
{
chessBoard[i][j] = -1;
int score = minimax(depth + 1, alpha, beta, false);
chessBoard[i][j] = 0;
bestScore = max(bestScore, score);
alpha = max(alpha, bestScore);
if (beta <= alpha)
{
return bestScore;
}
}
}
}
return bestScore;
}
else
{
int bestScore = INT_MAX;
for (int i = 0; i < ROWS; i++)
{
for (int j = 0; j < COLS; j++)
{
if (chessBoard[i][j] == 0)
{
chessBoard[i][j] = 1;
int score = minimax(depth + 1, alpha, beta, true);
chessBoard[i][j] = 0;
bestScore = min(bestScore, score);
beta = min(beta, bestScore);
if (beta <= alpha)
{
return bestScore;
}
}
}
}
return bestScore;
}
}
```
注意:该代码只是一个简单的实现,并没有考虑很多复杂的情况,可以根据自己的需求进行修改和优化。