修改此代码使其可重复运行import pygame import sys from pygame.locals import * from robomaster import * import cv2 import numpy as np focal_length = 750 # 焦距 known_radius = 2 # 已知球的半径 def calculate_distance(focal_length, known_radius, perceived_radius): distance = (known_radius * focal_length) / perceived_radius return distance def show_video(ep_robot, screen): 获取机器人第一视角图像帧 img = ep_robot.camera.read_cv2_image(strategy="newest") 转换图像格式,转换为pygame的surface对象 img = cv2.cvtColor(img, cv2.COLOR_BGR2RGB) img = cv2.transpose(img) # 行列互换 img = pygame.surfarray.make_surface(img) screen.blit(img, (0, 0)) # 绘制图像 def detect_white_circle(ep_robot): 获取机器人第一视角图像帧 img = ep_robot.camera.read_cv2_image(strategy="newest") 转换为灰度图像 gray = cv2.cvtColor(img, cv2.COLOR_BGR2GRAY) 进行中值滤波处理 gray = cv2.medianBlur(gray, 5) 检测圆形轮廓 circles = cv2.HoughCircles(gray, cv2.HOUGH_GRADIENT, 1, 50, param1=160, param2=40, minRadius=5, maxRadius=60) if circles is not None: circles = np.uint16(np.around(circles)) for circle in circles[0, :]: center = (circle[0], circle[1]) known_radius = circle 在图像上绘制圆形轮廓 cv2.circle(img, center, known_radius, (0, 255, 0), 2) 显示图像 distance = calculate_distance(focal_length, known_radius, known_radius) 在图像上绘制圆和距离 cv2.circle(img, center, known_radius, (0, 255, 0), 2) cv2.putText(img, f"Distance: {distance:.2f} cm", (center[0] - known_radius, center[1] - 10), cv2.FONT_HERSHEY_SIMPLEX, 0.5, (0, 255, 0), 2) cv2.imshow("White Circle Detection", img) cv2.waitKey(1) def main(): pygame.init() screen_size = width, height = 1280, 720 screen = pygame.display.set_mode(screen_size) ep_robot = robot.Robot() ep_robot.initialize(conn_type='ap') version = ep_robot.get_version() print("Robot version: {0}".format(version)) ep_robot.camera.start_video_stream(display=False) pygame.time.wait(100) clock = pygame.time.Clock() while True: clock.tick(5) # 将帧数设置为25帧 for event in pygame.event.get(): if event.type == QUIT: ep_robot.close() pygame.quit() sys.exit() show_video(ep_robot, screen) detect_white_circle(ep_robot) if name == 'main': main()
时间: 2024-04-12 17:30:00 浏览: 154
修改后的代码如下所示:
```python
import pygame
import sys
from pygame.locals import *
import robomaster
import cv2
import numpy as np
focal_length = 750 # 焦距
known_radius = 2 # 已知球的半径
def calculate_distance(focal_length, known_radius, perceived_radius):
distance = (known_radius * focal_length) / perceived_radius
return distance
def show_video(ep_robot, screen):
# 获取机器人第一视角图像帧
img = ep_robot.camera.read_cv2_image(strategy="newest")
# 转换图像格式,转换为pygame的surface对象
img = cv2.cvtColor(img, cv2.COLOR_BGR2RGB)
img = cv2.transpose(img) # 行列互换
img = pygame.surfarray.make_surface(img)
screen.blit(img, (0, 0)) # 绘制图像
def detect_white_circle(ep_robot):
# 获取机器人第一视角图像帧
img = ep_robot.camera.read_cv2_image(strategy="newest")
# 转换为灰度图像
gray = cv2.cvtColor(img, cv2.COLOR_BGR2GRAY)
# 进行中值滤波处理
gray = cv2.medianBlur(gray, 5)
# 检测圆形轮廓
circles = cv2.HoughCircles(gray, cv2.HOUGH_GRADIENT, 1, 50, param1=160, param2=40, minRadius=5, maxRadius=60)
if circles is not None:
circles = np.uint16(np.around(circles
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