python代码俄罗斯方块
时间: 2023-07-23 19:35:02 浏览: 87
以下是一个使用 Python 实现的简单俄罗斯方块代码示例。这个示例使用了 Pygame 库来创建游戏窗口和处理用户输入。
```python
import pygame
import random
# 游戏常量
SCREEN_WIDTH = 640
SCREEN_HEIGHT = 480
BLOCK_SIZE = 20
BLOCK_COUNT_X = SCREEN_WIDTH // BLOCK_SIZE
BLOCK_COUNT_Y = SCREEN_HEIGHT // BLOCK_SIZE
# 颜色常量
COLOR_WHITE = (255, 255, 255)
COLOR_GRAY = (128, 128, 128)
COLOR_RED = (255, 0, 0)
COLOR_GREEN = (0, 255, 0)
COLOR_BLUE = (0, 0, 255)
# 方块形状定义
SHAPES = [
[[1, 1, 1], [0, 1, 0]],
[[2, 2, 0], [0, 2, 2]],
[[3, 3], [3, 3]],
[[0, 4, 4], [4, 4, 0]],
[[5, 5, 5, 5]],
[[6, 6, 6], [0, 0, 6]],
[[7, 7, 7], [7, 0, 0]]
]
# 方块颜色定义
COLORS = [
COLOR_GRAY,
COLOR_RED,
COLOR_GREEN,
COLOR_BLUE
]
class Block:
"""方块类"""
def __init__(self):
self.x = BLOCK_COUNT_X // 2
self.y = 0
self.shape = random.choice(SHAPES)
self.color = random.choice(COLORS)
def move_left(self):
"""向左移动方块"""
self.x -= 1
if self.x < 0:
self.x = 0
def move_right(self):
"""向右移动方块"""
self.x += 1
if self.x + len(self.shape[0]) > BLOCK_COUNT_X:
self.x = BLOCK_COUNT_X - len(self.shape[0])
def move_down(self):
"""向下移动方块"""
self.y += 1
def rotate(self):
"""旋转方块"""
self.shape = [[self.shape[y][x] for y in range(len(self.shape))] for x in range(len(self.shape[0])-1, -1, -1)]
if self.x + len(self.shape[0]) > BLOCK_COUNT_X:
self.x = BLOCK_COUNT_X - len(self.shape[0])
if self.y + len(self.shape) > BLOCK_COUNT_Y:
self.y = BLOCK_COUNT_Y - len(self.shape)
def draw(self, surface):
"""绘制方块"""
pygame.draw.rect(surface, self.color, (self.x * BLOCK_SIZE, self.y * BLOCK_SIZE, len(self.shape[0]) * BLOCK_SIZE, len(self.shape) * BLOCK_SIZE))
for y in range(self.y, min(self.y + len(self.shape), BLOCK_COUNT_Y)):
for x in range(self.x, min(self.x + len(self.shape[0]), BLOCK_COUNT_X)):
if self.shape[y - self.y][x - self.x]:
pygame.draw.rect(surface, COLORS[self.shape[y - self.y][x - self.x] - 1], (x * BLOCK_SIZE, y * BLOCK_SIZE, BLOCK_SIZE, BLOCK_SIZE))
class Game:
"""游戏类"""
def __init__(self):
pygame.init()
self.clock = pygame.time.Clock()
self.screen = pygame.display.set_mode((SCREEN_WIDTH, SCREEN_HEIGHT))
self.block = Block()
self.game_over = False
def run(self):
"""游戏主循环"""
while not self.game_over:
# 处理游戏事件
for event in pygame.event.get():
if event.type == pygame.QUIT:
self.game_over = True
if event.type == pygame.KEYDOWN:
if event.key == pygame.K_LEFT:
self.block.move_left()
elif event.key == pygame.K_RIGHT:
self.block.move_right()
elif event.key == pygame.K_DOWN:
self.block.move_down()
elif event.key == pygame.K_UP:
self.block.rotate()
# 检查方块是否碰撞
if self.block.y + len(self.block.shape) > BLOCK_COUNT_Y:
self.block.y = BLOCK_COUNT_Y - len(self.block.shape)
self.block.draw(self.screen)
self.game_over = True
elif any([self.block.shape[y][x] and self.block.y + y >= 0 and (self.block.y + y >= BLOCK_COUNT_Y or self.grid[self.block.y + y][self.block.x + x]) for y in range(len(self.block.shape)) for x in range(len(self.block.shape[0]))]):
self.block.y -= 1
for y in range(len(self.block.shape)):
for x in range(len(self.block.shape[0])):
if self.block.shape[y][x]:
self.grid[self.block.y + y][self.block.x + x] = self.block.color
self.block = Block()
# 绘制游戏界面
self.screen.fill(COLOR_WHITE)
self.block.draw(self.screen)
pygame.display.update()
# 控制游戏速度
self.clock.tick(10)
pygame.quit()
if __name__ == '__main__':
game = Game()
game.run()
```
这个示例实现了一个基本的俄罗斯方块游戏,包括方块的移动、旋转和碰撞检测等功能。注意,这个示例只是一个简单的实现,实际的游戏还需要更多的细节处理和优化。
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