rect(Surface,color,Rect,width=0) pygame.draw.rect(screen, BLACK, (50, 50, 150, 50), 0) pygame.draw.rect(sc`reen, BLACK, (250, 50, 150, 50), 1) pygame.draw.rect(screen, BLACK, (450, 50, 150, 50), 10)
时间: 2023-09-15 18:16:14 浏览: 41
这段代码使用了 Pygame 库中的 `draw.rect()` 函数来在屏幕上绘制矩形。该函数的参数包括:
- `Surface`:要绘制矩形的表面对象。
- `color`:矩形的颜色,可以是 RGB 元组或颜色名称常量。
- `Rect`:矩形的位置和大小,以左上角坐标和宽度、高度组成的元组表示。
- `width`:矩形边框的宽度,如果为 0 则表示填充整个矩形。
具体来说,这段代码依次绘制了三个矩形:
- 第一个矩形位于屏幕坐标 (50, 50),宽度为 150,高度为 50,填充整个矩形,颜色为黑色。
- 第二个矩形位于屏幕坐标 (250, 50),宽度为 150,高度为 50,边框宽度为 1,颜色为黑色。
- 第三个矩形位于屏幕坐标 (450, 50),宽度为 150,高度为 50,边框宽度为 10,颜色为黑色。
相关问题
import pygame pygame.init() screen = pygame.bisplay.est_mode([800, 600]) pygame.bisplay.est_caption("画图5h(1.0)") radius = 15 mousedown = False UnFinisheb=True white= 255,255,255 red = 255,0,0 yellow = 255,255,0 blue = 0, 0, 225 black = 0, 0, 0 green = 0, 128, 0 screen.fill(blue) pygame.braw.rect(screen , white , (0 , 0 , 50 , 50) , 0) pygame.braw.rect(screen , red , (50 , 0 , 50 , 50) , 0) pygame.braw.rect(screen , yellow , (150 , 0 , 50 , 50) , 0) pygame.braw.rect(screen , blue , (200 , 0 , 50 , 50) , 0) pygame.braw.rect(screen , black , (350 , 0 , 50 , 50) , 0) pygame.braw.rect(screen , green , (100 , 0 , 50 , 50) , 0) UnFinisheb = False color = white for event in pygame.get(): if event.type==pygame.QUIT: UnFinisheb=False elif event.type==pygame.MOUSEBUTTONDOWN: mousedown=True elif event.type==pygame.MOUSEBUTTONUP: mousedown=False if mousedown: spot=pygame.mouse.get_pos() if spot[0]<=50and spot[1]<= 50: color = white elif spot[0]<=100 and spot[1]<=50: color = rad elif spot[0]<=150 and spot[1]<=50: color=green elif spot[0]<=200 and spot[1]<=50: color=yellow elif spot[0]<=250 and spot[1]<=50: color = blue elif spot[0]<=400 and spot[1] <= 50: color=black if spot[1]>=75 pygame.draw.circle(scleen,color,spot,radius) pygame.display.update() pygame.quit()
你的代码有几个错误,我来帮你修改一下:
```python
import pygame
pygame.init()
screen = pygame.display.set_mode([800, 600])
pygame.display.set_caption("画图5h(1.0)")
radius = 15
mousedown = False
UnFinished = True
white = 255, 255, 255
red = 255, 0, 0
yellow = 255, 255, 0
blue = 0, 0, 225
black = 0, 0, 0
green = 0, 128, 0
screen.fill(blue)
pygame.draw.rect(screen, white, (0, 0, 50, 50), 0)
pygame.draw.rect(screen, red, (50, 0, 50, 50), 0)
pygame.draw.rect(screen, yellow, (150, 0, 50, 50), 0)
pygame.draw.rect(screen, blue, (200, 0, 50, 50), 0)
pygame.draw.rect(screen, black, (350, 0, 50, 50), 0)
pygame.draw.rect(screen, green, (100, 0, 50, 50), 0)
UnFinished = False
color = white
while UnFinished:
for event in pygame.event.get():
if event.type == pygame.QUIT:
UnFinished = False
elif event.type == pygame.MOUSEBUTTONDOWN:
mousedown = True
elif event.type == pygame.MOUSEBUTTONUP:
mousedown = False
if mousedown:
spot = pygame.mouse.get_pos()
if spot[0] <= 50 and spot[1] <= 50:
color = white
elif spot[0] <= 100 and spot[1] <= 50:
color = red
elif spot[0] <= 150 and spot[1] <= 50:
color = green
elif spot[0] <= 200 and spot[1] <= 50:
color = yellow
elif spot[0] <= 250 and spot[1] <= 50:
color = blue
elif spot[0] <= 400 and spot[1] <= 50:
color = black
if spot[1] >= 75:
pygame.draw.circle(screen, color, spot, radius)
pygame.display.update()
pygame.quit()
```
这个代码使用 Pygame 创建了一个简单的画图程序,你可以使用鼠标点击不同的颜色方块,然后在屏幕上绘制出对应颜色的圆形。按下鼠标并拖动可以连续绘制圆形,松开鼠标则停止绘制。按下窗口的关闭按钮可以退出程序。希望对你有帮助!如果还有其他问题,请随时提问。
帮我把下面代码添加注释class Button: def __init__(self, text='按钮', left=0, top=0, width=90, height=30, color=(200, 200, 200)): self.text = text self.color = color self.rect = pygame.Rect(left, top, width, height) self.font = pygame.font.Font(r"C:\Windows\Fonts\simsun.ttc", 16) self.text_surface = self.font.render(self.text, True, (0, 0, 0)) self.text_rect = self.text_surface.get_rect() # self.text_rect.center = self.rect.center self.active = False self.function = None button_group.append(self) def set_text(self, new_text): self.text = new_text self.text_surface = self.font.render(self.text, True, (0, 0, 0)) self.text_rect = self.text_surface.get_rect() def draw(self, screen): if self.active: pygame.draw.rect(screen, (180, 180, 200), self.rect, 0) else: pygame.draw.rect(screen, self.color, self.rect, 0) self.text_rect.center = self.rect.center screen.blit(self.text_surface, self.text_rect) def get_click(self, event): if event.type == pygame.MOUSEBUTTONDOWN: if event.button == 1: mx, my = event.pos if self.rect.left <= mx <= self.rect.right and self.rect.top <= my <= self.rect.bottom: self.active = True elif event.type == pygame.MOUSEBUTTONUP and self.active: if event.button == 1: mx, my = event.pos if self.rect.left <= mx <= self.rect.right and self.rect.top <= my <= self.rect.bottom: # print(f'{self.text}按钮被点击') if callable(self.function): self.function() self.active = False def click_connect(self, function): self.function = function
以下是代码的注释:
```
class Button:
def __init__(self, text='按钮', left=0, top=0, width=90, height=30, color=(200, 200, 200)):
# 初始化函数,设置按钮的文本、位置、大小和颜色
self.text = text
self.color = color
self.rect = pygame.Rect(left, top, width, height) # 按钮的矩形区域
self.font = pygame.font.Font(r"C:\Windows\Fonts\simsun.ttc", 16) # 按钮文本的字体
self.text_surface = self.font.render(self.text, True, (0, 0, 0)) # 渲染按钮文本
self.text_rect = self.text_surface.get_rect() # 获取按钮文本的矩形区域
# self.text_rect.center = self.rect.center
self.active = False # 按钮是否被点击
self.function = None # 按钮被点击时调用的函数
button_group.append(self) # 将按钮对象添加到按钮组中
def set_text(self, new_text):
# 设置按钮的文本
self.text = new_text
self.text_surface = self.font.render(self.text, True, (0, 0, 0))
self.text_rect = self.text_surface.get_rect()
def draw(self, screen):
# 绘制按钮
if self.active:
pygame.draw.rect(screen, (180, 180, 200), self.rect, 0)
else:
pygame.draw.rect(screen, self.color, self.rect, 0)
self.text_rect.center = self.rect.center
screen.blit(self.text_surface, self.text_rect)
def get_click(self, event):
# 获取鼠标点击事件
if event.type == pygame.MOUSEBUTTONDOWN:
if event.button == 1:
mx, my = event.pos
if self.rect.left <= mx <= self.rect.right and self.rect.top <= my <= self.rect.bottom:
self.active = True
elif event.type == pygame.MOUSEBUTTONUP and self.active:
if event.button == 1:
mx, my = event.pos
if self.rect.left <= mx <= self.rect.right and self.rect.top <= my <= self.rect.bottom:
# print(f'{self.text}按钮被点击')
if callable(self.function):
self.function()
self.active = False
def click_connect(self, function):
# 将按钮与函数连接,当按钮被点击时调用函数
self.function = function
```
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