强化学习俄罗斯方块用Python编写代码
时间: 2023-11-05 17:07:04 浏览: 40
下面是一个用Python实现的简单强化学习俄罗斯方块的代码,使用的是Q-learning算法:
```python
import numpy as np
import random
import time
import pygame
pygame.init()
# 游戏参数
block_size = 30 # 方块大小
screen_width = 10 * block_size
screen_height = 20 * block_size
board_width = 10
board_height = 20
fps = 60
# 颜色定义
black = (0, 0, 0)
white = (255, 255, 255)
red = (255, 0, 0)
green = (0, 255, 0)
blue = (0, 0, 255)
yellow = (255, 255, 0)
purple = (255, 0, 255)
cyan = (0, 255, 255)
# 方块定义
shapes = [
np.array([[1, 1], [1, 1]]),
np.array([[0, 2, 0], [2, 2, 2]]),
np.array([[0, 3, 3], [3, 3, 0]]),
np.array([[4, 4, 0], [0, 4, 4]]),
np.array([[5, 5, 5, 5]]),
np.array([[0, 0, 6], [6, 6, 6]]),
np.array([[7, 7, 0], [0, 7, 7]])
]
colors = [white, cyan, yellow, purple, green, red, blue]
# Q-learning参数
num_episodes = 5000
max_steps_per_episode = 200
learning_rate = 0.8
discount_rate = 0.95
exploration_rate = 1.0
max_exploration_rate = 1.0
min_exploration_rate = 0.01
exploration_decay_rate = 0.001
# Q-table初始化
q_table = np.zeros((board_width, board_height, 4))
# 游戏窗口
screen = pygame.display.set_mode((screen_width, screen_height))
pygame.display.set_caption("Tetris")
# 方块类
class Block:
def __init__(self, shape):
self.shape = shape
self.color = colors[shape[0, 0]]
self.x = board_width // 2 - shape.shape[1] // 2
self.y = 0
def move(self, dx, dy):
self.x += dx
self.y += dy
def rotate(self):
self.shape = np.rot90(self.shape, k=-1)
def get_pos(self):
return [(i + self.x, j + self.y) for i, j in np.argwhere(self.shape)]
def draw(self):
for i, j in self.get_pos():
pygame.draw.rect(screen, self.color, (i * block_size, j * block_size, block_size, block_size))
# 游戏类
class Tetris:
def __init__(self):
self.board = np.zeros((board_width, board_height), dtype=int)
self.block = Block(random.choice(shapes))
self.score = 0
self.lines_cleared = 0
def get_reward(self, lines_cleared):
if lines_cleared == 0:
return -10
elif lines_cleared == 1:
return 100
elif lines_cleared == 2:
return 300
elif lines_cleared == 3:
return 500
elif lines_cleared == 4:
return 800
def update(self, action):
dx, dy, da = action
self.block.move(dx, dy)
if da == 1:
self.block.rotate()
pos = self.block.get_pos()
if any(i < 0 or i >= board_width or j >= board_height or self.board[i, j] != 0 for i, j in pos):
return False
while all(j < board_height and self.board[:, j].sum() != board_width for i, j in pos):
self.block.move(0, 1)
for i, j in pos:
self.board[i, j] = self.block.shape[0, 0]
lines_cleared = 0
for j in range(board_height):
if self.board[:, j].sum() == board_width:
lines_cleared += 1
self.board = np.delete(self.board, j, axis=1)
self.board = np.insert(self.board, 0, 0, axis=1)
reward = self.get_reward(lines_cleared)
self.score += reward
self.lines_cleared += lines_cleared
self.block = Block(random.choice(shapes))
return True
def draw(self):
screen.fill(black)
for i in range(board_width):
for j in range(board_height):
if self.board[i, j] != 0:
pygame.draw.rect(screen, colors[self.board[i, j]], (i * block_size, j * block_size, block_size, block_size))
self.block.draw()
font = pygame.font.SysFont(None, 30)
text = font.render("Score: " + str(self.score), True, white)
screen.blit(text, (screen_width - 150, 50))
text = font.render("Lines: " + str(self.lines_cleared), True, white)
screen.blit(text, (screen_width - 150, 100))
pygame.display.flip()
def get_state(self):
state = np.array(self.board)
for i, j in self.block.get_pos():
state[i, j] = self.block.shape[0, 0]
return state
def reset(self):
self.board = np.zeros((board_width, board_height), dtype=int)
self.block = Block(random.choice(shapes))
self.score = 0
self.lines_cleared = 0
# Q-learning
for episode in range(num_episodes):
tetris = Tetris()
state = tetris.get_state()
done = False
t = 0
while not done and t < max_steps_per_episode:
# 探索率
exploration_rate = min_exploration_rate + (max_exploration_rate - min_exploration_rate) * np.exp(-exploration_decay_rate * episode)
# 动作选择
if np.random.rand() < exploration_rate:
action = np.random.randint(0, 4)
else:
action = np.argmax(q_table[tuple(state.flatten())])
# 执行动作
dx, dy, da = [(0, -1), (0, 1), (1, 0), (0, 0)][action]
new_state = tetris.get_state()
reward = tetris.get_reward(tetris.lines_cleared)
done = not tetris.update((dx, dy, da))
# 更新Q表
q_table[tuple(state.flatten() + (action,))] = (1 - learning_rate) * q_table[tuple(state.flatten() + (action,))] + learning_rate * (reward + discount_rate * np.max(q_table[tuple(new_state.flatten())]))
state = new_state
t += 1
print("Episode {}: score = {}".format(episode, tetris.score))
# 游戏循环
tetris = Tetris()
done = False
while not done:
for event in pygame.event.get():
if event.type == pygame.QUIT:
done = True
state = tetris.get_state()
action = np.argmax(q_table[tuple(state.flatten())])
dx, dy, da = [(0, -1), (0, 1), (1, 0), (0, 0)][action]
done = not tetris.update((dx, dy, da))
tetris.draw()
time.sleep(1 / fps)
pygame.quit()
```
这个代码使用了Pygame库来绘制游戏界面,并使用了Q-learning算法来学习控制方块移动。在游戏结束后,代码会输出训练过程中每个episode的得分,然后进入测试模式,自动运行学习到的策略来玩游戏。