网页贪吃蛇代码,分简单模式和困难模式

时间: 2023-10-26 15:05:00 浏览: 35
以下是一个简单模式的网页贪吃蛇代码: HTML: ```html <!DOCTYPE html> <html> <head> <title>简单模式贪吃蛇</title> <style> canvas { border: 1px solid black; } </style> </head> <body> <canvas id="canvas" width="400" height="400"></canvas> <script src="snake.js"></script> </body> </html> ``` JavaScript: ```javascript var canvas = document.getElementById("canvas"); var ctx = canvas.getContext("2d"); var blockSize = 10; var width = canvas.width / blockSize; var height = canvas.height / blockSize; var snake = { body: [[6,4], [5,4], [4,4], [3,4], [2,4]], direction: "right" }; var apple = { position: [Math.floor(Math.random() * width), Math.floor(Math.random() * height)] }; var score = 0; function drawBlock(ctx, position) { var x = position[0] * blockSize; var y = position[1] * blockSize; ctx.fillRect(x, y, blockSize, blockSize); } function drawSnake(ctx, snake) { ctx.fillStyle = "green"; snake.body.forEach(function (block) { drawBlock(ctx, block); }) } function drawApple(ctx, apple) { ctx.fillStyle = "red"; drawBlock(ctx, apple.position); } function moveSnake(snake) { var head = snake.body[0]; if (snake.direction === "right") { var newHead = [head[0] + 1, head[1]]; } else if (snake.direction === "left") { var newHead = [head[0] - 1, head[1]]; } else if (snake.direction === "up") { var newHead = [head[0], head[1] - 1]; } else if (snake.direction === "down") { var newHead = [head[0], head[1] + 1]; } snake.body.unshift(newHead); if (newHead[0] === apple.position[0] && newHead[1] === apple.position[1]) { apple.position = [Math.floor(Math.random() * width), Math.floor(Math.random() * height)]; score++; } else { snake.body.pop(); } } function collision(snake) { var head = snake.body[0]; if (head[0] < 0 || head[0] >= width || head[1] < 0 || head[1] >= height) { return true; } for (var i = 1; i < snake.body.length; i++) { if (snake.body[i][0] === head[0] && snake.body[i][1] === head[1]) { return true; } } return false; } function updateScore(score) { document.getElementById("score").innerHTML = "Score: " + score; } document.addEventListener("keydown", function (event) { if (event.keyCode === 37 && snake.direction !== "right") { snake.direction = "left"; } else if (event.keyCode === 38 && snake.direction !== "down") { snake.direction = "up"; } else if (event.keyCode === 39 && snake.direction !== "left") { snake.direction = "right"; } else if (event.keyCode === 40 && snake.direction !== "up") { snake.direction = "down"; } }); function gameLoop() { ctx.clearRect(0, 0, canvas.width, canvas.height); drawSnake(ctx, snake); drawApple(ctx, apple); moveSnake(snake); updateScore(score); if (collision(snake)) { clearInterval(interval); alert("Game over!"); } } var interval = setInterval(gameLoop, 100); ``` 以下是一个困难模式的网页贪吃蛇代码: HTML: ```html <!DOCTYPE html> <html> <head> <title>困难模式贪吃蛇</title> <style> canvas { border: 1px solid black; } </style> </head> <body> <canvas id="canvas" width="400" height="400"></canvas> <script src="snake.js"></script> </body> </html> ``` JavaScript: ```javascript var canvas = document.getElementById("canvas"); var ctx = canvas.getContext("2d"); var blockSize = 10; var width = canvas.width / blockSize; var height = canvas.height / blockSize; var snake = { body: [[6,4], [5,4], [4,4], [3,4], [2,4]], direction: "right" }; var apple = { position: [Math.floor(Math.random() * width), Math.floor(Math.random() * height)] }; var score = 0; var obstacle = { position: [[9,9], [10,9], [11,9], [12,9], [13,9], [14,9], [15,9], [16,9], [17,9], [18,9], [19,9], [20,9], [21,9], [22,9], [23,9], [24,9], [9,10], [10,10], [11,10], [12,10], [13,10], [14,10], [15,10], [16,10], [17,10], [18,10], [19,10], [20,10], [21,10], [22,10], [23,10], [24,10], [9,11], [10,11], [11,11], [12,11], [13,11], [14,11], [15,11], [16,11], [17,11], [18,11], [19,11], [20,11], [21,11], [22,11], [23,11], [24,11], [9,12], [10,12], [11,12], [12,12], [13,12], [14,12], [15,12], [16,12], [17,12], [18,12], [19,12], [20,12], [21,12], [22,12], [23,12], [24,12], [9,13], [10,13], [11,13], [12,13], [13,13], [14,13], [15,13], [16,13], [17,13], [18,13], [19,13], [20,13], [21,13], [22,13], [23,13], [24,13], [9,14], [10,14], [11,14], [12,14], [13,14], [14,14], [15,14], [16,14], [17,14], [18,14], [19,14], [20,14], [21,14], [22,14], [23,14], [24,14]] }; function drawBlock(ctx, position) { var x = position[0] * blockSize; var y = position[1] * blockSize; ctx.fillRect(x, y, blockSize, blockSize); } function drawSnake(ctx, snake) { ctx.fillStyle = "green"; snake.body.forEach(function (block) { drawBlock(ctx, block); }) } function drawApple(ctx, apple) { ctx.fillStyle = "red"; drawBlock(ctx, apple.position); } function drawObstacle(ctx, obstacle) { ctx.fillStyle = "gray"; obstacle.position.forEach(function (block) { drawBlock(ctx, block); }) } function moveSnake(snake) { var head = snake.body[0]; if (snake.direction === "right") { var newHead = [head[0] + 1, head[1]]; } else if (snake.direction === "left") { var newHead = [head[0] - 1, head[1]]; } else if (snake.direction === "up") { var newHead = [head[0], head[1] - 1]; } else if (snake.direction === "down") { var newHead = [head[0], head[1] + 1]; } snake.body.unshift(newHead); if (newHead[0] === apple.position[0] && newHead[1] === apple.position[1]) { apple.position = [Math.floor(Math.random() * width), Math.floor(Math.random() * height)]; score++; } else { snake.body.pop(); } } function collision(snake, obstacle) { var head = snake.body[0]; if (head[0] < 0 || head[0] >= width || head[1] < 0 || head[1] >= height) { return true; } for (var i = 1; i < snake.body.length; i++) { if (snake.body[i][0] === head[0] && snake.body[i][1] === head[1]) { return true; } } for (var i = 0; i < obstacle.position.length; i++) { if (head[0] === obstacle.position[i][0] && head[1] === obstacle.position[i][1]) { return true; } } return false; } function updateScore(score) { document.getElementById("score").innerHTML = "Score: " + score; } document.addEventListener("keydown", function (event) { if (event.keyCode === 37 && snake.direction !== "right") { snake.direction = "left"; } else if (event.keyCode === 38 && snake.direction !== "down") { snake.direction = "up"; } else if (event.keyCode === 39 && snake.direction !== "left") { snake.direction = "right"; } else if (event.keyCode === 40 && snake.direction !== "up") { snake.direction = "down"; } }); function gameLoop() { ctx.clearRect(0, 0, canvas.width, canvas.height); drawObstacle(ctx, obstacle); drawSnake(ctx, snake); drawApple(ctx, apple); moveSnake(snake); updateScore(score); if (collision(snake, obstacle)) { clearInterval(interval); alert("Game over!"); } } var interval = setInterval(gameLoop, 100); ```

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