Unity spine 回归 setupPos
时间: 2023-07-09 19:26:24 浏览: 59
要让Unity Spine回归setup pose,可以使用以下代码:
```csharp
// 获取Spine骨骼动画控制器
Spine.SkeletonAnimation skeletonAnim = GetComponent<Spine.SkeletonAnimation>();
// 将当前骨骼动画设置为setup pose
skeletonAnim.skeleton.SetToSetupPose();
skeletonAnim.Update(0);
skeletonAnim.LateUpdate();
```
上述代码中,我们首先获取了Spine骨骼动画控制器,然后使用skeleton.SetToSetupPose()方法将当前骨骼动画设置为setup pose。接着,使用skeletonAnim.Update(0)和skeletonAnim.LateUpdate()方法更新骨骼动画,确保骨骼动画控制器中的对象状态完全更新。
这样,Spine骨骼动画就会回到setup pose状态。
相关问题
Unity spine 回归初始动画
要让Unity Spine回归初始动画,可以使用以下代码:
```csharp
// 获取Spine动画控制器
Spine.AnimationState animState = GetComponent<Spine.AnimationState>();
// 将当前动画设置为初始动画
animState.SetAnimation(0, "Idle", true);
```
上述代码中,我们首先获取了Spine动画控制器,然后使用SetAnimation()方法将当前动画设置为初始动画。其中,0表示Spine动画控制器中的轨道编号,"Idle"表示初始动画的名称,true表示该动画应该循环播放。你可以将"Idle"替换为你的初始动画名称。
unity spine
Unity Spine is a 2D animation tool that allows game developers to create and animate characters using a skeletal system. It is a plugin for Unity game engine that supports the Spine runtime, which is a runtime library for using Spine animations in Unity games. With Unity Spine, developers can create complex animations for their characters, including movements, animations, and special effects. The tool provides an intuitive interface for creating and editing 2D animations, making it easier for developers to bring their characters to life. Unity Spine is a powerful tool that can greatly enhance the visual appeal of 2D games and help developers create engaging and immersive experiences for players.