Unity "System.ArgumentException: JSON must represent an object type.\r\n at (wrapper managed-to-native) UnityEngine.JsonUtility.FromJsonInternal(string,object,System.Type)\r\n at UnityEngine.JsonUtility.FromJson (System.String json, System.Type type) [0x0005c] in <d773524469e64e608a0d15b877a002d5>:0 \r\n at UnityEngine.JsonUtility.FromJson[T] (System.String json) [0x00001] in <d773524469e64e608a0d15b877a002d5>:0 \r\n at GameConfig+<>c__DisplayClass13_0`1[T].<LoadListAsync>b__0 (UnityEngine.TextAsset asset) [0x00014] in E:\\work\\ShootingRumble\\shootingrumble\\Assets\\_Scripts\\Config\\GameConfig.cs:95 \r\n at AssetsManager+<>c__DisplayClass1_0`1[T].<LoadAssetsAsyncByLabel>b__0 (T handle) [0x00001] in E:\\work\\ShootingRumble\\shootingrumble\\Assets\\_Scripts\\Core\\Manager\\AssetsManager.cs:35 \r\n at UnityEngine.ResourceManagement.ResourceManager+<>c__DisplayClass92_0`1[TObject].<ProvideResources>b__0 (UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle x) [0x00000] in E:\\work\\ShootingRumble\\shootingrumble\\Library\\PackageCache\\com.unity.addressables@1.19.19\\Runtime\\ResourceManager\\ResourceManager.cs:746 \r\n at UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1+<>c__DisplayClass57_0[TObject].<add_CompletedTypeless>b__0 (UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle`1[TObject] s) [0x00000] in E:\\work\\ShootingRumble\\shootingrumble\\Library\\PackageCache\\com.unity.addressables@1.19.19\\Runtime\\ResourceManager\\AsyncOperations\\AsyncOperationBase.cs:286 \r\n at DelegateList`1[T].Invoke (T res) [0x00038] in E:\\work\\ShootingRumble\\shootingrumble\\Library\\PackageCache\\com.unity.addressables@1.19.19\\Runtime\\ResourceManager\\Util\\DelegateList.cs:69 "
时间: 2023-07-24 08:17:01 浏览: 180
这是一个 Unity 中的异常信息,可能是在使用 JsonUtility.FromJson 方法时出现了问题。具体来说,异常信息提示 JSON 必须表示一个对象类型,但实际情况不是这样的。这可能是因为 JSON 数据的格式不正确或者代码中使用了错误的类型。建议检查 JSON 数据的格式和代码中使用的类型,以解决这个问题。
相关问题
Unity ArgumentException: JSON must represent an object type.
这个错误通常是因为你尝试将一个非对象类型的 JSON 数据传递给 Unity 中的 JsonUtility。请确保你传递给 JsonUtility 的 JSON 数据是有效的 JSON 对象,而不是数组或其他非对象类型。你可以使用在线 JSON 验证器验证你的 JSON 数据是否为有效的 JSON 对象。如果仍然无法解决问题,请提供更多的代码和错误信息,以便我能够更好地帮助你。
FormatException: Index (zero based) must be greater than or equal to zero and less than the size of the argument list. System.String.FormatHelper (System.Text.StringBuilder result, IFormatProvider provider, System.String format, System.Object[] args) (at /Users/builduser/buildslave/mono/build/mcs/class/corlib/System/String.cs:1925) System.String.Format (IFormatProvider provider, System.String format, System.Object[] args) (at /Users/builduser/buildslave/mono/build/mcs/class/corlib/System/String.cs:1873) System.String.Format (System.String format, System.Object[] args) (at /Users/builduser/buildslave/mono/build/mcs/class/corlib/System/String.cs:1868) UnityEngine.DebugLogHandler.LogFormat (LogType logType, UnityEngine.Object context, System.String format, System.Object[] args) (at D:/unity/Runtime/Export/Logger/DebugLogHandler.cs:9) UnityEngine.Logger.LogFormat (LogType logType, System.String format, System.Object[] args) (at D:/unity/Runtime/Export/Logger/Logger.cs:113) UnityEngine.Debug.LogFormat (System.String format, System.Object[] args) (at D:/unity/Runtime/Export/Debug.bindings.cs:108) Services.GuildService.OnGuild (System.Object sender, SkillBridge.Message.GuildResponse response) (at Assets/Scripts/Services/GuildService.cs:126) Network.MessageDistributer`1[System.Object].RaiseEvent[GuildResponse] (System.Object sender, SkillBridge.Message.GuildResponse msg)
这个错误是由于在调用`string.Format`方法时,格式字符串中的占位符和参数列表的数量不匹配所导致的。请确保格式字符串中的占位符数量与传递给`string.Format`方法的参数数量相匹配。
在你提供的代码中,错误发生在`Services.GuildService.OnGuild`方法的调用中。你需要检查该方法中对`string.Format`的调用,确保格式字符串和参数列表的匹配。
例如,如果你有一个格式字符串"Hello {0}, your age is {1}",那么你需要确保传递给`string.Format`方法的参数列表中有两个参数,分别对应占位符{0}和{1}。
如果你需要进一步帮助,请提供具体的代码片段,我将尽力帮助你解决问题。
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