SCREEN.blit(self.bg, (self.x, self.y))
时间: 2023-06-24 13:04:47 浏览: 61
这行代码是在 Pygame 中用于在屏幕上绘制背景图像的方法。其中,`SCREEN` 是 Pygame 中表示屏幕的对象,`blit()` 方法用于将一个图像绘制到另一个图像上。第一个参数 `self.bg` 是要绘制的背景图像,第二个参数 `(self.x, self.y)` 是图像的坐标位置,即在屏幕上显示的位置。`self.x` 和 `self.y` 是对象的属性,表示图像在屏幕上的位置。
相关问题
import random import time import pygame from pygame.constants import * from pygame.image import load as addimage class Base(object): def __init__(self, image, x, y, screen): self.x = x self.y = y self.image = image self.screen = screen self.speedx= 0 self.speedy = 0 def draw(self): self.screen.blit(self.image, (self.x, self.y)) def changespeed(self, x, y): self.speedx = x self.speedy = y def changespeedx(self, x): self.speedx = x def changespeedy(self, y): self.speedy = y def move(self): self.x += self.speedx self.y += self.speedy class Background(): def __init__(self): pygame.display.set_caption("Plane War Game") self.image1 = Base(addimage('./images/bg1.png'), 0, -1200) self.image2 = Base(addimage('./images/bg2.png'), 0, -600) self.image3 = Base(addimage('./images/bg3.png'), 0, 0) self.bgs = [] self.bgs.append(self.image1) self.bgs.append(self.image2) self.bgs.append(self.image3) self.speedy = 3 for bg in self.bgs: bg.changespeedy(self.speedy) def show(self): for bg in self.bgs: bg.move() bg.draw() if bg.y > 1200: bg.y = -600 def main(): maxsize = (800, 600) screen = pygame.display.set_mode(maxsize) a = pygame.image.load("./images/bg2.png") while True: a.show() time.sleep(0.03) if __name__ == '__main__': main()
这段代码存在一些问题,比如:
1. 在 Base 类中,没有实现对速度的限制,可能导致物体移动过快或过慢。
2. 在 Background 类中,没有考虑到循环播放背景图片的情况,会导致背景图片移动到屏幕底部后出现空白区域。
3. 在 main 函数中,调用了一个名为 a 的变量的 show 方法,但是 a 并不是一个对象,会导致 AttributeError 错误。
下面是修改后的代码:
```python
import random
import time
import pygame
from pygame.constants import *
from pygame.image import load as addimage
class Base(object):
def __init__(self, image, x, y, screen):
self.x = x
self.y = y
self.image = image
self.screen = screen
self.speedx = 0
self.speedy = 0
self.max_speed = 10 # 设置最大速度
def draw(self):
self.screen.blit(self.image, (self.x, self.y))
def changespeed(self, x, y):
if abs(self.speedx + x) < self.max_speed: # 控制速度不超过最大速度
self.speedx += x
if abs(self.speedy + y) < self.max_speed:
self.speedy += y
def changespeedx(self, x):
if abs(self.speedx + x) < self.max_speed:
self.speedx += x
def changespeedy(self, y):
if abs(self.speedy + y) < self.max_speed:
self.speedy += y
def move(self):
self.x += self.speedx
self.y += self.speedy
class Background():
def __init__(self):
pygame.display.set_caption("Plane War Game")
self.image1 = Base(addimage('./images/bg1.png'), 0, -1200)
self.image2 = Base(addimage('./images/bg2.png'), 0, -600)
self.image3 = Base(addimage('./images/bg3.png'), 0, 0)
self.bgs = []
self.bgs.append(self.image1)
self.bgs.append(self.image2)
self.bgs.append(self.image3)
self.speedy = 3
for bg in self.bgs:
bg.changespeedy(self.speedy)
def show(self):
for bg in self.bgs:
bg.move()
bg.draw()
if bg.y > 1800: # 判断是否到达屏幕底部
bg.y = self.bgs[self.bgs.index(bg)-1].y - 600 # 计算下一张图片的位置
def main():
maxsize = (800, 600)
screen = pygame.display.set_mode(maxsize)
bg = Background() # 实例化 Background 类
while True:
bg.show() # 调用 Background 类的 show 方法
pygame.display.update()
time.sleep(0.03)
if __name__ == '__main__':
main()
```
修改后的代码增加了对速度的限制,使得物体移动更加平稳;在 Background 类中新增了循环播放背景图片的功能,避免了出现空白区域的问题;在 main 函数中,创建了 Background 类的实例,并调用其 show 方法来播放背景图片。
import pygame from pygame.mixer import music import random class Ball(pygame.sprite.Sprite): def __init__(self,image_file,location,speed): pygame.sprite.Sprite.__init__(self) self.image = pygame.image.load(image_file) self.rect = self.image.get_rect() self.rect.left,self.rect.top = location self.speed = speed def move(self): self.rect = self.rect.move(self.speed) if self.rect.left < 0 or self.rect.right > width: self.speed[0] = -self.speed[0] if self.rect.top < 0 and (self.rect.left < 240 or self.rect.right > 400) : self.speed[1] = -self.speed[1] pygame.init() pygame.mixer.init() # 初始化混音器 clock = pygame.time.Clock() pygame.key.set_repeat(500,50) size = width,height = 640,480 screen = pygame.display.set_mode(size) screen.fill([255,255,255]) ball = Ball("desk_ball.png",[320,240],[10,8]) def new_func(Ball): bat = Ball("bat.png",[320,460],[0,0]) return bat bat = new_func(Ball) goal = Ball("goal.png",[240,0],[0,0]) screen.blit(ball.image,ball.rect) pygame.display.set_caption('乒乓球小游戏') #游戏标题 pygame.display.update() score = 0 lives = 5#总共有5个球 music.load("bg.mp3") # 加载背景音乐 music.play(-1) # 循环播放背景音乐,直到程序退出 done = False running = True while running: for event in pygame.event.get(): if event.type == pygame.QUIT: running = False if event.type == pygame.MOUSEMOTION: bat.rect.centerx = event.pos[0] if event.type == pygame.KEYDOWN: if event.key == pygame.K_y and lives == 0: lives = 5 done = False elif event.key == pygame.K_n and lives == 0: running = False if not done: ball.move() if pygame.sprite.collide_rect(ball,bat): ball.speed[1] = -10 if pygame.sprite.collide_rect(ball,goal): score += 1 ball.speed[1] = 10 screen.blit(ball.image,ball.rect) screen.blit(bat.image,bat.rect) for num in range(lives-1): screen.blit(ball.image,[600-num*40,0]) if ball.rect.bottom > height: lives -= 1 ball.rect.left,ball.rect.top = 320,240 if lives == 0: done = True else: over_font = pygame.font.Font(None,50) over_surf = over_font.render("Game over",1,[255,0,0]) screen.blit(over_surf,[240,240]) yn_font = pygame.font.Font(None,40) yn_surf = yn_font.render("Y:continue N:quit",1,[255,0,0]) screen.blit(yn_surf,[210,280]) score_font = pygame.font.Font(None,40) score_surf = score_font.render("score:"+str(score),1,[255,0,0]) screen.blit(score_surf,[0,0]) screen.blit(goal.image,goal.rect) pygame.display.update() clock.tick(20) screen.fill([255,255,255]) pygame.quit()基于这些代码补充在游戏界面加一条分割线
在代码中添加以下代码可以在游戏界面上添加一条分割线:
```python
# 画一条分割线
pygame.draw.line(screen, [0, 0, 0], [0, 240], [640, 240], 5)
```
将其添加在`screen.fill([255,255,255])`之后,完整代码如下:
```python
import pygame
from pygame.mixer import music
import random
class Ball(pygame.sprite.Sprite):
def __init__(self,image_file,location,speed):
pygame.sprite.Sprite.__init__(self)
self.image = pygame.image.load(image_file)
self.rect = self.image.get_rect()
self.rect.left,self.rect.top = location
self.speed = speed
def move(self):
self.rect = self.rect.move(self.speed)
if self.rect.left < 0 or self.rect.right > width:
self.speed[0] = -self.speed[0]
if self.rect.top < 0 and (self.rect.left < 240 or self.rect.right > 400) :
self.speed[1] = -self.speed[1]
pygame.init()
pygame.mixer.init() # 初始化混音器
clock = pygame.time.Clock()
pygame.key.set_repeat(500,50)
size = width,height = 640,480
screen = pygame.display.set_mode(size)
screen.fill([255,255,255])
ball = Ball("desk_ball.png",[320,240],[10,8])
def new_func(Ball):
bat = Ball("bat.png",[320,460],[0,0])
return bat
bat = new_func(Ball)
goal = Ball("goal.png",[240,0],[0,0])
screen.blit(ball.image,ball.rect)
pygame.display.set_caption('乒乓球小游戏') #游戏标题
pygame.display.update()
score = 0
lives = 5#总共有5个球
music.load("bg.mp3") # 加载背景音乐
music.play(-1) # 循环播放背景音乐,直到程序退出
done = False
running = True
while running:
for event in pygame.event.get():
if event.type == pygame.QUIT:
running = False
if event.type == pygame.MOUSEMOTION:
bat.rect.centerx = event.pos[0]
if event.type == pygame.KEYDOWN:
if event.key == pygame.K_y and lives == 0:
lives = 5
done = False
elif event.key == pygame.K_n and lives == 0:
running = False
if not done:
ball.move()
if pygame.sprite.collide_rect(ball,bat):
ball.speed[1] = -10
if pygame.sprite.collide_rect(ball,goal):
score += 1
ball.speed[1] = 10
screen.blit(ball.image,ball.rect)
screen.blit(bat.image,bat.rect)
for num in range(lives-1):
screen.blit(ball.image,[600-num*40,0])
if ball.rect.bottom > height:
lives -= 1
ball.rect.left,ball.rect.top = 320,240
if lives == 0:
done = True
else:
over_font = pygame.font.Font(None,50)
over_surf = over_font.render("Game over",1,[255,0,0])
screen.blit(over_surf,[240,240])
yn_font = pygame.font.Font(None,40)
yn_surf = yn_font.render("Y:continue N:quit",1,[255,0,0])
screen.blit(yn_surf,[210,280])
score_font = pygame.font.Font(None,40)
score_surf = score_font.render("score:"+str(score),1,[255,0,0])
screen.blit(score_surf,[0,0])
# 画一条分割线
pygame.draw.line(screen, [0, 0, 0], [0, 240], [640, 240], 5)
screen.blit(goal.image,goal.rect)
pygame.display.update()
clock.tick(20)
screen.fill([255,255,255])
pygame.quit()
```