1. 制作画布大小 2. 制作台体 3. 台体摆放位罝 4. 台体铺满画布 5.设定台体旋转角度 6.绘制纹理写出这六步的代码
时间: 2024-03-16 21:46:52 浏览: 51
下面是使用Processing实现绘制一个带纹理的旋转台体的代码,包括六个步骤:
1. 制作画布大小
```java
void setup() {
size(800, 600, P3D);
}
```
2. 制作台体
```java
float radius = 200; // 台体半径
float height = 100; // 台体高度
void drawCylinder(float x, float y, float z) {
pushMatrix();
translate(x, y, z);
beginShape(QUAD_STRIP);
for (int i = 0; i <= 360; i += 10) {
float x1 = radius * cos(radians(i));
float z1 = radius * sin(radians(i));
float x2 = radius * cos(radians(i));
float z2 = radius * sin(radians(i));
vertex(x1, 0, z1);
vertex(x2, height, z2);
}
endShape();
popMatrix();
}
```
3. 台体摆放位置
```java
float spacing = 300; // 台体间距
int numCylindersX = ceil(width / spacing); // 横向台体数量
int numCylindersY = ceil(height / spacing); // 纵向台体数量
```
4. 台体铺满画布
```java
void draw() {
background(0);
for (int i = 0; i < numCylindersX; i++) {
for (int j = 0; j < numCylindersY; j++) {
float x = i * spacing - (numCylindersX - 1) * spacing / 2;
float y = j * spacing - (numCylindersY - 1) * spacing / 2;
float z = 0;
drawCylinder(x, y, z);
}
}
}
```
5. 设定台体旋转角度
```java
float xRotation = 0;
float yRotation = 0;
void mouseDragged() {
xRotation += (mouseX - pmouseX) * 0.01;
yRotation += (mouseY - pmouseY) * 0.01;
}
```
6. 绘制纹理
```java
PImage texture;
void setup() {
size(800, 600, P3D);
texture = loadImage("texture.jpg");
}
void drawCylinder(float x, float y, float z) {
// ...
texture(texture);
// ...
}
```
将上述代码组合起来,就可以绘制出一个带纹理的旋转台体了。